The Fool on the Hill
A personal prayer to the Unicorn from
Constance, daughter of Julian, pt 16
News reaches me that Tobias is no longer Lord of Unman and
Unman is a House no longer and that the Head of Flense is also dead now. Melvyn
is to be married to Fuchsia of Groan and I remember her name being in the
frame.
My last breakfast at my host House. Ariel is not sat with me and the
atmosphere is terse. Prospero bids me goodbye with the whole House present and
presents me with a medallion of a silver Wheel made to be worn about the neck.
Ariel is stormy faced about the gift. Prospero demonstrates how to use it and
then tells me that it is a mystical object named The Adrastic.
With it, fortune can be invoked for good or for bad. If used, the user must be
prepared for the eventuality for good to follow bad or vice versa. I thank him,
such a gift demanding gravitas in return.
I
mount a twitchy, impatient Morningstar. I am so relieved to be on him again. I
have missed him, his smell, his quirks and his movements very badly. But there
is a second gifting, this time from Kageorgis, who has given me a poison filled
with Kafterós – which he describes as a general
irritant poison. I thank him. In the strangest possible way I do kind of like
him and I muse on the unlikelihood of this liking pre-War.
The
final formal speeches and diplomatic replies are over and I take my customary
place at the front of the column of Rangers. I command with Dirk as my second
and my father is very firm over the fact that it is my command. We lead the
army out across the Whispering Bridge.
A
few horses and soldiers are lost from the flimsies and then the World starts to
get a little strange. It does not improve. We scout ahead, reaching the Battle
Plain to discover our dead are fossilised and those of Chaos have dripped apart
to form meres. We carefully avoid them and communicate our findings back to
William.
Benedict
calls us together. The new is that home cannot be reached by Trump. It will be
a long walk – I hope we can find some short cuts! Havelock warns me that he saw
Imperial Violet leaving the Courts at speed, perhaps heading towards us. I put
that aside as just another worry. But I still add it to my report to My Lord
Warden.
I
send out scouts only to find that some do not return for hours, exhausted as if
after a ten-hour march. Others return within ten minutes of setting out,
certain that they’ve been out for their regulated period, and some just do not
return at all. Those who return tell me that topography is not to be trusted in
this place.
It
figures, we are close to Chaos and nothing is stable here. You can see under a
few inches of sand through to the Abyss below. No Pattern-working here. Fiona’s
orders ring loud. The landscape, both wider and in miniature, shifts endlessly.
This is a busy day with the receiving and analysis of reports. Overhead I see
Rachael, Sorashi and DeLambre undertaking aerial recon, which is a massive
bonus to our information gathering.
I
cycle my scouts to keep them – well, sane, really. My Lord Warden checks in on
me occasionally, subtly reminding me not to over-tax myself.
Fiona
is making micro-changes to our environment with the Pattern. She will evaluate
all of us to measure our ability to spell her at that task. I am told in
confidence that Darig’s daughter, Elektra, has, by
whatever means, joined us and that it is to be kept very quiet.
But
before all of this I am out with a small scouting group to follow-up on a
report of a shack. We approach on foot. There are signs if habitation and out
of the hut comes a decrepit old man. I have harsh words for my over-keen
rangers when they force an old man in skins with a bow to the ground. He and
his mad companion (Kalvin and Romaine), still inside the hut, are remnants –
maybe the only remnants of the lost troops of the Jasper Yeomanry that had
routed under Flora’s command during the battle.
I
search the shack. Romaine, from his bed, recites a poem of sorts. It is simple
– the simplicity of a child or someone whose wits are addled. But I remember a
play Father had taken me to see. In it there is a character called ‘the Fool’.
But with this Fool his childish demeanour was actually an indication of wisdom
– if only the lead character in the play would listen. So I listened to this
Fool speaking of The Fool on the Hill whilst searching and discovered that,
from the window, a dark tower can be seen on a low hill. Very
different to the landscape outside, with a glistening path leading towards it.
Romaine is aware of it, Kalvin not so, I later discovered. When I went outside,
I could just see the tower.
We
return to the scout column after what seems an age and hand over our former
comrades to the main body of the army for feeing and care. It is by no means
certain that they will survive, such is their condition. I report the findings
to my Lord Warden – emphasising the discrepancy between what I and Romaine
could see and what his companion could not. I trust my intuition. It was there
and led somewhere. To a
tower on a hill, within residing a fool and a shortcut home, perhaps?
A
father sends his daughter to rest for a few hours. On waking I am sent directly
to Fiona for evaluation. There are a few of us who may be capable of
undertaking Pattern work this delicate. It is incredibly difficult with
infinitesimal changes being made to the immediate landscape about us. One step
too far and we would fall. All I can safely do is to make tiny increases in
Order about me but do so at a very shallow angle. That shack keeps making
itself visible to me – definitely appearing to be seen. Meanwhile, I am working
hard with Pattern and in a major way, influencing our route. Much as I want
trees, oh so badly, I content myself with just tiny changes to the terrain. I
can keep at it for an hour. Only an hour with the constant
reminder not to run away with myself. I am exhausted again and a father
sends his daughter to rest for a further hour.
Dirk
and I are sent out with a mixed scouting group to revisit the insistent shack.
