The Kinstrife

Part 24

In which we disembark and settle in to the Drunken Southron; we take a guided tour of Umbar in the afternoon; we discover the remains of the Temple of Melkor is under Earnil’s Tower on Tol Cirya; in the evening, Ilvirin takes us on a tour of the dockland taverns, in which we meet Rastarin, an (allegedly) reformed pirate; we discuss politics; Ilvirin mentions her father is a cultist; we find the Street of the Smiths; Ragnor has an interview with governor Telemnar, the Queen’s father; we discuss politics and posit an exploration of the Haradwaith to find the source of the Cult of the Dark Lady; Brand locates Bergil’s house on the Street of the Smiths and we find it was recently purchased by the late Celebrindor; we apply to the Governor for access to Celebrindor’s estate as ‘interested parties’.

 

Afternoon June 18th 1441

It’s mid-afternoon by the time we’ve all disembarked and settled ourselves in the Drunken Southron, a home-from-home run by a retired sailor called Perian.

 

I am advised that King Castamir’s representative, Daeron, has already arrived and is staying at a Royal residence in the centre of Umbar. (Strange how one of us isn’t advised of the other – I wonder how often the King and Queen talk to each other?)

 

Brand wants to find the remains of Melchior’s Temple and we all want to see the sights of this magnificent city so, at Brand’s suggestion (while he pens letters to Governor Telemnar, Squire Gordacar, Daeron, Commander Marmedon and Captain Mardil advising them of my arrival, with implied requests for audiences), I ask master Perian to find us a guide and we all embark on a short tour of the places of interest.

 

Umbar is a city constrained by its own walls; unlikely the suburban sprawls of Pelargir, Umbar instead reaches upwards to form a very compact but highly populated city.

 

Our guide first shows us the Governor’s Palace. Actually it looks too small for a palace, little more than a large town house but built in the Old Numenorean style with pillars and frescoes, etc. This is a working building and we are not allowed inside for the nonce. From there we’re shown the Town Hall, a large building we will be seeing a lot of in the next few weeks as this is where the Great Council will be held. We see the great chamber with a gallery above for the public to view proceedings. Quite impressive!

 

The East Gate and a very tall, striking tower wherein are the quarters of the City Watch. Again access is prohibited as they are very busy. Not far on we’re shown the Theatre, a building of which Umbarians are inordinately proud, currently showing a comedy on the merry fall of King Eldacar, complete with pratfalls, no doubt.

 

The guide does a good line in background stories, often centred on a ghost or an unhappy end, as he continues to show us the Houses of Healing, the Loremaster’s Hall (by-the-by, Brand now claims to be a full loremaster – I hope he doesn’t expect a rise) and various guildhouses.

 

I find the architecture rather stirring but Brand is beginning to chafe at the lack of temples dedicated to evil gods. He presses the point, gaining a filthy look from our guide, who then confesses that when Earnil (nephew and heir to Tarannon) slew Zimrakhil, the last High Priest of Melchor, Earnil levelled the temple and in its place erected Tar-Cirya, also known, appropriately enough, as Earnil’s Tower. Tar-Cirya is on Tol-Cirya, the island in the bay where the navy is currently constructing a new naval base. The island is relatively uninhabited but access is restricted due to the construction work and naval security, of course.

 

On returning to the Drunken Sailor, I am advised that the Great Council will formally convene in early July. I need to see certain people but overall it seems we have roughly a fortnight to amuse ourselves before duty calls.

 

It’s not yet dark when Ilvirin suggests a dockland pub-crawl. With nothing to otherwise occupy my time I accept and we all, Aerin, Brand, Pimm, Ilvirin and myself all tour the dockyard taverns.

 

In the fourth inn, Ilvirin encounters someone whom I can only call ‘an old shipmate’ (funnily enough we stop changing pubs at this point and I get the strange feeling that Ilvirin was searching for this woman all along). Her name is Rastarin; I’ve never met or heard of her before but she immediately endears herself by buying a round for everyone.

 

Rastarin reckons Umbar is a weird place – very loyal (by which she seems to equate ‘weird’ and ‘loyal’). She goes on to comment that Neithan and Ilvirin’s father are both good men, in a tone that suggests that good men are in short supply.

 

Ilvirin advises Rastarin that Neithan wants Rastarin to command his ‘auxiliary police force’, with the implication that they will be used against the pirates. However, I am more than a little disquieted by Ilvirin and Brand intimating that they know of a good place to quarter this force. I’m certain they’re thinking of Tarannon’s Fort, which is already promised to The Straight Man and in any case I think we would not be doing Rastarin any favours by giving it to her.

