The Diary of Gonzo Mallard
Part
1
War
and gribbles in Eagle County
Waterday, Stasisweek, Stormseason, 601 TA – evening
I
know I should feel honoured, an initiate of not even a year’s seniority chosen to
represent my race at the coming discussions in Wheatley. But my first reaction
was to quote the great Duck philosopher, Confusion – “Er…
What?” I can only assume my Elders have scant interest in the talks but want
someone there to ensure we Ducks are represented, even though Wheatley is far,
far from the banks of the Desperada river and all
things Duckish.
So
I find myself, with credentials, in Wheatley, where the Senate has decided the
talks will be hosted by Lord Harpyja, who it seems
has a vested interest. People ask, “Are you with the Eidertown
delegation”, I reply, “I am the Eidertown
delegation”. Thanks to Lord Harpyja, the accommodations
are most comfortable and the Great Hall of his manor house is magnificent.
I
find my name at my place on a table in the corner. There’s going to be a big
feast this evening, before the talks start tomorrow. The other delegates at my
table introduce themselves as they take their seats. First is an extremely
dangerous, three-armed gentleman with a disturbingly skinless face, Hannibal Letcher, a Phoenician. He introduces his master, Sir Piers
Fletcher, who seems a bit of a clod but is with Lord Bustard’s delegation.
Another
Phoenician in a white scarf with metallic skin and eagle legs introduces
himself as Biggles of House Lancaster, which sounds very grand. Biggles serves
our host, Lord Harpyja.
Corporal
Sergei Kerensky is batman to Lord Flashheart, the
delegate from the Mithras temple in The Eyrie, because the regiments expect to
be serving in any offensive. Sergei is in full uniform, of course, and bears a
red/green jewel in his forehead and has splendid tattoos on his forearms.
Finally,
Deganawith, with no obvious Chaos features, is an
Eagle barbarian with the Iroquois contingent. He seems very excited to be here,
talking a lot about the ‘advances in lifestyle’ that ‘proper farming’ offers.
So
the feast begins with the soup course. It seems reasonable but Hannibal fishes
a spider out of his bowl. Then I’m distracted by an idiot behind me, at an
adjacent table, who persistently asks what I think about various passages of
The Ravings – I have no idea, of course but, attempting to be friendly, I try
to draw parallels from Lunar Philosophy but somehow we just don’t have a
meeting of minds. However, I do learn that he’s a Selenite settler, who arrived
with the caravan from Helvetia last year. Thankfully, he’s shut up by the
arrival of the main course.
Once
the waiters clear the main course away (I thoroughly enjoyed the fish),
Hannibal is coaxed, with considerable reluctance, to tell a surprisingly
gripping tale about how he helped kill a gang of Tuskriders,
last year.
Another
waiter at the table behind trips over a chair leg and cuts himself badly on a
plate that smashes when it hits the floor but Biggles dashingly springs to his
aid and binds his wound.
Then
our desert course arrives, but Sergei is nowhere to be found – someone mentions
that he went off with a waitress. He gets back when everyone else is nearly
finished, arriving just in time to stop his bowl being taken away but seems in
very good humour despite this.
Shortly
after, as drinks are being served and everyone is in a mellow mood, Lord Harpyja, as our host, rises and makes a short speech to
introduce the subject of the talks, formally starting tomorrow, which are about
forcefully annexing the lands of two Broo tribes
(which he seems to take for granted) and the Scorpionman
lands beyond, where the soil is deemed particularly fertile, ideal for
cultivation. He receives warm applause and bids us a good night.
And
so to bed!
Clayday, Stasisweek, Stormseason, 601 TA
So,
after breakfast, we’re back in the Great Hall for the talks to start in
earnest. Chief Hiawatha of the Iroquois opens with a review of recent history…
The
last year or so has seen two events of note. First was the arrival of the
caravan bringing Selenites and Mataris
fleeing persecution in Helvetia, hundreds of miles to the west, after trekking
through the Chaos Zone. They were settled on some
sparsely populated land and the Mataris set to doing
what they do best, growing crops and raising livestock. This is what Deganawith is so excited about last night, because the
Iroquois want to settle and do the same. (That they never were so inspired by
our Duckweed farmers I put down to prejudice.)
