The Kinstrife

Part 22

In which Ragnor learns on the job while Brand researches Tarannon’s Villa; Aerin sets off for the Ethir early; Queen Mûrabeth appoints Ragnor as her agent to Umbar for the budget talks; we sail downriver and join Aerin in Tarannon’s Launch; we experience marsh-lights and other unsavoury encounters in the marshes; we explore Tarannon’s Villa; the Diary of Queen Beruthiel.

 

May 19th to June 1st 1441

While I immerse myself in my new occupation, Brand researches Bergil’s poem and Tarannon’s villa in the Ethir Anduin. I don’t hear of his conclusions regarding Bergil’s alta-parma but he finds mention that the villa should be close to a village in the marshes called Tarannon’s Launch (which seems a likely locale). He’s found written testimony that there used to be a paved causeway between the village and the villa. According to Brand, Tarannon’s Launch is right on the ‘nastier bit’ of the marsh, by which he means it’s full of quicksand, etc. (I really should have asked him to expand on the etc.)

 

I set to learning the ins-and-outs of the business but even though I am learning on the job the task is not overwhelming as Father’s warehouses are not operating at capacity, partly due to two or three losses at sea deterring traders from using his ships and partly due to Castamir’s economic policy, his recent devaluation of the currency having impacted trade abroad, which effects everyone.

 

So I have time on my hands when Ranmes announces, via Pimm, that she is to depart for Umbar on June 10th. Travelling in company with her would provide security, intellectual stimulation and a source of ready information. I cannot think of a better time to visit Umbar as I and my friends have our own agenda regarding the Mirror of Fire and Brand will doubtless want to find the location of the demolished Temple of Melkor.

 

Of course, it means time is limited for other pursuits so if we are to search for Tarannon’s villa in the marshes during the summer when the waters are low and the weather kindest the time must be now, as I cannot see us back in Pelargir before the Autumn so I arrange for Ranmes to pick up my party on her way south. Aerin has the bright idea of going down a week early to scout the village under the guise of touting for business as a healer. She will also recruit a guide as we will need someone who knows the marshes to keep us out of the quicksands.

 

Of course, I have to advise father that his Clerk of the Keys will be absent for a while but he seems sanguine enough. I expect he still hopes I will discover some mercantile inclination at the budget discussions of so many traders. By an incredible coincidence, the very next day (just before our departure for Tarannon’s Launch) I receive an invitation for an audience with the Queen (an amazing honour; I know of nobles of stature who have to apply months in advance and I get one without even asking!)

 

This time Queen Mûrabeth receives me in her office. While ostentatious and comfortable, as befitting a queen, it is also very much a place of work, as opposed to the formal audience chamber before.

 

She confides that her usual representative in Umbar, Rîvonthel, has unfortunately gone missing. I offer my condolences along with the fervent wish that she is soon found safe but, recalling Tegilbor’s story of her probing for plans to Menelmir’s house and grounds, I suspect she has either fallen victim to the Cor Aran for her ineptitude so embarrassing the Queen or else vanished in to hiding to escape their attention.

 

Without Rîvonthel, the Queen needs an observer at the budget as obviously these discussions will impact both Gondor and her family in Umbar, implying that my services will be required in that capacity. Obviously I’m thrilled at the prospect of spending hours in dreary discussions over trade quotas and customs duties but I make a show of accepting the invitation with alacrity.

 

However, there are to be perks: the Queen advises that I can stay at the Drunken Southron inn, who will provide room and board for myself and two companions (Brand and Aerin, I think) if I mention her name. Apparently I’m to have something of an expense account, if no actual salary. While discussing my travelling arrangements, she also mentions that Captain Neithan will be there too. I’m not quite sure what she implies by mentioning his name: would she prefer I travel with him? Does she want him recruited, rehabilitated…spied on? I also offer to bring whatever news of Rîvonthel I should learn and the Queen graciously expresses her gratitude in terms that indicate she really couldn’t care less.

 

June 2nd 1441

We set off for Tarannon’s Launch after Bauglir hands me the key to the villa (astonishing – the actual key to a place that’s been lost for centuries – admittedly, not that many centuries). Heading downstream in a relatively fast boat, with the villa being on the nearer side of the Ethir, we get there in three days, against the four or five it would take to reach the Ethir Garrison.

 

June 5th 1441

We arrive in the early afternoon to find Aerin waiting for us. After greetings, she reports that the causeway to the villa is quite evident at one end of the village, marked by an imposing gate. Brand casts an educated eye over the architecture and reports that the stone pillars are original, of a design compatible with Tarannon’s reign and suitably imposing to mark the entrance to a royal park and palace. The gates themselves, however, are much more recent, of rougher work and intended to convey a ‘keep out’ message.