 

Rastarin says she’ll talk to Neithan but she’s not willing to take up the position herself. However she does see merit and is willing to donate three ships to the cause and put Ilvirin in command of one, as Rastarin is temporarily short of one captain, after a disagreement over ownership of the contents of a hold.

 

Ilvirin then produces a coin, which she claims to have been given by The Straight Man. I recognise it immediately as very similar to those coins we found in Khoradûr’s trunk. Rastarin admits to having dealt with The Straight Man in her time but volunteers little information about him.

 

Then the conversation turns to the Benish Armon cult and Rastarin claims it’s rife in the camps on Tol-Cirya full of indentured labourers, mainly recruited from the Ethir and serving as navvies.

 

Ilvirin touches on Beruthiel’s diary (I must remind myself never to impart any discretion to Ilvirin as she seems to spill every last item of information gleaned in the last three months). Rastarin says if we want to find out more we should talk to Zimrakhil (no, not the dead priest – I hope – but one of the brothers involved in creating the Southron Confederacy) as he has had dealings in those parts relevant to her story.

 

At last, which Rastarin answers a call of nature, Ilvirin’s verbal indiscretion works the other way and she tells me that Rastarin used to be a pirate but with an implication that she holds some moral ground above those pirates currently troubling the Ethir and the West Coast of Dor-in-Ernil. Rastarin was in some way sympathetic to the Ethir fisher-folk but she was forced out by someone called Lannaigh, who treats the Ethir natives with contempt.

 

Ilvirin tells me her father is ‘rather high up’ in a cult that directly opposes Benish Armon. She’s surprisingly evasive when I ask what cult but eventually she admits it’s called Perhaladin. I’ve vaguely heard of it but I’ll need to look it up in the Loremaster’s Halls for details.

 

Talk then turns to meta-politics, which in Umbar means the nature of the threats, to whit Cult of the Dark Lady versus The Storm King. I regard the Storm King as semi-mythical but Aerin confirms he does exist. The Raj first heard word of him some 400 years ago. Then about a hundred years ago, the name was implicated in a serious of assassinations across the Raj.

 

Finally, the Storm King sent an invasion force of the Army of the Southern Dragon (just one of his armies, apparently, though I’d like to know where this intelligence comes from) but it was defeated in the mountain passes to the south. He is since rumoured to be consolidating his power before attempting another strike.

 

With this small talk the evening draws to a close and we make our way back to our beds.

 

June 19th 1441

I receive a formal invitation to attend upon him at the Governor’s Palace this afternoon but the morning remains free. Ilvirin reminds me that Bergil’s alta-parma mentioned the Street of the Smiths in Vinyamar as a place where he hid some treasure in a ‘low-roofed storage chamber in a dark room’ belonging to someone called Zorahathôr.

 

Brand quickly discovers that Zorahathôr’s family name was Calenal so it should be a simple matter to discover the precise building. But all we have time for is a quick look at the street itself, where we can identify no building that might be regarded as ‘low-roofed’ – this is Umbar, after all; anything under four stories is ‘low-roofed’ here.

 

So Brand and I meet with Governor Telemnar amidst the luxury of the palace (whilst unimposing on the outside, inside it looks every inch as sumptuous as any governor’s palace). He is fairly old but looks fit and well. His manner is haughty, suiting his position, but he’s respectful enough to me.

 

I begin by conveying greetings from his daughter, Queen Mûrabeth, and he in turn welcomes me to Umbar. Talk quickly turns to the matter in hand.

 

Telemnar reckons the Sea Faction is simply trying to promote naval interests (to a man with a hammer, every problem is a nail). He freely admits that a hazard exists to the south in the form of the Storm King but feels the Dark Lady Cult is a much more immediate threat and just the most recent of a slew of cults that repeatedly emerge in the area of the Haradwaith.

 

As an aside, it seems Telemnar, like most people, is unaware that the Dark Lady and Adûnaphel are one and the same, as Brand discovered in Minas Ithil, “The legend of Adûnaphel of Lurgalûr is an ancient one among the tribes of the near Harad. Variants upon it are especially strong among the Nûrniag, Dônan, and Haruze tribes. They tell of a fearful warrior queen and dark sorceress who inhabited a tower named Lurgalûr in the southern foothills of the Ephel Dúath. I have been shown this supposed tower, a well-fortified but uninhabited ruin. Any sign of the Dark Lady having long since vanished.