Chief
Hiawatha goes on to mention the second event – the plague of Chaos rats that
came out of the Chaos Zone. We all know they took a lot of extermination but
the Bentnose and Smoky Broo
tribes were decimated by the rats, to the extent that the Broo
must fall to a northward attack by capable troops, supported by plentiful
healers, just in case. He also thinks it a fine opportunity to eradicate the Scorpionmen out to the Petrified Forest.
Chief
Hiawatha proposes an expansion into these territories coupled with an exchange
of lands. Currently the Iroquois’ lands are split by Lord Harpyja’s.
Chief Hiawatha wants the Bentnose lands plus he
proposes giving his tribe’s western lands to Lord Harpyja
in exchange for his northern estates, centred around Woodview. His people will then settle down and learn how to
farm. (I have no idea what Chief Eaglefella will
think of that – it sounds like the god is going to lose a lot of worshippers to
Matar over the next generation.)
Lord
Harpyja immediately responds, cheerfully supporting
Chief Hiawatha’s proposal. Lord Harpyja stands to
remove the threats of Broo and Scorpionmen
from his northern borders and exchange a barely settled, heavily wooded,
stretch of territory in the north for much better lands to the west.
Then
Sir Gerard North, the ‘captain’ of the Helvetia caravan and a Selenite, offers
his services in exchange for becoming first vassal to Chief Hiawatha or any
other noble in the new territories.
Sir
William Osprey, another caravanner, states he will
gladly exchange his people’s current lands in Chrysaetos
(which he feels is too close to Transylvania) for new estates further north.
Sir
Philip Nairn, Lord Harpyja’s captain of arms, offers
to work with Sir William and Sir Gerard to coordinate forces.
Then
representatives from Audax and Bald (Lady Sela Bluesky and Sir Barnaby
Buzzard, respectively) laud the decision to purge the Scorpionmen
but observe this will be a much more difficult proposition than the Broo.
Alan
Egret of Albicilla, Arthur Martel of Pomerania and
Amara Greywing of Chrysaetos
have no objections to losing the caravanners.
Being adjacent to The Ridge mountains and Transylvania
means they get few Scorpionmen raids but it does
happen. They would like to see them purged but again express doubt as to how.
A
few others speak: Centurion Flashheart pledges crack
Mithras troops if the price is right. Oswald Zartoff
(claiming to trade in information) supports the notion. A Matari
priestess, Margaret Fieldwise, speaks for her
congregation – more and better lands.
So
it’s down to thrashing out the details – how to achieve the objectives?
Stunningly, everyone wants this done almost instantly, before the end of next
Seaseason! This is because that’s when this year’s
eggs hatch.
They
believe the Broo will be a formality – they will
either run away or be annihilated. Elite troops (referred to as the ‘brute
squad’) will be held in reserve – their target will be the Scorpion Queen, who
they expect to be a much tougher target, surrounded by Scorpionlords.
However, with the death of the Queen, all her minions will become mindless.
Of
course, the ‘brute squad’ will need to be supported by lesser troops, scouts
and logistics. It’s also recognised that, even mindless, the surviving Scorpionmen will need to be mopped up and that will not be
a formality. Everyone recognises that Scorpionmen are
formidable – there will be casualties.
Having
viewed the maps passed to each table, Sergei asks how the Cheyenne and Alaska
tribes will feel about being surrounded by Eagle County territory. Chief
Hiawatha claims he’s spoken to the Cheyenne chief and he believes they will
welcome the purging of the Scorpionmen (since they
suffer the most from their raids) and will grant free access to travellers
provided no one hunts in Cheyenne lands.
Biggles
points out that the Mithras legionaries will need paying and he is assured they
will be paid in cash. (Interesting that this was not asked by Sergei or
Centurion Flashheart – I suspect that neither would
be here if they weren’t assured of pay beforehand.)
The
intention is to begin the assault on the Scorpionmen
in Deathweek, Seaseason,
next, ideally via Cheyenne lands – but the latter has to be confirmed since
they do not have a delegate here.
There
is surprisingly little dissent and the operation gets a near unanimous vote.
Now I just have to report back home…
Freezeday, Deathweek,
Seaseason, 602 TA
The
Elders seemed as disinterested as expected when I made my report. They gave me
a pat on the back, ‘very well done’ and all that, but it was clear they weren’t
about to actually do anything. Despite being very leery about the prospect of
battling Scorpionmen (or diseased Broo,
for that matter), I pointed out that there must be watercourses in the new
lands and if Ducks are to have any prospects, it might be an idea to send some
volunteers, to show willing – ‘put a toe in the water’ (quoting Confusion,
again). They mutter to each other, ‘may have a point’ and ‘long way away’ are
the only words I catch; then they nod to each other and congratulate me for
being the first volunteer – though they make it clear I’m not going to be in
command (which is a relief).