 

Aerin’s bad news is that there are no guides; the ‘keep out’ message of the gates has been taken to heart and no one in the village is willing to trespass in the old royal park. It seems they fear the ‘marshlights’, spectral creatures infamous for luring unwary travellers to their doom.

 

Ilvren is also a child of the marshes and she reacts most strangely to the rumours, warning us not to trespass on Benish Armon. (I recall that was the name of the tomb in the marshes that Brand has us taken to in the spring, where I allowed myself to be ambushed by a feral cat. – Why are there feral cats in the marshes? You wouldn’t think an animal famed for its dislike of water would choose a marsh for its home. I’ll just have to read Brand’s seminal work on the flora and fauna of the Ethir, once he’s finished it.) Anyway, Ilvren warns that Benish Armon is highly dangerous but refuses to expand in a ‘what man is not meant to wot of’ manner.

 

The good news is that beyond the gate is indeed a paved causeway so perhaps we will yet walk dry shod to the villa. Aerin has accumulated food, packs and rope for which we pay cash. We are ready to leave in the morning.

 

June 6th 1441

With a fair part of the village watching in fascinated horror and not without mutterings of doom and accusations of foolishness or even madness, we set out in fair weather along the causeway, which is paved with good stone and wide enough for several horsemen to ride abreast. Poles that doubtless once bore pennons mark the edges of the causeway and going is very good indeed for the first hundred yards or so.

 

Then the path starts to become obscured by plants and mud and many of the poles are revealed to have rotted, fallen and become lost. We are forced to slow down and start probing the mud for stone paving with Brand’s spear. The causeway is not straight as it appears to follow firmer ground. Fearful of falling in to quicksand, we rope ourselves together. Going is hard.

 

Towards dusk we begin to see faint lights glowing out in the marsh, growing brighter as darkness falls until eventually we can make out the closer ones to be in the forms of cats!

 

I’m just thinking about calling a halt and setting camp for the night when suddenly I find Aerin painfully prodding me awake with my own sword. I’m up to my ankles in water and well off the path. Ilvren and Brand are ahead of me, apparently sleepwalking after a marshlight vanishing in to the mist lying low over the waters.

 

We shout and pull at the ropes and the other two wake. Aerin says one of the glowing cats stalked across the path in front of us and we just followed it in to the marsh, entranced.

 

Obviously it’s time to make camp. Wary of further visits by the marshlights, we set a watch of 2 on and 2 off. This will be exhausting to maintain for more than a couple of days but we must be careful and Brand is sure we can’t be too far from the villa. We find a patch of high ground with even a couple of hardy trees growing on it and settle down for the night.

 

Aerin and I take first watch and I keep a wary eye on the marshlights but again I am woken, this time by Brand, roused by the pull of the rope as both watchkeepers tried to follow another glowing cat.

 

It seems sleepers are unaffected so now we switch to just one person on watch, tied to the sleepers and to a tree. Brand and Ilvren take their turns but in the morning the glows fade without any further mishap, though both report they felt the pull but were able to resist their spells. Ilvren tried to strike one but her blade passed through its glowing body. They are purely illusory.

 

June 7th 1441

We have a quick breakfast of bread and cheese and then Ilvren shins up a tree. She reports that she can see a low squat building to the north, perhaps half a day’s walk at marsh-speed.

 

While she is up the tree, Brand takes the opportunity to advise that while marshlights are phenomena known from other marshes, these take their special shape from the mystic influence of some person or persons, and that he suspects Ilvren knows who. We ask Aerin if has any remedy but she has no herbs to ward off their influence, though Brand has a word of power that he says can help resist for a few minutes at a time. At least we don’t have to worry about marshlights while it’s daylight and I’m grateful that the nights are short and getting shorter.

 

We shoulder our packs and hit the trail. By mid-morning we can all see a large, square building, looking less like a villa and more like a fortress. I think we all quicken our pace a little now our objective is in sight.

 

Then the path turns a corner and from behind clumps of tall reeds either side of the path emerge three large black cats. My experience of hunting tells me their behaviour is very strange, most wild animals give men a wide berth wherever possible. I suppose extreme hunger might induce a predator to attack but these do not look underfed and if they wanted to attack surely they would do so from ambush, as did the cat at Benish Armon; these position themselves as if they would block our advance. Perhaps they have been trained? Cats again! Someone has a cat fetish – Nursery tales of Queen Beruthiel spring to mind again.

