The Kinstrife
Part
59
In
which our heroes opt for the civilised approach and knock on the door; are
given a guided tour of Marath Seregûl;
have dinner with their host and swap news of the Seven Dominions and Gondor; learn of the ‘legend of the tomb’ and begin
exploring the tower that night while Ilviren
distracts Seregûl.
September 20th – evening
The ‘tower’ is
160 x 240ft and only two stories high with a tower at each corner, so more of a
squat fort really. It’s the shape of a courtyard castle but a single building –
perhaps a courtyard castle rebuilt? We can see guards on the battlements and a
pair of serious doors of some sort of metal 20ft high. There’s
probably one or more sally-ports at the sides or back. It looks formidable.
We could try
sneakily climbing walls and Brand assures me he can blow a hole in them.
However Aerin says Raj culture is strong on
hospitality so perhaps the best play might after all be to stroll down and just
knock on the doors.
Close up
the doors are even more imposing, of iron and steel with a heavy knocker that
tolls like the knell of doom. A butler leads us in to a cubical room with seats
around the side and asks us who we are. I announce my name and ask for a tour
of the tower, claiming to be a Gondorian nobleman on
a sightseeing tour. The butler vanishes through wooden doors opposite those we
came in by after shutting the outer doors with a metal bar operated by a lever.
Brand
busies himself by communing with any magical forces and claims to detect
something powerful in the basement.
After ten
or fifteen minutes the butler returns with a better dressed man who introduces
himself as Seregûl. He asks for news from Gondor in passable Westron and I
fob him off, portraying myself as uninterested in current affairs. Seregûl instructs his butler to show us his house and
leaves after inviting us to dinner.
Brand
reckons the tower is probably 2nd Age in origin or perhaps a later
imitation of that period. The butler is not an edifying guide but Aerin chats him up and learns he came with Seregûl some two or three years ago.
The first
thing we’re shown is the Grand Hall, 30ft high with murals and tapestries of
peaceful mountain scenes. (There are no mountains in the Raj but they can be
found in the Seven Dominions so presumably these are to remind Seregûl of home.) There’s not much furniture and I get the
feeling the room is not used that much.
Beyond the
Great Hall runs the Grand Corridor, passing the entire width of the building.
The butler shows us the Dining Room, opposite the Great Hall, and then down the
corridor to the right, apparently at random. He mumbles something about most of
the ground floor being given over to guard rooms and servants quarters.
Brand asks
the pertinent question of why his master chose to settle in this place. The
butler replies that it seemed fair and had some interesting architectural
features – but he doesn’t know much about all that so we’ll have to ask his
master.
He leads us
along another corridor round the far side of the Great Hall to the left to
enter a room evidently housing a turret in the far corner, judging from the
concavity. The butler says this is a guardroom (seems to be a lot of them) but
unused as there are too few guards.
We enter
the tower and ascend the spiral stair in the middle to the next floor and
emerge in to a room with two breathtaking murals. It’s impressive and we make
all the right noises. One wall has obviously been recently repainted with a
depiction of the Sun and Moon but the wall opposite, though retouched, looks original
and depicts a star field that Brand is sure dates from the 2nd Age.
The butler says the Sun and Moon replaced a wall from which the original
plaster had fallen, thanks to damp penetrating the outer wall. It’s called the
Hall of Stars, unsurprisingly.
He leads in
to another huge chamber, matching the Great Hall below. There’s
a few sticks of furniture but otherwise it’s bare; apparently it used to be the
servants’ common room. Then through another empty room and in
to a practical chamber with a desk and a chair belonging to the captain of the
guard.
Beyond is
another long corridor, matching the Grand Corridor below and the butler shows
us in to Seregûl’s private audience chamber, long and
thin and lavishly appointed with tapestries, seating and statuary.
Back to the
corridor and we double back the centre axis and a smaller octagonal room near
the back of the building. There are 4 alcoves with old-looking statues that the
butler claims were here before Seregûl came. Brand
wanders from one to the other and gives a start when he inadvertently brushes agains the north wall, which is the outer skin of the
castle.