So,
here I am back in Wheatley, where the troops are mustering. Including me, there
are just six Ducks – we’ll be split up to serve as scouts for the flanking
contingents, tasked with dealing with the outlying Scorpionmen
to ensure the more elite troops have a clear path to assault the Scorpion
Queen’s lair. At least I’ve been leant some cuir-boulli
for my limbs.
I’m
placed with familiar faces: Biggles and Sergei are here and Hannibal turns up
with a personal friend, a Walktapus named Eddie
Lizard, who wields an harpoon as a Natterjack
worshipper. I can’t help blurting out about poisonous miasmas. Eddie, who seems
very affable (and very dim) assures me he can breathe
poison but never on friends. Like Biggles, he’s got metallic skin and his head,
hands and feet are all reptilian.
We’re
given two vials of scorpion antivenom…
The
plan is to march northeast directly for the Scorpion lands. Flanking forces on
the west will deal with the Broo while we’ll be on the
east flank, facing Scorpionmen! Off we go!
Fireday, Deathweek, Seaseason, 602 TA
Despite
being referred to as a ‘scout’, most of the actual scouting is done by
were-eagles – surprise, surprise! We’re directed out from the main force to a
position to ambush a squad of approaching Scorpionmen
– then the were-eagle flies off!
We’ve
got an intermittent line of low rocks. I try to camouflage the position but there’s not enough plants available so we just hide. I’m
split a few yards to the right, behind my own rock. The other four are crouched
behind a line of slightly larger rocks, all facing south. The Scorpionmen are approaching from the east, angling in
towards us. I count six of them, plus a couple of scorpion ‘pets’, somewhat
smaller than the Scorpionmen but still sporting tales
with stings and nasty-looking pincers.
The
plan is to shower them with missiles and wait for them to attack us. I have my
bow – one day, when I initiate, Hawkeye will gift me with Speedart,
but for the moment, Eddie, very generously, casts Speedart
on two of my arrows for free. Hannibal offers Protection but I can’t afford to
spare the Power after casting Ironhand and Mobility.
At
a nod from Hannibal, we let fly our first volleys – Hannibal hits his target in
a leg, of course. My two Speedarted arrows get one in
an arm and another in the leg. Biggles gets another arm. Sergei,
whose only missile is his pilum, Disrupts his Scorpionman.
The
Scorpionmen howl and scream as they charge for our
position. We have time for one more volley of arrows then it will be
hand-to-hand (which I’m not looking forward to). Hannibal scores a hit; my shot
(without Speedart) hits a Scorpionmen
in the head – it’s hurt, but unfortunately not stopped. Biggles hits another
leg (they have so many of them). Sergei Disrupts again, and then his pilum
disables his target’s arm. Then Eddie gets in the action as his harpoon takes
out a Scorpionman’s club-arm.
Now
it gets nasty! One Scorpionman comes for me, the
others swarm my friends. Sergei finds himself facing two: one misses Sergei,
who takes out its leg, then he dodges both stings.
Biggles is hit in the arm by a club, but his armour saves him. Then the sting
misses Biggles and he misses the Scorpionman.
Hannibal
ducks aside from a gaze attack and dodges a spear thrust. He blocks the sting
with his scimitar but the force of the thrust drives the sting into his chest –
Hannibal is poisoned! But Hannibal hits his opponent in the chest and it dies!
Eddie
is hit in the arm by a club but he’s wearing armour and has thick hide. The
sting misses and Eddie stabs the Scorpionman in the
chest with his trident – that’s another dead!
My
Scorpionman misses me with its club, then I dodge its sting and peck it in the thorax.
With
both their Scorpionmen dead, Eddie moved to help
Sergei while Hannibal attacks my Scorpionman from
behind. I notice those ‘pet’ scorpions are moving closer.
A
Scorpionman sort of coughs at Eddie and a puff of
smoke comes out its mouth – now that’s a weird Chaos
feature! Eddie gets hit in the leg, which must hurt. Eddie parries its sting
with his trident.
