Root & Branch
The personal diary of Darig, son of
Lorraine, part 20
When we arrive near Ygg the rangers are
already in place and aerial scouts from the forward camp have signalled to
them. We are about 9 miles from Ygg, after a brief hiatus, some troops seeming
disorientated, we march.
At Ygg we start to establish a
perimeter, the engineers we sent in advance had already assessed the ground to
take what little advantage we can from the terrain, though too many commanders
underestimate the importance of knowing where the latrines drain to! Just as
this is done, William’s command appears, marching out of the breaking dawn.
I listen to the reports, the Serpent
men are not far away, the city Yanyoga is about 12
hours march towards Chaos. Bleys arrives and starts
giving orders, he is a fine cavalry commander but is not thinking of the
overall layout of the camp, if he put his troops where he plans, he will break
the perimeter and, whilst I am not looking for a battle defending the camp,
giving up even a minor advantage of terrain is foolish. I exchange glances with
William and go to explain to Bleys, technically still
my superior, that he needs to establish his part of
the camp a mere 200 yards nearer to Ygg. He seems inclined to refuse until
Fiona, emerging from her tent, advises him to go with the flow.
As Bleys is
amending his orders, a large eagle glides into camp, its head turning into that
of a human. William introduces him as Alitta, Dirk’s
demon. The report is that there are lizard troops forming up between here and
their city; there are pteranodons flying above to
give them air cover. Knowing this, we redeploy the archers slightly and plant
spare spears and lances as glider-poles, not enough of the whole camp is
covered but it will prevent them landing directly on the frontline or the
command tents. For now, we position the Dragoons as a response force, but Caine
is due very soon with the Marines and a lot of archers.
Reports have already come in that Deirdre
and her troops have arrived in the area. I despatch Rhodri to warn Deirdre that
air attack is possible, then go to Bleys and suggest
that he takes a large cavalry force to respond and ensure the safety of Caine’s,
Corwin’s and Ben’s troops as they arrive. He leaps at the chance, his sort of
action. He has a formidable force of hussars, guards, Sapphire troops and Spahis.
William is meanwhile finding any air
scouts that we can send up ourselves, there are some among the Chaos troops,
especially if there are vampires who can fly. The units coming in now seem to
be a bit more scattered so the air scouts can guide any strays in and advise Bleys if necessary.
Deirdre arrives with her troops having
seen nothing of the enemy, Caine’s troops escorted in by Bleys
but there had only been a minor skirmish with enemy scouts, more it seems
because the Amber troops materialised nearly on top of them. Bleys rides out again, Corwin arrives, again no trouble,
and finally Benedict, accompanied by King Melvyn and a selection of Rimlords.
More reports in: the Lizards’ main army
are forming up some twenty-five miles away, not attacking but being re-enforced
as ever more troops march out of the city. They are sensibly sitting beneath
their air cover until the army can amass its full strength. On a sad note I
hear that, of the injured, one of the Centaurs and two Satyrs could not be
saved and have had to die, incurable after getting poisoned wounds.
The Chaos lords are forming to leave, I take the chance to have a word with Melvyn. He had
not heard of the death of Kalavryta and asks if I
will seek to deal with this through his Legal Attaché, the ambassador’s aide.
The camp is ready to receive the influx
of new troops, lines have been pegged to show the units where they are to camp,
where possible tents are already up, and hot food is waiting. No one thinks to
dispute this now and Ben looks, pauses and gives a
grunt of approval. All the Divisional Commanders, along with Fiona and
Llewella, are summoned to a Council of War.
The original plan has gone, though we
can use Pattern Fiona cannot access it in such a way as to transport the army. Scrying has revealed that much of Amber has fallen into the
sea. Llewella can travel through mirrors, but they need to be of exceptional
quality and size, so to make them is difficult, which really means we need to
find somewhere that has one.
We are not going to be able to move the
army out for several days. We are already digging in and making the perimeter
as secure as we can. Most of the trees have been cleared here but the local
scrub is quite thorny so there is at least an abatis
around the whole camp.
Our aerial scouts report that the enemy
outnumber us slightly, but their numbers continue to grow. We could do with
more information about what is inside the city, any guess as to its population
is based on a human city of similar size but the Lizards might like open space
or have dwellings deep underground, anything more we can learn will be
invaluable. Deirdre reports that Sorashi can mount some form of a spirit recon.
Once the council is over, I go and
visit the engineers and Elektra. The engineers are now in their element and
seem happy despite working flat out. They are supervising the building of
defences and the necessary functions of the camp. The boxes of ballista parts
we have carried so far are being assembled, as far as we can with the timber
available, and will add another layer of defence against the Pteranodons, especially if the camp is attacked whilst most
troop are committed to the battle.