 

Whatever the whyfors, these animals clearly intend us ill; we all draw our weapons, I shoulder my shield and spring to attack as Brand speaks a Word of Power to aid our struggle. Brand and I quickly slay one between us, Ilvren another, and we all turn on the last, expecting it to flee. Instead it springs on Brand, clawing him superficially. It takes several cuts but eventually Ilvren’s thrust sees it off.

 

I remark on their unnatural behaviour; few animals should have continued to fight alone after losing two brethren to violence. Brand lays his hands on one and divines it was acting under some mystical influence.

 

Another hundred yards and we can see that Tarannon’s Villa is built on a rock outcrop not far from the course of the river. The villa is definitely more of a fort really, a large square building built on the rock but also out over the marsh. Brand reckons the architecture dates back a few hundred years and is plausibly from Tarannon’s reign.

 

Coming closer, we come upon two women and a man; youngish marsh folk brandishing weapons. They hail us and bid us turn back, claiming the fort is sacred to Benish Armon. From the way they speak, Benish Armon is a person or cult, but I thought it was just the name of a place. I tell them we bear the key to the villa, implying we have royal permission, but they clearly don’t believe me and claim their ‘orders’ forbid us entry. They charge their weapons and battle is joined as Brand again utters a Word of Power.

 

Space is more confined so Brand elects to shoot his bow as Ilvren and I carry the attack to our opponents. Alas his arrow goes wide but Ilvren and I hit hard and fast. Both women go down and, unlike the cats, the man turns to flee, making it to cover in the marsh before Brand’s arrows find him. I chase him but quickly realise he knows the marsh well and I cannot catch him without great risk.

 

Aerin tends the wounded: one woman quickly dies but Aerin staunches the other’s wounds and she will live if cared for. We tie her up before turning to enter the fort.

 

Yes, definitely a fort, not a villa. The walls are made of well-dressed stone, fitted almost seamlessly with a minimum of mortar in the finest Gondorian tradition. We see no hand or foot holds; they would be a daunting climb indeed. Even the great doors before us, beyond the stone bridge over the moat, are stone.

 

The key fits the lock and turns with but a little effort, even after centuries of disuse. The doors swing open to reveal an arch as wide as a road extending in to a tunnel through the outer wall for some twenty yards, wide enough for four or five horsemen to ride abreast. There’s a small door in the side of the tunnel to the left and some sort of courtyard at the far end.

 

Checking the small door reveals a narrow corridor with a high window at the end and doors off to either side; they look like offices.

 

In the courtyard, we see stables to the right. (Who brings horses to a marsh?) To the left on our side is a small door doubtless linking with one of the doors in the corridor already seen. On the opposite side is an entrance even grander than that we stand in, evidently the ‘front door’, flanked by two smaller doors. A balcony extends around the first floor with thirteen doors visible from where we stand.

 

But the courtyard is dominated by a large central stone with what look like blood stains. They are not fresh but they are a lot more recent than I’d like. Someone has been inside the fort quite recently. I look at the fort with a tactical eye; it is very defensible but the walls are not so high that they could not be scaled with ladders or grappling hooks. Without defenders, anyone could get in.

 

It’s mid-day so we can spend the night here before returning but it’s probably a good idea to search the place first, to prevent surprises. We bring in the captive and lock the door behind us, mindful the young warrior that got away may return with friends.

 

The grand entrance opposite leads to a private dock capable of taking quite large boats. There’s also a covered ‘boathouse’ with large shutters of stone! A channel leads in the direction of the river; if it’s clear to the main channel, perhaps we could leave by boat, with Ilvren’s help?

 

Aerin finds some herbs in the overgrown courtyard garden. The various apartments are all in pairs, a spacious state room for a guest of stature twinned with a lesser room for a valet or maid. The first floor has more twinned state rooms, including a more opulent suite for the King and Queen. All rooms are bereft of furniture except, strangely, for the fully equipped kitchen, filled with pots, pans and everything you could need to cook and serve sumptuous meals for a large throng. I recall Benish Armon showed signs of recent habitation, too. Beneath the kitchens we find cellars comprising four large chambers with only a few empty barrels.

 

Also on the first floor is a banqueting hall beyond which we find a small room, only the second with furniture. On pegs on the wall hang several long, black robes and three ceremonial cat masks. On the table lies a large ornate sacrificial knife and a large bound book. Brand opens it and leafs through while I look over his shoulder.

