The Journal of Father Solomon
Part
41
In
which we leave a horrible Wraithe complex, only to
journey to another…
Clayday to Fireday, Stasisweek, Darkseason, 614 TA –
mid-morning
We move all our collected loot to a point just inside the
magically trapped door. George discovers one flask from the alchemical table is
magical in some way. We know this door afflicted Victoria and I in some way,
but we don’t know the details. We could shuffle everything out and trust to
luck that no one else is affected but George suggests he could cast his Shield
spell on each of us individually. Since he can do this every twelve hours, it
will take several days to get all of us out safely. We have water and can ration
our food so we take this option.
While we’re waiting with little to do, I try to cure Victoria’s
affliction with my new-found shamanic ability of laying-on hands, unfortunately
with little success. However, reasoning that Nathan is suffering from some sort
of Brain Fever, I find laying-on hands causes a significant improvement. He
blinks rapidly before uttering “Thank you!”
Ariella, George and I gently question him regarding his
background: he’s a gypsy from south of Moonguard who
was abandoned by his family. He fell in with Pierre’s bandits and for a while
‘life was good’. But Pierre had always been ‘distant’ from his men and when the
‘cowled man’ and his Troll arrived, Pierre selected
six bandits to go with the Troll and his master into the tunnels beneath the
barn to ‘help with his research’. Nathan is sure the Troll was alive at that
time.
Of course, once below ground, Nathan and his fellow bandits
experienced the horrors we’ve only glimpsed. Nathan was used as a source of
food and drink for the cowled man but his fellows
were placed on the table in the torture chamber, the two women were used to
rejuvenate the necromancer and Nathan refuses to say what he saw on that slab.
But the strangest thing was that sometimes the cowled
man would place himself on the slab and receive the same tortures…!
George asks if he saw a woman in a yellow dress at any time during
his life as a bandit? Nathan replies, ‘no’, but
another bandit named Gregg said he did. Gregg went with Pierre as a bodyguard
when he met a posh carriage. Pierre entered the carriage and talked to a woman
who Gregg thought wore yellow. Nathan is obviously curious so George tells him
about the ‘Mistress’ and her dealings with Broo…
Suddenly, it occurs to me that this apparent alliance between the
Mistress and the Cowled Man is very odd. We know the
Mistress is connected with Broo and the witch-cult of
Klute and possibly Engariel
and Uriah, all of which are infamous Chaos cults. But Wraithe
is famed for originating as a Chaos-Riever. An
alliance between the two seems very peculiar to me.
Nathan swears he will never indulge in banditry again.
Fireday, Stasisweek, Darkseason, 614 TA – noon
We’re out! And I hope never to see that evil complex again!
George directs us toward the bandits’ loot stored in the barn.
There’s a small collection of woodworking tools, which George thinks is worth
around 120 shillings; there’s a small bolt of silk, worth 350 shillings; and
three barrels of wine, one of them very nice wine, together worth another 120
shillings.
We load up a wagon with all this and set out for Thornbury,
arriving before dusk. We stay a last night in the Laughing Ploughboy. Victoria sleeps in the stables.
Moonday, Stasisweek, Darkseason, 614 TA
We say goodbye to Nathan, who presumably will travel north. We
transfer the goods to George’s wagon and set out for Silverseam,
because George thinks that’s the best place to sell the tools and alchemical
gear. We stop at a wayside inn in the middle of rolling hills.
Godsday, Stasisweek, Darkseason, 614 TA
We continue our progress south. George suggests we should go back
to Borke’s Drift because the magical tablets should
be able to open the door marked with Wraithe runes in
the Broo lair. I shudder at facing more Wraithe atrocities but he’s undoubtedly right – we may have
to burn more books.
That evening, we’re in another inn, the Harvest Moon. It’s been a
tiring day so we’re relaxing with our beers before turning in. (No whisky,
unfortunately.) Then we all notice a very distinctive figure enter the inn…
he’s dressed in blue robes and for a second I think he’s a monk (several orders
wear blue) but then I take in the quarterstaff and the pointy hat (the real
giveaway) and realise he’s a wizard! He’s even followed by a cat!
George says, “Ah-ah,” winks at Victoria and I, and approaches the
figure before he can give his order at the bar. He offers the wizard a drink
and invites him to sit with us to discuss something to do with magic.
