The Kinstrife

Part 14

In which we explore the vault of Anwar Serni, discovering a tunnel leading under the Ephel Duath; we find in the said vault a moderate amount of treasure, some dragul root and several disquieting documents concerning the Royal succession at the end of the Second Age; we loot the vault of just about anything valuable or useful, despite intervention from foul multi-legged arthropods from Mordor.

 

Evening of April 27th 1441

Without much discussion, Pimm inserts his amulet in the recess in the hatch in the floor. Immediately, all the filigree lights up and the hatch opens, iris-fashion, with a deep grinding noise. Looking in to the hatch, I notice iron rungs and a crank in the side of the shaft, which obviously closes the door within. Pimm's amulet is just visible and presumably removing it will close the hatch from without. Brand bears the lantern behind me, I follow Pimm, he regarding the vault as his by right of ownership of the key.

 

We find ourselves in a moderately large chamber. The walls are bare, of hewn stone, well finished. There's an archway in the east wall and a large ring pull set in a low plinth before us. I draw my sword and move my shield from my back to my arm as we investigate the arch.  Through the arch we see a corridor stretching for as far as we can see, under the Ephel Duath, toward Mordor! The stone quickly turns to rough-hewn natural rock. We see marks in the dust that Pimm suggests might be some form of large centipede or something of that ilk out of Morder. I shudder and none of us seem inclined to explore too far, except Brand, of course.

 

Pimm moves to pull the ring. A loud grinding noise signals the vanishment of another portion of stone floor to reveal another shaft descending in to darkness. My fears of bad air are allayed by s strange draft rising from below. As we descend in to a second chamber, Ilvrin observes that there's no crank this time.

 

We find ourselves in another chamber, identical to that above, save that there's no central ring and this arch has a door in it. On the wall next to the door is a mechanism with a wheel. Pimm turns the wheel, closing the shaft with the familiar grinding cacophony. It reopens when the wheel is spun back, which I find a relief.

 

Through the door is a smaller chamber with doors in the walls to either side. In this chamber are stacked all manner of items: spades, tents, backpacks, saddlebags, a chest of clothes, barrels of lamp-oil, three boxes of waybread, made by the dwarves (which Brand reckons are still good – after how many centuries?)

 

There are also three chests: one contains (by my estimate) 100 gold crowns; a second 200 crowns worth of silver and gold plate; the third gems to the value of around 200 crowns. The coins are all 2nd Age and so over 1500 years old. Pimm seems to be very happy though it will take some work to get it all out of the vault.

 

The left hand door leads to a small armoury containing a chest of arrows, 3 swords in scabbards, a longbow, 2 shields, 1 back & breast, 4 pot helms, a pile of leather jackets, a knuckle-duster (which I pocket – you never know when it might come in handy), 2 quarterstaffs, a great axe and 4 knives, which Ilvren assures me are weighted for throwing (Ilvren and I split these between us).

 

Pimm graciously allows Brand to take the back & breast and Aerin a leather jerkin.

 

The remaining door leads to a cupboard with three shelves. The bottom shelf holds many bottles, vials, pots of unguent and bundles of dried herbs. The middle shelf bears just 4 scrolls. The top shelf holds a long roll of parchment and 3 books.

 

The parchment roll is a navigational chart of coast south from the Ethir Anduin to Umbar. The books are 'Diseases of the Harad'; 'Spells of Este' (both these are taken by Aerin) and a book of spells, which of course is taken by Brand.

 

The scrolls are much more disparate: Brand avers that the first is a copy of the spell 'locked door' in Quenya; in another, someone caller Fuinur, calling himself lord of Near and Far Harad, claims to have defied the curse of death and has sealed himself in a vault where he waits for Melkor to bestow his gift of life.

 

A third scroll is a contract by which Anwar Serni sells his vault to the Guardians of the Mirror of Fire, part of the payment being 'a sapphire gem in silver known as the "Heart of the Key to Fuinur's Well"!' Is this my jewel? Fuinur was clearly a most unsavoury fellow.

 

The last scroll purports to be a genealogy of the House of Altayib (which if my memory serves is Aerin's name), showing its descent from the House of Edhelion, written by Akkud Altayib, grandson of Fuinur.

A gloss on the genealogy explains that Akkud and Liklud each took 2 parts of the key to 'Fuinur's Well'. Liklud fled south to the Raj and there gave a part of the Key to each of his sons, one of whom went to Umbar to seek his fortune.

Akkud sold the central jewel (also a part of the Key) to purchase a vault to store his history and learning, He gave one part of the Key to the loremasters of Pelargir, the other to his son, Han Altayib (who may be a distant ancestor of Aerin's).

Akkud was clearly of a different mettle to his grandfather and wanted Fuinur's Well sealed forever. Fuinur's foster-daughter, Ancalime remained in the vault with her foster-father and her own daughter, Aglarien.

 

This is disturbing: if true, it means that a scion of the Kings of Numenor lies in a vault not overly far away. Furthermore, the 'key' to this vault is effectively in 5 parts, of which it seems I may bare the central jewel and the other 4 parts are with the loremasters of Pelargir, somewhere in Umbar and one or two parts in House Altayib of the Raj. Though the key Pimm used to open this vault is of similar design to my broach, and was acquired by his Uncle Bergil on his journeys in the south, it would seem to have been made in imitation of the parts of the Key to Fuinur's well.  We therefore have a central part of the Key to Fuinur's well and pointers to where the other parts may be hidden. I suspect we may soon attract the attention of those who would open Fuinur's Well.

 

                                                                 Edhelion

                                                                     |                                  

                               |                                                                         |

                        ? x Fuinur                                                              Herumor

                          |        |……………foster daughter………

                          |                                                      |

       Han Altayib x Fuinen                                       Ancalime (daughter of Ar-Pharazon's captain

                      |                                                           |      and cousin of Ar-Pharazon)

          |                       |                                               |

       Akkud               Liklud                                     Aglarien

          |                      |     

          |               |             |

       Han         Aramen   Edhelud

 

The lone good news is that Aerin identifies dragul root among the dried herbs, so Doronil can be made well as soon as we can get back home.

 

Having taken a handful of items, we load three rucksacks with the treasure and start the hard work of lugging it to the surface.

 

As I emerge in to the darkness of the middle chamber, I sense rather than see something launch itself out of the shadows. I gain an impression of large scorpion-like pincers scything over my head as I drop back down the shaft.

 

Assuming the creature, whatever it is, is unused to light, we hurl several torches up the shaft and once a couple are clearly shedding light, I return up the shaft, without pack but with sword, to engage whatever vermin awaits.

 

I clamber up in to the middle chamber to find a filthy creature much like a centipede but with pincers, some ten feet long and three feet off the ground shrinking back from the torchlight. Ilvren joins me and we each use a torch to herd it back toward the arch but at last it gets up the courage to attack but we hack it to death before it can hurt anyone.

 

Ilvren and I guard the arch with a bullseye lantern while the others haul up the baggage. Most of it is up when we see a second creature. Pimm joins us but takes a couple of nasty gashes, even through his armour, before we can put it down.

 

Ilvren and I keep watch while the others haul the baggage to the surface level; I'm last up and out and I pull out the key and hand it to Pimm. The iris folds shut and I for one am relieved to see daylight again (or twilight, to be precise).

 

Aerin tends Pimm's wounds, cleansing them of any poison. Despite my disquiet, we sleep in the upper chamber. In the morning we ride for Minas Ithil, where we hopefully have an appointment with an engineer. But I want to be riding for the Anduin two sunrises from now.