As he
exclaims and he and Sern set to examining the
masonry, the butler shows some agitation so I distract him with facile
questions about the décor. Then Sern announces that
‘there’s nothing here’ – I have my doubts but I don’t know about the butler,
who leads us down a side corridor in to a room and leaves us to freshen up
before dinner.
As soon as
he’s gone we double back to the octagonal room and Sern
immediately starts poking about that north wall. After a few minutes he gives a
grunt and points out a small level hidden behind a statue. We’ll come back
later tonight and explore.
Brand, Aerin and I dress for dinner, which proves a little odd –
as if a Raj chef had tried to produce Gondorian food
based on word-of-mouth descriptions.
Seregûl
has a Numenorean appearance, black hair and grey eyes, but a darker complexion.
Tall and well-built, he clearly takes regular exercise and to all appearance is
a man of action. I compliment him on his home, especially the Hall of Stars,
and he seems genuinely pleased.
He presses
again for news of Gondor and I give the recent
headlines: princely murdurs in Morthond and Lond Ernil, the blasting of the Sealord’s Tower in Pelargir, but giving every appearance of
having come abroad to get away from all that. Seregûl
responds with news of the Seven Dominions, which I expect has been similarly
edited for content, but then the man is an ambassador.
Returning
to the tower, Seregûl claims not to know much about
its history. I try to lure him in to an indiscretion but he remains
tight-lipped and on-story. Aerin doesn’t make much
headway either but when Ilviren bats her eyelashes at
him I’m damned if he doesn’t blush. Seregûl seems
genuinely smitten by Ilveren – evidently he likes it
rough!
I ask if he
can recommend any sights in the Raj and he mentions the Caverns of Ice – ice
forms in caverns beneath Bozisha-Dar and is mined by
a noble family led by ‘Led Prodivac’ – a title
meaning ‘Ice Seller’ in Apysaic, who serves all the
nobles of Bozisha-Dar.
Again
coming back to our present location, Seregûl mentions
a legend of a ‘tomb’ beneath the tower, protected by some sort of trap,
according to rumour. After dinner he reluctantly leads us to a chamber accessed
by a stair in the NW tower.
It leads
down and northward and Seregûl warns that the seventh
step is the trap. Stepping on it causes the stairs to collapse in to a smooth
ramp that slides down in to an acid pit at the foot of the stair. It stays open
for a short while and then closes. The acid is produced by starfish.
In the bare
chamber below the stair are soap and towels for victims to wash themselves –
the acid, it seems, is not too strong, but it can give nasty burns if not
cleaned off quickly.
I press Seregûl on the ‘legend’ and he waffles about it being about
non-specific ‘doom’ and ‘creatures’. As he leads us back up the stair Brand
whispers that he feels the magical entity he detected earlier is on a level with
that chamber but outside the castle walls to the NW.
We return
to our rooms. Ilviren decides to capitalise on Seregûl’s interest and distract his attention, which should
let us address the secret compartment Sern and Brand
located in the octagonal room.
Giving Ilviren a few minutes to engage Seregûl’s
full attention, we decamp up the corridor and it takes Sern
just a moment to open a hatch to a compartment. I’m a little disappointed since
I was expecting an intra-mural stair down to whatever magical thing Brand has
detected. Instead it reveals a statue of an historical lord of Erlond (one of the Seven Dominions), which Brand reckons
can receive and cast a spell), a pile of coins, a circlet and a bow. Brand
confirms that the circlet bears a dweomer and aids
evasion in close combat. The bow is also magical.
I’m not
sure we should take all this. It’s clearly Seregûl’s
personal belongings and valued enough to be hidden away. So far we’ve found
nothing incriminating. If we put it all back we can always come back later if
further investigations prove substantial.
I think we
need to return to that ‘tomb’ and perhaps see what really happens when that
seventh step is pressured?
To do list:
Investigate Marath Seregûl – the Tomb!
Take a caravan
to Tûl Póac
Keep accounts
for money accruing while in Raj
Visit Minas Ithil – probably not going to happen now
Talk to the
survivor of the 1st Mordor expedition before entering Mordor
Survey my estates and produce a plan to improve
them – consider Pimm’s offer but be cautious