The Kinstrife

Part 21

In which we find that Ragnor’s party invitation comes from the ‘Straight Man’; Bauglir urges Ragnor to go; we all attend the Underworld Annual Ball; Brand learns more of the Mirror of Fire; Ragnor fights three duels; the ‘Straight Man’ makes an offer; Ilvren beats her brother; the ‘Straight Man’ accepts tribute from the Underworld; we leave the ball; we learn of King Tarannon and his villa in the Ethir Anduin; Beruthiel – the legend and the woman; do we or don’t we?

 

May 15th to 17th 1441

Ilvren reveals that my invitation to the underworld ball comes from a specific individual, a criminal (of course) known by the cognomen of ‘The Straight Man’, who wants to talk to me. It seems Ilvren now works for Bauglir, the Cor Aran customs official (though I’m not sure Ilvren is aware of Bauglir’s connections with the Cor Aran), and has been set to watch the activities of some criminal elements, The Straight Man included.

 

This puts a new light on things. Meeting with The Straight Man may cause father problems politically. It is also possible that The Straight Man intends to kidnap me and blackmail father in some way. Seeking advice, Brand and I call upon Bauglir under the pretext of introducing myself to him in my new professional capacity. This would be expected as I will be working closely with the customs.

 

How Pelargir docks work: tendermen transport goods between ships and warehouses. Customs men usually visit the goods in the warehouses but sometimes make spot checks on the ships and may instruct goods to be retained on ship until they arrive. It’s my job to see the goods in to my father’s warehouses and to oversee their care until examined by a customs official and shipped elsewhere.

 

Bauglir is still trying to infiltrate the criminals responsible for intercepting the Queen’s treasure in March and is delighted to hear that The Straight Man’s interest in me. The Straight Man is reputedly running all criminal activity in Pelargir and the customs and law enforcement officers have no idea who he really is.

 

Bauglir listens to my concerns but can offer little help with security. The law enforcement officials have all been comprehensively bribed to look the other way and his own customs men are too well known. In any case, it would take an army to guarantee my safety, which he hasn’t got.

 

However, in Bauglir’s opinion, The Straight Man is unlikely to attempt anything underhand as he has little to gain by it. He already has a very significant and lucrative operation. Kidnapping an (albeit distant) member of the Royal family would provoke unwelcome attention without significant gain.

 

For his part, Bauglir would be grateful for any information on The Straight Man, particularly a description. I tell him I’m by no means sure how deeply involved with The Straight Man I wish to be but I’m willing to meet with him. Regretfully, in view of the circumstances, I will be able to do little more than report on the colour of his mask. Bauglir ruefully agrees.

 

Evening May 18th

Aerin, Brand, Pimm, Ilvren and I all meet at Neithan’s and make our way on foot to the ball. The girls are wearing their new frocks bought in Minas Ithil but with new masks. I’m sticking to something of good cut but not flashy with a simple black domino as I don’t want to draw attention.

 

At the venue I choose to be sniffy when challenged for a name by some large individuals at the door – what is the point of coming masked if you have to give a name? I mention that I’m about to leave and that they should advise The Straight Man that they turned away his guest. It takes a few minutes and some toing-and-frowing of messengers but eventually a doorman asks if one of our party happens to be Ragnor son of Olthador. On our general acquiescence the farce is concluded and we all enter.

 

Inside, the warehouse has been massively decorated in preparation for the ball. It’s thronging with people, most of whom no doubt are of Pelargir’s criminal fraternity but I’m also sure I can’t be the only gentle-born dilettante in the company.

 

One feature not usually encountered in High Society is the large raised arena cordoned with ropes, within which wrestlers are providing sport. Large blackboards around the arena portray the current state of the betting.

 

Intrigued, it seems this arena will also feature bare-knuckle fisticuffs and later weaponed bouts, which draw the most interest and money. In fact the climax will be a ‘tournament’ though there will be many unofficial side bouts as well. I notice several arguments between guests are encouraged to either to put aside their dispute or to take it in to the arena but apparently it’s also possible to put yourself forward as a protagonist and the organisers will find an opponent.

 

The fights tend to get nastier as the evening wears on and the alcohol flows; Ilvren suggests that if I’m interested I should put my name forward now rather than later and I duly make it clear that I have no interest in the tournament am available for private bouts under the cognomen ‘Underdog’.

 

When I return, Pimm is in deep conversation about what sounds like customs. Meanwhile, Brand is discussing Umbar with someone whom I take to be a fellow loremaster and this seems far more interesting. Someone called Caranor overhears and introduces himself as someone with an interest in Near Harad and Brand is in his element, making a good show of turning the conversation to the Mirror of Fire.

 

Caranor agrees the Mirror of Fire is very famous, though very far south. It is an area of desert where the sand was fused to glass long ago (legend has it by the fall of one of the Lamps of Valinor, Ormal I presume – I wonder where the other fell?). Sand is now blowing over the glass.

 

It is too hot to travel over the Mirror of Fire by day and by night the area is haunted by ‘Dust-Devils’, which I gather are some sort of malign elemental peculiar to the area. It is vital to have a guide, usually one of the Amber gatherers (Amber being the reason people enter the Mirror of Fire, which is an excellent source of the precious stone). Asked by Brand how to get there, Caranor says he would take ship to the Raj and there find an Amber-gatherer guide.

 

Then Brand expresses his interest in architecture. Caranor volunteers the interesting information that this would be why he has been invited to the ball as The Straight Man shares his interest. Caranor says The Straight Man is an enigma as he has reached his position by scrupulously keeping his word of honour and by ruthless efficiency. This is reassuring; The Straight Man’s paradoxical reputation for scrupulous honesty bodes well. If he wishes to ‘talk’ then talk is what will happen.

