Animal Crackers
The personal diary of Sorashi,
daughter of Deirdre
And
the sky wheeled endlessly, and I slept.
No
dreams this night - perhaps the excitement of the race gathering drove them
from me.
When
I awoke, I sought the Lady Lhasa and, as has become
our habit, discussed plans for the forthcoming 'day' - not an accurate
description but it will suffice for my purposes in this record - over
breakfast.
There
is another entertainment planned - apparently House Zigo
have commissioned works of art commemorating the
battle, which they planned to present to us Amberites
at a ceremony. I need to decide on a suitable escort - my suggestions of Alvis, Lord Torc ("faeries
are nothing but trouble, dear") and Lord Suhuy
("somewhat out of your league, m'dear") are
dismissed, so I suggest Melvin - a more palatable idea apparently, though I am
warned in guarded but unmistakable terms not to get too involved, especially in
terms of possible marriage. In the meantime
By
the usual diverse ways, we arrived at the 'Garden', its entrance a leaning trilith covered in ivy. It did not look inviting, somehow,
but we entered.
The
garden did seem to make some effort to live up to its name, in that it tried to
convey an impression of outdoors (to limited success) but it reminded me of the
rakshasa's attempt to woo the mortal milkmaid with a
painted room and stone cows to replace the outside world now forbidden to her.
No
stone cows here, but there seemed to be a collection of - well, large works of
art I suppose, dotted around a landscape too perfect to be natural - a hillock,
pools of water, yawning caverns. Oh, and the garden scrolled, the edges turning
over onto themselves like an old book, hanging in mid-air in an unconcerned
manner. This last was more unsettling than the piebald sky surging above.
The
works of art themselves were not set to the best advantage - the visibility was
poor, down to a dozen yards or so in the - haze? mist?
blurry atmosphere is the closest I can get. The calm
and restful atmosphere was enhanced by the impression of movement at the edge
of vision. I was not sure whether this was just down to the natural alienness of Chaos or a more immediate threat but I could
feel my shoulders itching in response.
The
first thing we come to is a giant head and torso, the torso hollowed out with a
table and chairs set underneath, supported by arms which looked like trees
covered in skin. As we move away from it, its featureless face follows our
departure.
The
next offering is a representation (I hope it is just a representation) of a
human nervous system, including the eyes - which are green, I notice for some
bizarre reason. After this soothing creation, a similar idea for an insectoid being - its exoskeleton detached and displayed
like a very tidy and accurate explosion.
Some
way off, is a more traditional human form, standing upright and looking away. Its features are blank, with black coils round its head and limbs,
and looks more empty than a human form ever should. The sense of
nothingness personified.
Is
this what we will become, even our physical presence irrelevant?
A
dark thought, from I know not where.
There
are other works, including a suit of armour I immediately identify as my
mother's, its baleful red glow through the eyeslits
an ill omen in this unsettling place.
The
sense of unease has been growing, even Wendy is worried and we cannot find the
exit. On her recommendation we split up in an effort to draw the threat away
from me and I begin to half-change to increase my chances. Which
is when I realise the flaw in our plan.
There
are more than one of them.
At
least two of them are in my vicinity. One of them, apparently, is overfond of aftershave, a strange failing in an assassin.
With no exit in the vicinity, I decide to neutralise the known threat and go
towards the more vain of my assailants - this turns out to be Caine's son, Dirk, as he steps out from behind a tree to
throw a dagger at me, which I dodge. He looks momentarily nonplussed at my
presence as he asks 'Sorashi?'.
It
is a rather long jump for me, and he is rumoured to be no novice at blade use,
so I fight down the second self to enquire what he is doing here. His answer is
to draw a cutlass and advance, at which I retreat.
It
seems far more logical to try and kill him, a more rational response - after
all, I have no evidence that he means me well or that he would balk at killing
a (distant) kinswoman - but something within me is reluctant to do so. Perhaps
it is cowardice, or the realisation I'm not as good at it as he is likely to
be, or even that he is family, but I do not advance.