Sergei
Disrupts his Scorpionman in the leg and the sting
misses him before Sergei misses his own attack.
A
Scorpionman takes a massive swing at Biggles, misses
and strikes a rock, causing his club to shatter. A splinter, either from the
club or that rock, pierces its chest and that’s another one down.
I
see Hannibal approaching and opt to play safe and just defend. Unfortunately,
my wing parry fails to stop the club hitting my leg but I dodge its sting. Then
Hannibal brutally decapitates it from behind.
So
four out of six Scorpionmen are dead but now the two
‘pet’ scorpions get in on the action, one of which comes for me and Hannibal.
A
Scorpionman breathes fire at Eddie but misses (that
smoky cough before must have been a misfire). Its club hits Eddie’s leg but
he’s already regenerating. The sting misses but so does Eddie.
Sergei
Disrupts a Scorpionman in the chest,
parries its sting and spears it in the head and it’s dead. Biggles takes on a
pet scorpion and they trade misses.
Facing
a pet, I hurt it’s pincer with my parry but its sting gets me in the guts,
despite my dodge, and I feel a cold, burning sensation from the poison. But
then Hannibal sends its head, spinning, over the rock.
We
all swarm the last little scorpion and it’s quickly over.
But
as we celebrate our victory, suddenly I feel the coldness of my belly wound surge
up to my heart and the World spins into darkness…
Suddenly
it no longer hurts. I realise I’m dead… or dying… I cry, “Webweaver,
save me!”
Then
a dim, silvery-purple light radiates from a Purpleheart
Duck in lacquered silver armour. It chuckles and murmurs, “I like you, so live,
child!
And
suddenly I’m back on my feet – the poison and both wounds are gone! Webweaver be praised!
We
search the bodies: a few bits of leather harness, which I am sure my Nimblewing cousins could work with; fifteen shillings in
cash – and two gems, both looking fine to my, untrained eye. My friends value
them at 200 and over 600 shillings!
That
evening we hear word that the Brute Squad have done their bit and the Scorpion
Queen is dead. We stay around for a few days, mopping up mindless Scorpionmen. The army leaves an occupying force but the
rest of us return to Wheatley.
In
the aftermath, two new lordships are created: Pandion and Spizaetus,
the latter under Hiawatha. Hannibal becomes Sir Hannibal with a new estate
called Flayton. Biggles is also knighted and becomes
lord of Lancton, though both villages are just
crosses on the map for the moment.
The
military operations are declared over Waterday, Stasisweek, Seaseason, 602 TA. I spend my earnings on buying cuir
boulli for my wings, since I have to return the cuir boulli leant to me.
Meanwhile,
there’s some serious settling going on, though we see little of this in Eidertown.
Clayday, Illusionweek, Fireseason, 602 TA
More
than a season later, I meet up with my friends yet again, in Hinckley, just
west of Eidertown. They’ve been tasked with escorting
three, relatively defenceless, people north to Woodview.
All that shenanigans in Seaseason has given me a
taste for action so I happily join in – and we’re to be paid, as well!
Our
charges are: Angela Ragwort, an apothecary; Sister Amelia Goodkey,
dressed all in white, who happily tells us she’s a Luciferan
healer; and Peter Writewell, a young scribe, from a
whole family of scribes.
Someone
says something decrying my appearance – I blame my plumage. Amelia rummages in
her bag and gifts me with an ointment, which she guarantees will improve the
gloss of my feathers. That is really nice of her – I hope it works.
That
evening we stop in a tiny, nameless hamlet. Before we can even book a room,
there’s a hullbaloo about a missing child – it takes
just half an hour to follow some tracks and restore the little boy to the bosom
of his family.
Windsday, Illusionweek, Fireseason, 602 TA
We
reach Trumpton, where Sir Hannibal’s connections gets us put up by the local lord (Lord Trumpton, of course). Sergei mentions he knows of a pool of
rich Chaos slime nearby. I am sorely tempted, with all my friends being so
well-blessed by Chaos, but Sir Hannibal advises me not to, since the Desperada river spirit, a child of Poseidon, would be
unlikely to accept it and I would forever be a ‘Duck out of water’ (Confusion
again).
Fireday, Illusionweek, Fireseason, 602 TA
We
stop in Wheatley, where Sir Biggles introduces us to his sister, Daphne. At
first I think he’s about to suggest we stay with her but then we move on to the
inn in the town square.
