The Kinstrife
Part
35
In
which we search through Celebrindor’s desert fortress
at the Tears of Niennor, discovering numerous warrior
automata which we vanquish but not without taking some nasty wounds.
Searching
among the debris, I find a serviceable greave and swap it with Aerin for a left-hand vambrace.
She has no use for armour and intends to trade in her find for a new dress
while this gives me a matching pair.
Misternil
sets off to look for other outside doors while we search for hidden doors
within. I find one to the right of the great hall while Pimm
and Brand find one to the left. Misternil reports
back that there are four doors at the rear of the left wing that look they
enter on to stables.
Since this
leaves the right wing of the building with no other access, I decide we open
the right door first. Misternil, no doubt mindful of
the traps and automata we’ve already found, asks whether the door might be
dangerous. In reply, Brand tells him all about how Celebrindor
was a psychotic, dark-cult worshipping sorcerous
engineer and that he built this edifice as some form of secret stronghold.
Brand lends
me a crowbar but the door opens with ease at a push to reveal a large dining
hall, which must fill most of the right wing of the building. In the middle of
the left wall is a large hearth with large dining tables, large wooden chairs
and chandeliers, but no cutlery.
There are
doors in each corner to the left, which lead to a wide servant’s access way
running the length of the dining room. There are tables to place food and drink
before serving and two large cupboards each filled with full dinner services.
Both have dual sets for the high and lower tables but one service is marked
with the arms of Gondor and Umbar while the other
bears the sign of what looks like an eye, somewhat stylised. Some of the others
shudder, claiming the eye makes them feel uncomfortable.
On the
other side of the access way are doors in to the kitchens. The pantry is
largely empty but there are some stocks of salted meat, dried fruit and other
long-lived foodstuffs. A good deal of this food is apparently already made up
in to meals in wooden bowls which are stacked in a strange mechanism that
appears to feed them on to a pulley driven by a clockwork mechanism. The pulley
runs to the smaller of three trapdoors in the corner of the kitchen where
evidently each bowl is sent somewhere under our feet.
Brand says
the apparatus is semi-magical, like the automata, and is probably meant to feed
prisoners held below. What is interesting is that Brand believes it is running
and set to deliver daily, which implies there may be prisoners.
One of the
larger trapdoors is evidently for drawing water from a well below,
the other must be for raising dry foodstuffs from the storeroom. Brand calls
but no one replies so Ilviren
shins down a rope through this last trapdoor. She reports that it is a large
storeroom full of grain and other dry foodstuffs.
Under the
clockwork trapdoor she finds a leather sheet, a foot or so across but very
long, wrapped over a drum and leading away in to the dark. Following it, she
finds the storeroom is L-shaped. Round the corner is a
door and a corridor leading to stairs going up in to what must be the opposite
(left) wing of the house. There’s also a another
trapdoor in the storeroom floor.
I join Ilviren to investigate further. The door in the corridor
leads to a row of cells and it is now clear the leather belt indeed carries
bowls in to each cell. A lone female cry in haradaic
answers our calls and the crowbar makes short work of the door.
Within we
find a lone woman. I leave Ilviren to tend her while
I open the other cells but there are no more prisoners, dead or alive, the Valar be praised. It seems the woman is Miriman,
headwoman of a
local tribe (the very tribe Zimrakhil was concerned
about), held hostage to ensure her tribe’s compliance.
Once Ilviren has seen Miriman up and
out to Aerin’s care, she rejoins me to tackle the
trapdoor. This is a perfectly straightforward door and opens to reveal what
looks like a natural tunnel leading to the northeast.
Rejoining
the others, I ask Misternil if he knows of any
features to the northeast of the Tears of Niennor but
he says it’s all just desert, though the rock upon which Celebrindor’s
house is built does stretch off that way for another mile or so. Miriman chips in to comment that Celebrindor
was really paranoid about anyone knowing about the tunnels. This looks like
something to tackle later. Rest of the building first, leaving Aerin to care for Miriman, then
back to the tunnels.
The left
door off the great hall opens on to a corridor with one door half way along on
the left and another to the right at the far end. Ilviren
and I reckon the middle door is where the stair rises
from the basement under the right wing so we go to the far door first, which Misternil thinks might lead to the stables but instead
reveals a rather bland reception room with a low table and seats.
Somewhere
behind the right hand wall must be the stables and Misternil
revisits the stables to ensure there’s no inside access but with the attention Celebrindor paid to the security of his front door, I doubt
he’d have left an easy way in round the back and Misternil
confirms this, and that the stables are well-appointed but empty.
That just
leaved the middle door which reveals two spiral stairs, one obviously from the
basement, the other going to the upper floors. At last! I’d just about given up
hope. I lead the way up, emerging on to a landing dominated by a huge six-armed
automaton.