Whilst
I am pondering this quandary, he rushes past me and I turn to find him in
combat with a creature not dissimilar to the statues, humanoid (ish) with eyes in its chest and fanged maws in the palms of
its surprisingly elegant hands. Neither of these seem
to aid it as Dirk very efficiently despatches it with the cutlass. The Unicorn
obviously held me back from attacking him - when we get somewhere civilised I
will have to perform a sacrifice.
Wendy,
tragically, had no such rescuer - she lies on her back, throat gone and blood the
colour of ink soaking into the scrubby grass. Her eyes,
open, reflect nothing - they seem more like small openings into the void than
orbs of sight - and this disconcerts me more than anything else. I close her
eyes and leave the body where it is.
I
cannot help but wonder what these demons actually are. They seem too
intelligent to be dumb beasts, bred for service, and yet they arrive (or are
collected), serve and die for the Chaos houses - why? Do they know their fate,
look forward to it or dread it, hope for kind masters? Are they part of the
void, nothingness made flesh or do they just live there? Does the void know where
they go - and does it care?
And
why do I care? I shouldn't, a true Amberite, I
imagine, would not - what use would answers be to my musings? Yet, I have these
thoughts, like an old temple scholar with a sutra to write. Maybe this place is
driving me mad, or maybe I try to make sense of the death of someone I liked.
This
train of thought does not come to me immediately, but as I write this, even I
am surprised at the strength of my need to ask these questions - though I doubt
I will get answers.
To
return to the narrative, we have little time to muse as Dirk and his Askaris demon (a sort of large orange millipede-shaped
entity) take our hurried leave and I am brought back to House Minobee.
So,
I leave
Needless
to say, I am not in celebratory mood when Melvin arrives to escort me to the
art presentation. As we travel with Lugh, I convey
the news of Wendy's demise and the circumstances thereof - he listens,
round-eyed, and gulps once or twice, and there is not much casual conversation
on our journey.
I
find myself wondering what a future with Melvin would be like - but, even
without
And
there we are, outside a very pleasing building arrayed in elegant style.
The
rest of the family arrive - it seems
It
seems to have been the Day of Being Attacked today -
Not
to be left out, I shared my exciting afternoon with my cousins. Margrath and Constance seemed shocked and concerned for me (maybe
I have been overly antagonistic towards
But
the wheels of the entertainment grind on regardless, and we all proceed into
the main area where pictures and statues are presented - some pleasing, some
disquieting, some merely baffling - whilst an orchestra plays strangely muted
music. The art is admired and commented on (by those who seem to know about
such things), I merely gaze at the works like a rural peasant, I fear.
The
Head of House Zigo then steps up to the orchestra
dais to announce the news of the attempted theft, and the later presentation of
the remaining painting.
Having
shown sufficient appreciation of art for my own satisfaction (I doubt anyone
else there cared), I wander over to William (who seems to be in deep
conversation with Darig) to find out what his theory
was.
Simply
put, it was presumed that the attacks were aimed at potential (male) leaders of
House Barrimen in order to keep the House weak and
its present leader in a deeper state of nervous inertia. Given the attack on
(non-martial and unleaderlike) me, they could only
presume that it was an attack on House Amber as a whole, for reasons unguessed at. William half-jokingly proposes an 'Assassin
Survivor's Club' of me, him and Darig.
Lovely
- we could get sashes made.
As
the conversation ends and we circulate once more, I find myself in the vicinity
of Prince Caine who is eager to chat to his
previously ignored kinswoman - there is nothing like an attempted assassination
attempt to attract the attention of Amberite men, it
seems - and we chat about what happened (translated as - I am pumped for
anything useful I can tell him), no doubt any information is compared to Dirk's
report.