 

At this point, I’m advised that it is time for my first bout. My opponent barely knows how to handle his weapon and has little grasp of etiquette. I finish it quickly and pocket 3 crowns from having bet my last cash on myself. Brand is happy but Pimm is disappointed as he bet on my opponent.

 

As I don my cloak again, we are told The Straight Man will see us now. We’re taken through a door and down some stairs, eventually reaching a private room where we meet a man dressed in silks and velvets cut in the height of fashion but all of black. He has black hair but his mask is an elaborate construction calculated to hide the shape of his face. I cannot place his voice and for his part it seems clear that he does not know me by sight as his greeting of me by my name is directionless until I make myself known. He introduces himself as The Straight Man.

 

He says he’s become interested in me as a wayward son of my father. I return that I hope I’m not that wayward but it seems father’s disinformation is effective.

 

The Straight Man remarks that the current Captain of the Ethir (Neithan) is too keen, which it seems is bad for business. He wants a base in the marshes from which he can circumvent Neithan’s reach. He’s heard of an ancient villa, built by Tarannon a king of Gondor a few centuries ago but it is now lost in the Eithir Anduin.

 

The Straight Man wants Aerin, Brand, Ilvren, Pimm and I to look for this villa. Furthermore it will brook little interest if I request the keys from whatever royal servant currently holds them. We will each get 200 crowns if successful but he’s willing to pay 100 crowns even if unsuccessful, provided our search is in earnest. He also wants to hide smuggled goods in father’s warehouses, for which I will receive 10% of the value of the goods.

 

I tell him I will consider his offer. He says I can tell Ilvren and it will get to him. Having observed the niceties, we return to the ball.

 

I get a second bout, this time against a lady called Brames. She’s sharper than the previous chap but still sadly lacking in etiquette. Obviously I’m too chivalrous but I attempt to disarm her instead of drawing blood and thereby miss my opportunity. I congratulate her and Aerin binds my wound. Pimm is again disappointed having this time bet on me. I lose 2 crowns but I’m still up on the evening by a crown.

 

My third bout follows soon after, for which I’m grateful as my wound (superficial though it is) has no time to stiffen. My opponent is Baldor. He looks a lot more with it, responding with the correct salute. I bet my last 2 crowns. The bout is noticeably harder. He parries my first thrust and we trade ripostes but my superior quickness eventually tells and this time I pocket a cool 6 crowns (thanks to my odds lengthening again after my previous loss) after congratulating my opponent.

 

That’s enough for me but then Ilvren has the next bout, against a tall, weatherbeaten and experienced looking man who it seems is her brother, Brandon. Brandon looks very capable and I almost bet on him but I only get odds of 2:1 on so I hold my money.

 

And my decision proves wise as, despite an obvious superiority, Ilvren gets a hit, drawing blood. The fight really should have ended there but, apparently in pique, Brandon ripostes but Ilvren side-steps the thrust. Twice more she lunges and twice she beats through Brandon’s guard to prick her brother. Finally they agree to part, Brandon bleeding copiously and in serious need of Aerin’s ministrations.

 

Pimm has yet again bet on the loser – good man with a crossbow but never take his betting tips.

 

After this the tournament is concluded, the final bout being between two young ladies dressed in mail designed to achieve minimal protection while revealing more flesh than a profession soldier would like. It seems these two are professional entertainers. The first ninety seconds seem heavily choreographed but then they start fighting for real. It certainly pleases the crowd.

 

The fighting over, the arena is cleared and The Straight Man takes his place on a seat placed for the purpose. There then follows a curious ceremony as various underworld figures go up to pay tribute or taxes to The Straight Man. Most merely deposit cash or kind without a word but for a few The Straight Man makes some comment as to the lightness of the tribute. The overall impression is that he has his finger on the pulse and it’s hard to pull the wool over his eyes.

 

Tribute over, he stands to toast the throng. He grants use of the facilities until dawn but suggests that the Garrison will be in soon after to round up late leavers.

 

After The Straight Man departs, things get rowdier and we decide to leave too.

 

Morning May 19th

What to do about Tarannon’s villa? Tarannon was the twelth King from 830 to 913 TA, the first ‘Ship-King’, later taking the name Falastur ‘Lord of the Coasts’. His Queen was the semi-mythical Beruthiel of the cats, who hated the ocean, but Tarannon loved the sea and famously built a house below Pelargir ‘upon arches whose feet stood deep in the wide waters of the Ethir Anduin’. Beruthiel either died in childbirth or was set adrift with her cats, to be last seen flying past Umbar on a north wind ‘under a sickle moon, with a cat at the masthead and another as the figure-head on the prow’ according to the nursery tales I recall from my governess. Whatever her fate, Tarannon died childless, the Crown passing to his nephew, Earnil I.

 

Brand and meet with Bauglir and I relate our conversation with The Straight Man, giving what little description of him I can. (I get the impression that The Straight Man is definitely of Numenorean descent.)

 

Bauglir exhorts me to find Tarannon’s villa. He will brief the Queen and ask about the keys to the villa. I also advise him that smuggled goods will be passing through father’s warehouses. Bauglir will want to know exactly what goods are smuggled so he can intercept truly dangerous cargoes but I ask for his circumspection as otherwise The Straight Man will smell a rat.

 

So it seems we must plan for an early return to the Ethir. Pity that Iriel has left for Dor-in-Ernil. I think I had best keep father advised of Bauglir’s plans and my part in them.