Outside
the inn is a huge wagon with what I can only describe as a chimney! It seems
locked up but standing outside, as if on guard, are a sheepdog and two very
strange things looking like people made of metal. They’re obviously something
created by Dwarf magics, two mechanicals with axes!
Biggles asks a passerby and learns that all this
belongs to a human trader travelling with a Dwarven smith, who are inside the pub.
Inside
are a dozen locals and three people who are not local:
a Dwarf with a silvery beard and full iron armour, head to toe; a gentleman in
florid robes, carrying a quarterstaff; and a young woman. The man does most of
the talking, giving his name as Cyrano Jones and introduces the Dwarf as
Feldspar Trollbane. Cyrano doesn’t introduce the
woman and she says nothing, so I assume she’s a servant.
Cyrano
is very affable, smiling for everyone, but Feldspar is gruff, wearing a
permanent scowl. Cyrano is a salesman, offering metal wares to all and sundry.
When he sees me, he immediately offers me vambraces.
I tell him they have to be in my tribal colours, displaying my blue, black and
white wing flashes. Cyrano doesn’t bat an eyelash and says that’s no problem. I
ask how much and Cyrano pretends to think about it before quoting 180
shillings, which is a 10% discount on the usual price, so I accept. Without even a glance at me or Cyrano, the Dwarf leaves and shortly
we hear banging noises outside.
All
this doesn’t stop Cyrano’s spiel and he’s trying to sell us crystals when
Feldspar comes back with a pair of bronze vambraces
lacquered in my colours. I put them on and they look just like my natural
colours, only in metal, and they fit perfectly. I happily hand over the cash.
Feldspar
gruffly offers us canned food, “grey or green?” But it doesn’t take the cook
shaking his head vigorously to make us refuse. Sir Hannibal buys a round for
the entire house before we book rooms for the night.
I’m
very happy with my new vambraces – now I shall
execute wing parries with utter fearlessness.
Moonday, Illusionweek, Fireseason, 602 TA
We
reach Raston, where Sir Hannibal and Sir Biggles
indulge in falconry. We hear that Cyrano and Feldspar had been here a few days
before, selling toys, among other things.
Godsday, Illusionweek, Fireseason, 602 TA
We
safely deliver our charges to Woodview, earning 18
shillings. The town is growing, with new houses and shops springing up since we
were last here, just a season ago. That evening I take a bath and use the
lotion Amelia gave me and it does improve the gloss of my plumage a little bit.
Tomorrow we head back home.
Freezeday, Truthweek,
Fireseason, 602 TA
It
just two days since we passed through Raston but we
return to find it in uproar: shouting, screaming, general panic, and over all
of it a strange chirping, cooing noise, which a couple of the others recall
from the wagon of Cyrano and Feldspar (though I don’t recall it).
A
woman comes running toward us, brandishing a skillet, in great distress. For a
second I think she’s going to assault us in her terror, but she collapses
sobbing at our feet. “The things are attacking people!”
She
claims her sister bought her niece a pet from Cyrano – a cute little furball he called a ‘gribble’. He said she mustn’t feed it
when the Moon is in the sky or let it get wet. But her niece did both those
things – it turned into a small monster and spawned a horde of more monsters,
which are now ravaging the village. Some of the locals are trying to save the
village.
Raston needs saving so we charge in fearlessly. I cast Mobility
followed by Ironhand. As we run into the street we
see dozens of small, furry critters but with viciously sharp teeth and nasty
expressions.
They’re
very small – much smaller than me – and I’m not sure my archery is up to it but
there’s so many of them I think I have to risk a shot. But I’m too hasty and
drop my bow before I can get a shot off. One is attacking someone lying on the
ground and I head straight for him. Sir Hannibal Ignites that gribble, which
starts glowing. Sir Biggles takes a lone gribble on my right. Sergei, the
consummate soldier, attacks a group to the left. Sergei Disrupts
one and kills another with his pilum.
Sir
Hannibal takes a similar group to the right. One of them says, in fluent Eagletongue, “Leave us alone – we’re about to eat the
villagers!” Sir Hannibal kills the talker dead, with a single cut of his scimitar.
None of them bite him.
Sir
Biggles misses his gribble but his armour saves him from its bite. Mine is
glowing from Sir Hannibal’s Ignite – I miss it with my beak and it misses me
with its bite. Sergei hits one but it survives. Several bite him but can’t
breach his armour.