Instinctively
I step away, shouldering my shield, and its head follows my movement. I yell a
warning down the stairs as I throw a dagger wide but Misternil
is already up with Ilviren close behind.
The three
of us fight the thing for what seems an eternity, we all hit it many times and
I take cuts to each arm before finally Ilviren
strikes the telling blow.
Despite the
air of desperation at the time, none of us are hurt badly and with Aerin’s ministrations I feel as good as new. While I’m
being an impatient patient, the others are exploring. There’s a corridor
running the length of the building. There’s a door in a near corner and another
spiral stair going to another floor above. Pimm tries
the door to find another storeroom with 3 more automata. He closes the door
sharply and we stay tense for half a minute but it seems they remain inert.
Further down the corridor are two doors on the
far side, one on the near and a window at the far end. The far side doors open
to a mechanical workshop with a forge and bellows littered with clockwork
mechanisms on benches, evidently works in progress, and the other on to another
storeroom. Both storeroom and workshop contained 3 automata.
The near
side door opens on a room filled with glass vessels and tubes. Like the others
it is also guarded by 3 automata but this time, perhaps because we have
rejoined him, Pimm deliberately provokes them with an
arrow, leaps back and closes the door.
With swords
drawn, we hear the thing move closer to the door and the crash of breaking
glass (oh well, Celebrindor’s not around to mind).
Suddenly a fist crashes through the door only to be hacked off by Misternil and I. Then another
comes through and takes the door right off its hinges, catching poor Ilviren a nasty crack on the head.
Having nimbly
avoided the door, Misternil and I turn on the already
damaged automaton and quickly drop it. We are well placed and three of us can
fight while only one machine can come through the door at a time. Pimm takes Ilviren’s place just as a second machine lumbers
up, unluckily, the machine flails at us, Misternil
and I duck in time but Pimm is caught a vicious hit
on his helm and falls, covered in blood.
Misternil
and I fight back and Ilviren recovers from her fall
and we quickly avenge Pimm. The third automaton is
felled easily with no further hurt to any of us.
I fear we
have lost Pimm, the blow he took was savage, but Aerin wipes away the blood and reports that his wound is
superficial and he is only concussed. Ilviren has
also taken a nasty scalp wound but she too is quickly patched up.
So again I
lead the way up the stairs to the next floor, this time with drawn swords, but
no automata, just a corridor leading round the corner, doubtless to run the
length of the house again.
Indeed, we find
a corridor but ahead is a hideous statue with a wide
grinning mouth. It doesn’t look as if it can move but while I take stock, it
spits out 3 metal balls that land and start opening. Instinctively sensing that
these are not healthy I hurl a dagger at a ball. It misses so I draw my sword
as Ilviren and Misternil
join me. We smash two balls but the third spits a volley of darts that
thankfully rattle off our armour.
But then
the statue spits another three balls. I break the nearest and then charge the
statue as it is obviously going to shower us with the things. An arrow flies
over my head but misses, unfortunately, and another three balls shoot past and
another volley as I reach the machine.
It
continues to spit balls as I hammer it repeatedly with my sword while the
others frantically smash the balls before they can release their darts but at
screams tell me that at least one ball hurts.
Then Ilviren joins me, blocking its mouth with her shield. One
ball comes out past but two are deflected back within and we hear them break
inside. Misternil joins us and with two of us hacking
and Ilviren’s shield stopping the next three balls, we hear them break within
and the statue just collapses.
Ilviren’s
shield has a myriad darts imbedded in the pattern of a smile. Fearing poison, I
examine them but they are mere metal.
Aerin
tends to the wounded; she, Misternil and Ilviren all took darts but Aerin
herself is wounded the worst, lacking armour.
Beyond the
statue, behind various doors, are 5 luxurious state bedrooms and 4 smaller
rooms, presumably for servants. Evidently one leading figure didn’t need a
(living) valet.
Dusk is
falling, we need to eat and sleep before disposing of the last three automata
below. When we have completely searched the building, then we must examine the
tunnels, but that is for tomorrow.
Meanwhile I
am most concerned about Aerin. She selflessly tended
to the others before binding her own wounds but she is the most seriously hurt
of all.
To do list:
Continue
searching Celebrindor’s house at the Tears of Niennor – destroy last 6 automata and investigate tunnels
Return Miriman to her tribe
Discuss
with Neithan his intentions vis-à-vis the ‘3rd Candidate’ and the
Umbar portion of the Key of Fuinur’s Well
Advise
Father that coins used to pay Khoradôr may have come
from The Straight Man and that Neithan may be the ‘3rd Candidate’
Ask Granny Serni why she gave me the jewel?
Who was Tevildo from the Benish Armon tomb in the Ethir Anduin?
Inquire
after Perhaladin – might be a cult for Ragnor