 

“The deeds ascribed to Adûnaphel are various, frequently involving blood sacrifice and worship of Melkor. This legend can be assumed to be the basis for the Cult of the Dark Lady, an unpleasant but fortunately uncommon group found in the eastern Harondor. It is despised for its vile practices by the Haruze warlords and the death sentence is pronounced upon all its followers. Although I have seen poor wretches executed for membership of this cult, such irrational hatred does it inspire I have never been able to find real evidence it exists outside the fevered minds of the Haruze. The merest suggestion of association with the cult is sufficient to destroy livelihoods and reputations in some parts of Near Harad and accusations of association are frequently used by one warlord to justify his treatment of a defeated party.”

 

He sees the Southron Confederacy as a golden opportunity to turn a collection warring tribes in to a civilised state, with an army trained and equipped by Gondor and Umbar, eventually to form a buffer zone to protect Umbar’s desert frontier.

 

Playing Sauron’s advocate, I posit the point of view that creating such a state and giving it an efficient, drilled army operating in the Gondorian manner, might one day result in that army being used against Gondor but Telemnar reckons the state could ultimately be made a reliable province of Gondor.

 

This seems a little optimistic to me, given our current inability to maintain cohesion within Gondor, let alone those province immediately adjacent that are reckoned by most to be naturally governed by Gondor. We haven’t even managed to colonise Mordor, after nearly 1500 years!

 

I ask Telemnar what he wants from me. In reply he touches on the subject of the Queen’s previous envoy, Rîvonthel. It seems there’s no mystery over what happened to her. In Telemnar’s view she became ‘unreliable’, so much so that he ordered her on a mission to Harondor to keep her out of trouble. He basically wants me to stay out of trouble too.

 

Speaking of unreliable agents, I mention Khoradûr. Telemnar immediately apologises for having recommended him, which it seems he did sight-unseen, as the man was in turn recommended by Zimrakhil (no, not the priest but the other one again – though I’m beginning to wonder if there might not be a deeper connection). Zimrakhil is also truly sorry. He had known the man from childhood but had no idea he had gone to the bad.

 

Telemnar keeps returning to the subject of the cults of the Haradwaith and claims this is yet another example of the evil emanating from the area.

 

I offer to make a reconnaissance in to Harad. Telemnar, exuding a sense of keenness, produces a map and sketches out the area in question. It’s a good 500 miles east of Umbar. It will need a true expedition with guides and provisions as well as the support of at least some of the indigenous population and must wait until after the Great Council but if the Queen is willing to read a written report, I may have a lot more information for her (and others) by the time I make my formal delivery.

 

Brand and I repair to the Loremasters, where Brand uncovers more about the Calenal family. Some forty years ago, in 1402, Adrahil Calenal owned a house that unfortunately burned down, along with most of the rest of the Street of the Smiths. Sadly, none of family survived and, without heirs, the site passed to the Crown.

 

The ruins were demolished and cellars filled with the rubble. The plot remained vacant for a year or two before someone bought the plot and built a domicile known as the ‘Red House’ on the foundations of the Calenal house.

 

Just recently, the Red House was bought by an engineer of Minas Ithil called Celebrindor! (Yes, the very same!)

 

This is too much of a coincidence. Suddenly I think it imperative that we see inside the Red House. Luckily, we can advise that since Celebrindor died while perpetrating a felony (after all, I can attest that I saw Pimm nail him to a wall with a crossbow bolt), his estate passes to the Crown. Pimm (who now appears to be practicing law) advises that we can name ourselves as interested parties and we hatch a loose plan to gain access or even possession.

 

Now I’m sure that, judging from the glint in their eyes, Ilvirin and Pimm are thinking mainly of a treasure-hunt, but I think it more than likely that Bergil may have been using the word ‘treasure’ in a more poetic sense, at least partly. Evidently Celebrindor thought so too or he wouldn’t have bought the house. Definitely not a coincidence, I think.

 

As far as we know Celebrindor had been in Minas Ithil for some weeks prior to his death so it seems unlikely that he’d had a chance to visit his new property and somehow I doubt he would trust an agent to search the place for him (after all, he didn’t trust his hirelings to rob the Moonswan without his direct oversight) so, if there was anything to be found, I think it likely that it may still be there.

 

June 20th 1441

I have an appointment with Squire Gordacar this afternoon (it seems Umbar has a culture of afternoon visiting, which suits me), so we have the morning free again.

 

With Pimm’s advice, Brand and I draft a letter to Governor Telemnar explaining the circumstances of Celebrindor’s death and that his estate is forfeit to the Crown. We apply for possession or access to his estate in Umbar as ‘interested parties’. Brand then spends the rest of the morning reading up on Tol-Cirya.

 

Leads to be followed:

Inquire after Perhaladin – might be a cult for Ragnor

Talk to Squire Gordacar

Gain access (or even better possession) to the Red House on the Street of the Smiths

Plan a visit to Earnil’s Tower on Tol-Cirya