More
gribbles are coming over to help mine while many others are trying to gnaw
through doors to get at the villagers inside.
Sir
Hannibal kills another gribble but one of the survivors Demoralises him! He
parries one and the others miss him. Sir Biggles exchanges misses with his
gribble – in fact Sir Biggles misses twice, neglecting to parry. I miss my
gribble (they’re very small and hard to hit). It bites me in the belly but
can’t get through my leathers. Sergei kills a gribble – he gets bitten in
return but his armour saves him.
Two
more gribbles attack me, one of them has snakes for
hair! Another attacks Sir Biggles and two start moving
toward Sir Hannibal. He misses his attack but parries one gribble only for
another to bite into his leg – even through armour. Sir Hannibal is left
limping.
Sir
Biggles kills one of his two gribbles, his armour saves him from the other’s
bite and then he kills that one too. I dodge one snakebite but another sinks
its fangs in my leg! Aargh! Poison again! A gribble bite clangs off my helm but
my beak misses its target. Sergei Disrupts one of his gribbles, which explodes
– Sergei is hurt a little but all his remaining gribbles are slain in the
blast.
Three
more gribbles attack Sir Biggles; others are moving to attack us.
Sir
Hannibal and his gribbles all miss. Sir Biggles misses and a gribble sprays
acid over his tummy armour. The others miss and Sir Biggles kills another
gribble. Despairing of my beak, I punch and kill snake-head, his snakes missing,
but another gribble bites me in the tummy, through armour – I’m in danger of
being nibbled to death! Sergei misses a new gribble but blocks its bite with
his shield.
Up
the street, two gribbles chew through a door. Yet another gribble replaces
snake-head so I’m still fighting three.
Sir
Hannibal misses. His armour saves him from a bite and then he hits a gribble in
the head, but without killing it. Sir Biggles kills a gribble and his armour
saves him from another’s bite. I miss with my beak – again – a gribble bites my
arm (which clangs off my new vambrace) and another my leg (which hurts). Sergei misses but his armour
saves him from the bites.
One
of the gribbles up the street is splatted by a quarterstaff. Sir Hannibal kills
one gribble; Sir Biggles kills his last gribble and moves over to help me. I
finally peck a gribble to death but then my helm is knocked askew and I can
barely see. Luckily the other two gribbles both miss. Sergei Disrupts
his last gribble and kills it.
With
Sir Biggles taking on my gribbles, I set my helmet straight and in short order
we mop up the remaining vermin. The snake venom does its thing but this time I
shrug it off. Some of the villagers have Xenohealing
and many have Healing so they are happy to heal us up, out of gratitude for our
help.
It
could have been worse; even so, three villagers died!
That
evening we hear the full tale. Cyrano’s warning about the gribble didn’t
mention the consequences. It’s a shame, I had thought very highly of those two
and I’m very happy with my new vambraces. We
unanimously decide to find their caravan and stop their sale of gribbles.
Clayday, Disorderweek, Earthseason, 602 TA
It
takes a lot of chasing, all the way to Eidertown,
then back through Albert’s Dock and we only catch them up at the Mahatman Temple in Flightpath. The wagon is shut up, as
usual, but Cyrano’s apprentice and the two automatons sit up top. Now I know
what to listen for, I can hear chirping and cooing from inside.
The
Mahatmans are happy to put us up for the night for
free – they have a thing about hospitality. We find Cyrano in the refectory and
Sir Biggles breaks the bad news about Raston. Sir
Hannibal makes it clear we want the remaining gribbles killed.
Cyrano
freely offers not to sell his six remaining gribbles but, of course, none of us
trust him – he’s just too glib. We find Feldspar outside and ask him to enforce
Cyrano’s word but he flatly refuses. He suggests we buy them off Cyrano and
kill them ourselves. Feldspar checks inside the wagon and finds there are six
left.
Back
in the refectory, Cyrano offers the six remaining gribbles to us at 10
shillings each! Half an hour of haggling gets us nowhere and Sir Hannibal and
Sergei wind up buying three each. Sir Hannibal promptly kills his three but incredibly
Sergei decides to hang to his – I’ve no idea how he will keep them dry.
We all return home – I must admit the
cooing of the (non-monstrous) gribbles is kind of soothing. Back in Eidertown, I sell my (almost new) cuir
boulli vambraces and buy cuir boulli greaves.