The wizard introduces himself as Rudolf. To my ear he sounds of
Stormy origin, but his accent is different to Ariella’s. He doesn’t give a
surname but presumably he should be known as ‘Rudolf the Blue’. He introduces
his cat as ‘Bluey’.
Rudolf asks what he can do for us so Victoria tells him the
pertinent details of our visit to a Wraithe complex,
where she and I received some sort of curse, though we don’t know the details,
only that we’ve been afflicted.
Rudolf’s demeanour changes when she mentions the effect being
blocked by Countermagic I but that Dispell Magic failed to lift it. He becomes serious, more
interested and… calculating…
Oh dear! I think this is going to be expensive.
“That’s intriguing!” He exclaims, “I may be able to identify the
problem for ten shillings but curing it may take runemagic,
which will cost more.” We agree to the diagnosis and pass him the ten
shillings.
He asks a few more questions before stating that he believes the
curse door probably predates the rest of the complex because the magic that
afflicted us did not originate from Ishtar – the alternative being that
it’s of demonic origin! He reminds us that the old Wraithe
Empire of Singidun was riddled with demon cults. He
believes Ishtar, recognising the demonic origin of the magic, made sure that
George’s Countermagic blanked the demonic curse. But
the curse is too strong to be removed by a weak Dispell.
The good news is that Rudolf doesn’t think it’s getting worse but,
while in place, it is impairing our Power for defensive purposes. He also
thinks a strong enough Dispell would work…
“How much?” Interjects Victoria – “More
than six,” replies Rudolf. He needs to Analyse the
magic to be sure so he offers to cure us for 200 shillings each. We accept. It
will take a week to do the analysis so we can relax for Mobilityweek…
Godsday, Mobilityweek, Darkseason, 614 TA
Rudolf does his stuff and declares us cured – George confirms this
with his Detect Magic. We happily hand over the fee, Rudolf has earned his
money.
Freezeday, Truthweek,
Darkseason, 614 TA
The road turns westward for the last day and we reach Silverseam before dusk. I’ve only been to Silverseam once before – my father took me to a meeting
about Trollmarch defences, eight or nine years ago –
but it’s pretty unforgettable.
The initial impression comes from the walls – Dwarf-built, of
course, and peppered with Dwarven artillery (large
versions of their arquebuses). Then, once inside, as
well as the distinctive Dwarven architecture (and
even the buildings not built by Dwarves still imitate their design principals),
Dwarves outnumber humans by as much as two-to-one, many of them of the soldier
guild, but all other guilds are present, even some Delvers. But, of course, the
vast majority of Dwarves live underground, never seen by humans.
We find lodgings in an inn in the centre of town.
Waterday to Fireday, Truthweek, Darkseason, 614 TA
It takes George several days to make contact with certain Dwarven families, via the Carpenter’s Guild, who are
willing to pay to get their tools back – apparently it’s a point of honour for
Dwarves. Ariella takes the opportunity to buy herself
some iron armour.
Then it’s time to return to Moonguard.
Victoria takes her leave at this point; she intends to either return to the Trolllands (a loan Troll passing through the Trollmarch defences?) or perhaps cross the Hegemony to
Freetown (though I wouldn’t think Trolls would be any more popular there). I
would suggest she returns to Moonguard with us and
apply for certification through her embassy, but frankly I’m relieved to see
her go.
Moonday, Truthweek, Darkseason, 614 TA
We take the Dwarven train back to Moonguard, the first part of which is entirely underground
but once it leaves the hills we have nice views over the wintery landscape
south of Moonguard.
Godsday, Truthweek, Darkseason to Godsday, Disorderweek, Stormseason, 614 TA
Once in Moonguard, I report to Fr Saul,
first thing, regarding the Wraithe complex and the
necromancer who escaped as a ghost. He makes a note of this and says he will
keep an ear open for any news of necromantic atrocities.
Then I take advantage of Henry Masterson’s offer of spell teaching
and spend a week learning Foxtroll – it will be very
useful if we encounter any more of them. I think Ariella is also learning a
spell at her temple outside the city but George has already departed to Hillsgreen Crossing because he has some business there
regarding a ploughshare. He will meet us in Borke’s
Drift. We’re happy to see the Beaver, Rufus Roughcut,
again.
Freezeday to Clayday,
Harmonyweek, Stormseason,
614 TA
We ride for Borke’s
Drive, meeting George.