We enter it and I show Dirk the ways to the Tower with its sparkly path, faintly
yellow against the greys and a little green. After checking that the Tower is
also visible through the window we return to the main body. Again, that takes
time but seems easier as we get closer to the Army. We are creating the new
paths through Shadow.
There
had been reports in our absence. Two battalions of undead forces have been
spotted to our left and a regiment to our right. Father immediately dispatches
me to investigate with a chosen group of scouts with instructions not to use
Trump except in extremis and to report back only to him.
I
take Idris, of course. We canter off to the left and soon the camped group of
undead are visible. We dismount and I split the group, having been spotted by a
living mounted being within the encampment. It is Jäger
of House Karm, and his forces are of House Karm. At least I know this one. I bring Morning Star forward to speak privately with
him. If they meant ill, we’d already have been attacked.
Oh the supercilious tone of
this one. Always amused and so amusing. My face remains set as I have never
really found Karm terribly amusing.
Jäger offers me no assurances and no believable
explanation for their presence. Their reason for being just there is that he
and some others of his house had chosen to ride out in that direction entirely
for their own amusement
and the two battalions of undead are with them to ensure
security.
My scouts are unnerved to be
within such a force. Completely un-reassured by their presence I neutrally bid
him goodbye and wheel Morning Star tightly around to return to my scouts at
speed and to the Expeditionary camp.
I report to my Lord Warden who simply replies that the
conversation with Karm is not to be reported to any members of the family.
Meanwhile, my staff report to me that more scout groups have gone missing. I
hope to the Unicorn that they can find us again – and that Torc
is not among them.
Orders
come from William. We are to investigate the Tower itself. He starts to issue
orders to my Rangers. I give him a sharp look and hold myself to saying “Orders
through me if you please, William!”
We
set out – well all bar Darig. The land around the Tower is more real than the
Expeditionary Force encampment. Sorashi seeks better visibility from the air
but the Tower is wise to that and its walls rise above her even as she flies
upward. The Tower seems to respond to our presence. The path becomes a gully
and narrows further. Soon it is just we cousins on foot heading towards a
foreboding – in every traditional sense – wooden door. We leave the scouts
camped within reach if we should suddenly need them.
The
door pull is rung and answered. ‘Welcome to the Tower of Telegon’
and we are taken in by a footman to join the competition of the suitors. News
to us! The Lady Penelope greets us – no, not her from Kunstkabinett
– and we introduce ourselves. Her husband has been missing from some time. She
has 9 dozen suitors who must pass a series of tests before she will offer the
winner her hand. Naturally, she would prefer not to offer her hand to any of
them. I am all in favour of self-determination so when she says if we are to
win the competition then she would be freed of that obligation, then I am happy
to oblige.
The
tests begin immediately. I watch William best all at wrestling; Margrath at
Will; Sorashi at enduring cold. I am the dance competitor and I Glamour that
green dress from the ball and have the most unexpectedly complex and utterly
enjoyable dance with Lady Penelope. She has Grace and rhythm in bucket-fulls. What a joy! Then Dirk enters the next test after
Havelock analyses the major requirements of Strength and Endurance. He wins but
it is a bit of a squeak!
I
take the next game – it could be Havelock or me. The first few games are quite
difficult as I am learning the strategic tile game on the fly. I am far more
confident by the final and although challenged into a more defensive game by my
opponent I’m not as easily swayed by his theatrical confidence as his earlier
opponents. I laugh at his theatrics and nail him within a few rounds. He looks
profoundly shocked at his loss.
Margrath
outstares his competitors in the next game and finally William shoots with
accuracy and skill to win the final test.
Lady
Penelope meets with us again and gives William her hand. Literally! The hand leads
us eventually to a young man in a chamber at the top of the Tower. He is
Penelope’s son, Telegon, and his first question to us
is about his father. I really felt for him having recently been without Father
myself. He allows us to ask 6 questions of him.
Havelock
asks after the city herself and Telegon replies that
a wing of the castle had fallen, and part of the city, and the steps from
castle to city.
William
asks if this is the only route to get from Chaos to Ygg and Telegon
replies that it is the best route but there are other paths. What does ‘best’
mean in this context?
Sergeant Glaid,
who with engineering skills has travelled up with us, suggests asking how we
could get the army through the narrow gap to the tower and beyond?
Sorashi then asks this question and Telegon replies
that he can see nothing that could not be got through.
I ask what perils lie between here and
Ygg? Telegon replies that there are many – to many to
list – but that the Head has left the Slough of Despond and that our path lies
through the Valley of the Shadow of Death. The distance is in itself a peril.
Finding a short cut would be a great advantage. Trouble is coming! I thank him.
Finally, in terms of Amber, Dirk asks
what shortcuts there are to Ygg and where we could find them?
Telegon responds that this is the shortest direct way
– and then that we would need to find a way of bypassing that. Pattern, I
thought immediately.
Margrath asks us if can ask about
Corillaine and we agree the last question should be his. Telegon
replies that it is changed but safe, and governed by someone he knows.
With
that, we are done and shown out of the Tower. We collect our escort who are
surprised at our reappearance as to them we’d only been away for a few minutes.
The path behind us is shrouded in fog now. Havelock looks back and notices that
the Tower of Telegon is now a deserted ruin.
We
remount and return to the Expeditionary Force camp.