I talk to Sorashi, she can send out a
spirit scout. His name is Ganges, he lives in a rum bottle, and he can be
bribed into scouting with rum and brown sugar, the former is still fairly
plentiful in the army, the latter was thought to be unobtainable until Flora
sacrificed half her personal supply.
Ben has said that he wants a whole
night’s sleep before the battle. William and I will share the watch, at least
getting a few hours when we can. Alitta is going out
scouting, in owl form this time.
When she reports back it is to say, the
enemy are still pouring out of their city, none seem to have bows, nor, though
harder to be sure, slings. They have numerous javelins and seem to have many
shamans of some kind. William and I look at the sketch map of the city she
makes and the plans of enemy deployment. This is no preparation of the scared,
they would be safer behind their walls; this is preparation for a full-scale
battle. I leave William to walk the lines and get my head down.
In the small hours William wakes me, he
has brought me a large mug of coffee, now that is civilised! My watch is quiet
until the very moment of dawn. Screams are coming from Llewella’s
tent. William has just awoken so I send him to find out what is happening, the
guards are already alert for any dawn attack, I hold
the night shift, doubling the numbers until William comes back. Apparently the Nidhogg is coming, the soulless
lizards are linking to the Great Serpent through the tree, which fits with
previous reports.
Fiona suggests that we counter this
threat and asks for the map that we drew from Alitta’s
description, and, as soon as she has eaten, she will need energy, she will
start a scrying spell. A team will be needed to fly
into the city, we think that William’s sword would be more suitable that my
spear, anyway the message has already come that Benedict wants me to take the
vanguard.
Our air scouts are already up, and
Rachael comes in to warn us that there is and air attack coming in. Most of our
flyers are not equal to this fight and are far too valuable to lose, their orders are to stay safe. Our archers take their
posts and as the Pteranodons fly in it is in to
longer range missile fire than they were expecting. Their leader pursues Alitta over the archers and, whilst staying above javelin
range, is shot with countless arrows and crashes down just beyond the camp.
High above, Surpanakha shreds another of them with
remarkable ease. After that the Pteranodons fly far
higher and stay back from the camp. The ballistae can put a fifty-arrow bundle
into the air but are actually unlikely to hit but have an obvious fear effect.
Lacking wood, only two of the ballistae are working, but we hope the enemy don’t
notice that.
Benedict orders us to form up outside
the camp, the vanguard is ready. The Jasper Yeomanry are remaining to defend
the camp. The enemy are advancing, and Fiona estimate the raid behind enemy
lines has only about five hours to stop the serpent rising.
We march about ten miles, arriving at
Benedict’s chosen battlefield just in time to deploy in the face of the enemy,
they outnumber us but, in this location, cannot easily flank us as we have a
stand of remaining woodland on our left and a steep scree to our right. Initial
fierce skirmishes are mostly on the left flank, for some reason the Lizardmen seem wary of the Rangers, but their attacks on
Caine’s marines cost them heavily.
Their centre has formed, if they cannot
go around, they are planning to go through, they are big bastards, some of the
officers in the heavy troops stand above eight foot tall. Thousands of them, packed shoulder to shoulder, big shields in the front
and pike behind. The shields have skins of the neanderthals stretched across them. The formation is
an interesting cross of phalanx and boar snout, or perhaps a variant of the tercio, whichever, given their size and armour this will
sting. A few shamans crouch three ranks back. Caine
has already message that some of his marines have been struck blind.
Behind the enemy there seem to be beams
of light forming, somehow unclean, almost viscous. Light should pierce the
clouds, not drag them sullenly along. These are moving slowly forwards, some
sort of a spell; I hope we can counter this as their centre is starting to
advance.
Then the lights vanish, some of their
shamans fall, screaming and writhing; their scouts start to flee. Even the
heavy troop opposite seem to huddle together rather
than pressed forward in formation. Their advance falters, some of the shields
are dropped, other units are starting to break, and the javelin men from each
flank of the wedge are getting away as fast as their legs will carry them.
Our infantry hold fast, horns sound,
our cavalry sweep forwards. I cannot believe this flight is feigned but we must
take this chance. At the advance of our cavalry the enemy break utterly, their
formation shatters and they run! A few of the big guys stand to fight but only
because the crush behind them is so great they cannot run. Then it is a chase,
a slaughter, I have the halt sounded as we reach the end of the battlefield.
Our casualties number only in
the dozens, a handful of marines, mostly due to the unpleasant poison on the
javelins, the blinding seems to be temporary but one poor ranger has been
shrivelled like a dried fruit. Several men and more horses are suffering
snakebites there seem to be snakes everywhere at first,
their fangs fortunately do not usually pierce a military boot.