The Fool on the Hill
The personal diary of Darig, son of
Lorraine, part 16
First
news of a wedding, Melvin is to marry Fuschia of
Groan. Another house that had fallen from greatness and, if
it matters in Chaos, similar form and breeding habits. I hope that this
will bring him some happiness.
A
formal breakfast with House Petrus: I say farewell, they say that they will
miss me. I have grown fond of Nico, she is a little
more adaptable but the others behind their rigid exterior mask a wholly unyielding
core.
They
present me with a leaving present, Toxcatl, a blue
obsidian dagger. It was crafted by a long fallen house and by killing it moves
life essence. I thank them, though it is a dark weapon. They hope that the
treaty will be ratified and that Rhodri will visit.
I
present a silver rose to Elektra, and remember too well the loss of Nadia when
I was young. I wish I could take them both. Petrus give Rhodri the Aegis, a
stone shield, more a thing for planting on the field and using as cover.
I
leave, Coprolith guiding me for the last time. I
travel to the army via Ascaris to thank Cymnea for all her advice. She has more, Eric is assumed to
be my father, Oberon acknowledged that paternity but given the timing he may
have been Osric's son. She gives me her blessing and
I leave.
The
army of Amber are assembled, plus Isis, Artemis, Bragi,
Hector (who is the Ambassador of Chaos) and the staff that he is taking with
him. I thank Coprolith and send him home. I meet Mandor who says farewell, apparently with great affection, he
tells me that once a member of the Brash Extremity, always a member. He sends
farewell 'Even to Constance and especially to William.'
Melvin
makes a brief speech of farewell and Bleys a stylish
response.
And
the columns move out, the cavalry leading their horses. We go out across the
Whispering Bridge, bidding Ludmilla farewell, and
then out onto a flimsy, almost transparent, stars in the endless void below us.
The troops around me keep their nerve but from somewhere
behind comes a horrified scream, fading into nothingness.
We
can see the solid ground with the stars breaking upon the shores of reality.
But nothing like the field of battle, ivory coloured rolling hills rise before
us, but we dismount from the flimsy on to terra firma, the firmer the less
terror!
For
two hours we advance through the strange terrain with the cold wind of chaos
upon our backs until we reach the Abyssal Plain, where the battle was fought.
Order has extended its reach towards the Courts.
On
the Abyssal Plain we draw up, units are organised, strays who
were on a different flimsy are reunited with their 'gently welcoming' NCOs.
Scouts report that there are meres of chaos ichor and that the bones of men and
horses are fossilised as if an age has passed.
Benedict
calls a conclave of all the family members and the deployment of troops is
assigned. I have the Vanguard with the Palace Guard Cavalry (at 80% strength),
the Red Lancers (at full strength by cannibalising the reserves), the Cordoban Spahis (at full
strength) the Corillaine Infantry (Spear & Bow at a little over 70%
strength), and the Cordoban Janissaries (full
strength). I have a mounted engineering company, part of a normal vanguard and
as we are ordered by Fiona to use no Pattern until further notice they may be
very necessary. We will be proceeded by Ranger Scouts
and I send some gallopers to them to aid communication. I ask that Margrath
accompany the van as his sorcerous sight will come in most useful.
Standing
orders are that if we face opposition we are to deploy to right if this is
possible. My Satyrs, mostly healers, are with the baggage train and the
centaurs, what is left of them are part of its guard, they will be fine with
that unless there is a chance to hunt manticore!
We
march, once away from the Abyssal plain and the field of battle, where the very
ground is stabilised by the ordered blood that was shed. The terrain changes
hour by hour, even during periods of rest we can watch the horizon change. The
scouts are having a worse time; they set out, apparently travel for five hours
and come back after only a few minutes, some seem to be lost for days and some
do not return.
We
camp on the first 'night' though the light has not changed, camp is set. I
Trump Elektra to wish her good night, she seems subdued. The new Trump that
Havelock has made shows her in a Dorican tunic, a
sword that could be the very one I learned with, flame
red is on her belt. We are travelling light, I set my bed roll down in its
usual place, Rhodri chooses a solid rock and smooths
it into a comfortable shape, handy skill.
Before
rest I walk the pickets, check men are fed and the horses properly cared for,
my troop and the Guard are used to it. Corillaine & Cordoban
troops not so much. I do the full round tonight, not just the usual random
unit. All is quiet. I'm just talking to a junior officer when Havelock arrives
and indicates a private chat. Elektra has Trumped
through to him, having stabbed Kalavryta and run
away. There is no information if the wound was fatal, though that house is
tough.
Inwardly
I am torn. I had not wanted to leave her but I had respected her house and do
not want to end up in a blood feud. A deep breath and then go
straight to Benedict's tent. The guards salute and permit entry, I bid
them 'At ease Gentlemen.' and go to face the music.
Benedict
sees us at once, Havelock tells the whole story, Elektra had apparently been
unruly and she was to be confined in stone until she submitted. Ben orders that
she is to stay with us, there may be problems later but she is family. She is assigned
to my care and that her presence is to be kept as quiet as possible. Good luck
with that in an army, village gossip is as nothing to a camp.
Havelock
and I go to where the ladies of Amber are camped along with the baggage train.
Elektra is there and I greet her with a hug but then with the question 'what
have you done!' Her defence is simple, she had no choice, Kalavryta would not listen and just wished to punish
her. Out of her hearing Fiona and Llewella warn me that her traits are those of
a psychopath, seeing people as objects. Her presence is to be mentioned as
little as possible. Petrus may not know where she is.
I
take a blanket from the tent and head back to my own with my daughter. William
catches up with me and offers support and also the advice to 'sew her up in the
blanket like an egg sack', which given her strength would just be the waste of
a blanket. We return to my tent, Rhodri is sleeping, like him Elektra chooses a
patch of rock on the floor and shapes it and sleeps.
We
rise & march. Fiona is now using pattern so Margrath tells me but it is
subtle beyond anything I can sense. The ground is still rough and the engineers
occasionally have to make a smoother path for the baggage wagons to cross, here
the kids’ skill with rock saves time, bonding the surface so that larger rocks
can be used. Elektra also shapes horse troughs so that the horses can be
watered easily. Even though she is on foot with a pack and dressed in spare
fatigues Elektra seems wholly cheerful. Happily chatting with
her brother, not the trace of a row, and with the troops around her.
A
report is given to me we have apparently found a shack inhabited by two
survivors of the Jasper Yeomanry who fled the field. They are old men, here about 50 years seem to have passed.
We
see the aerial scouts go up and, after a few minutes, come back down again. The
scouts have seen a large force of undead away on the left flank and another
smaller unit away to the right. Both are over three leagues from us. Land based
scouts are out to assess them, we only have three
fliers in the whole army so we need to be cautious with them.
We
bring the Vanguard up as far as the shack, further ahead apparently a tower is
visible, I can just see it, I try the telescope but there seems to be a heat
haze blurring the view.
Senior
officers are called to council. The force to our right are apparently the
Order, to our left is House Karm who are apparently out for a stroll in this
direction. William and my cousins are to scout the Tower in force, the scouts
plus a squadron of lancers and a company of palace guard. I am invited to take
part but, my role as I see it is to hold the front of the army and also to get
them out if anything goes wrong. I send Sgt Glaid
with them, he can assess terrain better than most and
has a level head.
My daughter is now
apparently the mascot of the engineering company. She is sporting the tunic of
a Red Lancer with its white facing and gold buttons over the grey fatigue
trousers and pair of high boots, apparently from the Janissaries. She looks
damnably pretty and damnably pleased with herself.