 

It purports to be the diary of Queen Beruthiel herself! Brand sifts forward and back, his loremaster instincts sampling a page here, a line or two there. It covers just three years and he finds little of interest until he turns to the final entries in which she wrote of her pregnancy! Now the standard histories and the nursery legends all speak of Beruthiel and Tarannon dying childless. Neither is she supposed to have liked the marshes, yet this is what she wrote…

 

“More than three weeks have passed since I heard aught of Tarannon, my husband, and the birth of our child draws near. But the passage of Time has become strange to my eyes – moments slip away like tears, the days seem to lengthen into years, the world around me has grown silent and empty. I, too, am changing.

 

Hold me close to you, Memory; for I could not bear to be torn from you a second time! And yet you drift away from me like the waters that pass beneath the arches of this house. Will you be lost again at sea? Will I ever know peace? I feel as though I should be driven to madness but for the life that grows within me – the only thing that means anything to me now...

 

**********************

 

The walls of this fort close in upon me like a prison. Eryn my maidservant has offered me the hospitality of her village, and Anborn the King’s guard has granted me leave to visit the Ethir Folk there. He knows that I have grown weak, but he cannot understand the cause of it. I fear that I perceive all too well what is happening to me. But why was I chosen to suffer? What crime have I committed that I should pay so terrible a price? I cannot say; and that is the cruellest part to bear...

 

Something terrible has happened at the fort in my absence. Anborn came struggling in to Talain by foot just before nightfall. He was wounded, and his whole body was burning with fever. He was too exhausted to tell what evil had befallen him, but the village headman told me that he had seen Anborn’s condition before. The red stone that my father had given me began to glow with an inner fire when I drew near to Anborn’s body. Unable to endure waiting for Anborn to recover, I commanded the Ethir Folk to bear me back to the fort in their boats. Eryn accompanied me.

 

**********************

 

There was a ship moored next to the fort when I arrived – it was the vessel of the Black Numenorean whom Earnil had captured near Tolfalas just after the storm. There had been fighting between these rogues and Anborn’s men, but not one on either side was left alive – save Merenion, and he shared the same affliction as Anborn; but Merenion had not been wounded by steel, and had enough strength to speak words to me.

 

Whether fate or choice had brought him to me, I cannot guess, but from his lips I learned the secret that the storm had veiled from me since I was washed ashore – terrible secrets. Even the thought of repeating his words fills me with loathing, but I fear that in very short time I may never be able to recount them again to anyone.

 

Beruthiel is dead. They killed her, and I have been cursed to bear her memory to fill my own emptiness. But now the burden is worse, for alien memories that once were mine have returned to me, and I understand now the evil purpose for which they were hidden from me until now. No longer can I be Beruthiel, but neither can I return to who I once was, before the storm. I, too, will soon be dead, but not by their hands.

 

They seek my new child, the one thing that I might still have called my own. That is why Beruthiel had to die. That is why they have murdered my sleep; and the day will come when they will seek to make my child a tool for their evil designs. They must not succeed, but neither will I decide my child’s fate, for it would be their way to dominate the choice of another. This I will not do.

 

They also seek my daughter. They have designs for her too, though they lost track of her in the storm that bore me to Tarannon. It may be she still lives, but if so I know not where.

 

I remember a time – an abyss of time that now separates me from my life. I remember the red stone, and the cats... Oh, yes; the cats! Those eyes that could find their way home in a blind night. Those eyes that preyed upon the living.

 

And I remember how Fuinur saved me and my daughter from death at the hands of their master; how he loved me as a daughter; how he gave me the stone to protect me; how he said we would live forever – it was a lie, and I must suffer the penalty.

 

But I have the stone; and soon I will have the cats, for they fear this thing and are bound to the will of the one that wields it. I will bind them to this tortured soul, and they will receive my pain. They will not save me, but they may be able to help me save my unborn child. There are many dark secrets in Gondor, windows that look into the uncertain future or into the dark past.

 

Time is not deceived, but if there is a way to hold on just a little longer, perhaps I will live to see the birth of my child. I have nothing more to hope for in this hateful dream. Eryn will guide me through the night’s labyrinth, to this den of fear where they dwell. Now, follow me to the end.”

 

What does it mean? Can this really be Beruthiel’s diary? She seems to have feared her cats. We read of Fuinur; does this mean she and her daughter or her unborn child are those depicted in the vault of Anwar Serni? Was Beruthiel Fuinur’s foster-daughter, Ancalime? It seems unlikely as they were centuries apart but the diary tells of her being confused in time. Thinking of the fleeing warrior and the blood-stained stone, I am filled with forboding. Is it wise to stay the night?