The Kinstrife

Part 58

In which our heroes learn a little about the Mirror of Fire before joining a caravan bound for Tresti; the caravan is attacked by bandits but these are beaten off with the loss of a couple of guards; in Tresti they are given the task of investigating a suspicious ambassador by the name of Seregûl.

 

August 10thSeptember 7th 1442

Brand makes contact with one of the three orders of loremasters in Bozisha-Dar. The Kromet don’t know much about the Mirror of Fire. Fuinur’s Well is rumoured to be at its centre but no one has ever penetrated that far, which is probably just as well. The Mirror of Fire is a vast level area of bare stone without shrub, tree or any water but below ground there are huge interconnected caverns filled with water. Several settlements, of which Tûl Póac is the largest, surround the Mirror of Fire where these waters rise in natural springs but attempts to drill wells within the Mirror of Fire have all come to nought.

 

When Ormal fell (the loremasters seem very sure that it did fall here – this is not a rumour) it smashed a deep rift in the Mirror of Fire.

 

It is impossible to cross the Mirror of Fire by day. Travellers must cross by night and rely on special tents to protect them from the alca Úrin (literally rays of light from the Sun when it’s blazing hot). Fierce winds also make travel difficult, but hopefully the Key will let us avoid them. However there are also monsters…

 

Sand Devils: spirits of men who have died in desert storms; they can be repelled or even destroyed by water from a canteen and they can be ‘killed’ by normal weapons.

 

Undead: apparently ‘not a problem’ according to Brand’s source, but people who die in the wastes do wander as unquiet spirits and waylay travellers – these are presumably not the same as sand devils.

 

Sand Drakes: small dragons – thankfully rare but how small is ‘small’?

 

Razarac: every witness gives a different description but the few elements in common hint at a form of troll; this thing seems to be of fairly recent appearance, I wonder what has made it turn up now?

 

Padua also recommends that no one should wear metal armour in the Mirror of Fire. I intend to adopt native dress and keep my armour in a pack as I’m sure we’ll need armour when we descend in to Fuinur’s Well.

 

The Kromet also advises Brand that their Tresti branch are very concerned about a visitor from the south, an ambassador from one of the Seven Dominions, who has taken abode in an old tower over a tomb. He is rumoured to be a warlock with the name Seregûl. In Quenya this means ‘Blood Wraithe’ – perhaps his mother had never heard of nominative determinism, on the other hand my mother called me ‘cunning hound’ so obviously mothers don’t know everything, contrary to rumour.

 

Over the next month we equip ourselves with tents, clothing, camels, etc.

 

September 8th 1442

We leave Bozisha-Dar with a caravan bound for Tresti. The landscape is hilly, rocky and rugged with many narrow winding canyons. I suspect it is easy to get lost if you’re unfamiliar with the terrain but to my eye it is clearly perfect country for ambushes.

 

About a week out, one afternoon I feel a prickling at the back of my neck and know that we’re being watched. I warn my companions and the caravan guards to be wary of an ambush. I support the two guards at the rear and Ilviren the three at the front. Aerin, Brand and Pimm stay with the wagons in the middle.

 

Our dispositions sorted, they attack but of course we’re ready for them. Aerin and Brand chant spells and Pimm shoots his bow in support. Nonetheless we’re outnumbered, facing five mounted bandits. Thankfully we outclass them and after a hard and frantic couple of minutes they withdraw.

 

We’ve killed six of them but we’ve lost two guards. However, Curon, the merchant, is impressed and rewards us with the captured horses. The nice thing about it all from my point of view is that the escaped bandits should hopefully spread the word that we’re too tough to take on, which should reduce the likelihood of another attack.

 

September 18th 1442

Tresti is built around the garden of Dunast’s Well, which is the water source for the city (I use the word city in a broad sense as Tresti would be a small town in Gondor). It is run by the Diet of Dunast, Dunast being a hero of Varda. We stop at a hostelry in the Night’s Quarter. Curon expects to be trading for the next week and it’s good to get a rest from the camels.

 

September 19th 1442

Brand and I, with Aerin as an interpreter, pay a visit to the local branch of the Kromet to discuss Seregûl. They read Brand’s letter of introduction from their Bozisha-Dar branch and welcome us.  They will have someone to brief us formally if we return this evening.

 

Evening

So that evening we return to meet Moffina, a woman who is an ‘unofficial’ member of the Diet of Dunast. She tells us that Seregûl has come from the Seven Dominions, which unlike the Raj are still controlled by nobility descended from Numenoreans (not exactly Black, more mid-grey; they came before the Fall and didn’t ally with the Black Numenoreans but on the other hand they didn’t support Gondor against them either, preferring to maintain their independence from both sides).

 

Seregûl has all the papers to prove himself a formal ambassador with a brief to enter in to trade negotiations but his behaviour (they don’t mention his less than auspicious cognomen) has raised their suspicions.

 

Seregûl has purchased or leased an old tower south of Tresti, which happens to be built over an ancient tomb (or perhaps the tomb happened to be built under the tower – it’s possible that some long forgotten Numenorean just wanted to be buried at home).

 

The Diet of Dunast is unofficially very worried about his activities at the tower but are diplomatically constrained against moving on him without proof. Of course, the Diet of Dunast could deny responsibility if a bunch of Gondorian tourists crassly invade Seregûl’s privacy, but if we uncover proof of his iniquity they can take more formal action.

 

Excellent! This seems to fit my brief and the tower is less than a day’s ride to the south. The tower used to be called the Citadel of the Clouds but when Seregûl rebuilt it he changed the name to Marath Seregûl. He’s been there for a good few years now.

 

September 20th 1442

We all mount up and ride south, arriving at Marath Seregûl mid-afternoon. We observe the tower from a distance but can see no movement. We could just ride up and ask entrance as travellers in the desert but if he refuses to let us in we’ll be kind of stuck and he’ll know we’re here. We discuss our plans and the consensus is to lie low and observe for the remaining hours of daylight and then pay a visit after dark. I expect Sern’s skills may draw a bonus and I know Ilviren’s good at climbing.

 

To do list:

Set up accounts for money accruing while in Raj

Investigate Marath Seregûl

Take a caravan to Tûl Póac

Visit Minas Ithil – probably not going to happen now

Talk to the survivor of the 1st Mordor expedition before entering Mordor

Survey my estates and produce a plan to improve them – consider Pimm’s offer but be cautious