He
is oddly insistent on the completeness of Dirk's information, repeating several
times that Dirk had told his father everything. I merely reply mildly that
I had expected him to do so - we both know to what he was referring, and I see
no point in belabouring the matter. Perhaps at my lack of fear or anger at the
revelation of my little secret impressed him (or more likely he now knew
something secret he felt he could use in future) but he was at pains to point
out that he was not prejudiced against the dual-soulled,
unlike some of his kin. We parted on this note.
As
I passed
When
he returns, Melvin does not look reassured - if possible, he looks even more
nervous than before, but wouldn't say the outcome of the reading apart from
mentioning something about destiny, and having to confront it. I have never had
a talent with the cards, and according to Mother, the trick is in
interpretation. I wonder if Dworkin had a word with
The
evening wound on inexorably, as did the socialising and in the fullness of time
I arrived at the same place as
Unsurprisingly,
he wanted something - he would be happy to support us if it weren't for the
bothersome ban on travel beyond the Igg tree. We
could only say that this would be mentioned to the elders but he seemed
satisfied with this. Strangely at odds with his jovial manner, he was most
insistent that we need to leave immediately (if not 'yesterday') - this place,
the court, this end of the universe. We are all too willing to do so, but there
is the minor problem of not being able to, why the urgency? This is not
revealed, but he paints a grim future in which we live trapped in isolated
bubbles, unable to survive outside in the true Court when our novelty had worn
off.
Rather
unnerving conversation to be having - I cannot help hoping that if this future
arises that I am better equipped to cope than the rest of my cousins.
Musing
on this, I am distracted by a strange sight - my eyesight is on the whole, very
good and rarely impaired. And yet, when I look across at Bleys, talking to my
cousins, he seems less solid than he should be - when he passes in front of a
statue, I am sure I can faintly see the coils and fronds traced through his
body. Shaking my head to clear my vision, I look over to
What
is going on - another assassination attempt, this one magical? I look round to
my family, but they seem unaffected - no, wait, is Darig
fading too?
I
have no idea what to do, so seek the nearest elder - who turns out to be Caine, involved in a bad-tempered exchange with his
silver-skinned escort from House Ingram. As I approach, it seems that the lady
is defending herself for not passing on information on the grounds that 'it';
was merely a theoretical discussion on changing the past, no-one would be
foolish enough to try to do it.
It
seems that someone was - and has the requisite power, tools and (most
importantly) a focus - for which the 'mystical image' of the battle would do
very nicely - to give a reasonable chance of success.
He
had been having dreams in which the battle had been lost, not won - due to a
cavalry charge coming from somewhere the Chaos cavalry had not been, breaking
our charge and our line, leaving us open to the attacks we resisted originally.
Hence the transparency - he, Bleys and Darig would
have been killed, and we would have entered Chaos as a defeated army, not a
sheltering one.
And
of course, Brand would not have fallen into the Void - explaining the 'reverse
ghost' on the dais. This meant...
I
look for her, hastening to her once espied on the far side of the room. But
then I stop, hesitant, not knowing what to say. Despite the pain, I need to be
near her. She glances over to me and I faintly hear her address the phrase
'almost presentable' in my direction.
Even
when dead, I cannot fully gain her approval. Yet being in her presence, however
tenuously, is as close as I would ever get to a goodbye.
Whilst
I am mooning with the ghost of my mother, House Zigo
and guests had been busy, organising an attempt to stop this from happening.
The attack is apparently being orchestrated from the Duomo
- a sort of major temple - and as I leave my mother's presence, I am placed
with a group of 'light skirmishers' (a phrase almost pronounced as
'non-combatants' by Julian) along with Constance and Margrath.
There is no bow to be found, but I am given a dagger. Pausing only to remove my
sari (it's the only one I have), I go to battle in my
underskirt and bodice. No doubt my mother would expect no better.
We
reach the Duomo and are ordered by Benedict to scout
ahead - me, Constance,
Pentacle-with-an-eye
seems to be inscribing something in the air with a fleshy tentacle, leaving a
smoky blur remaining.
There
being no further information to gain, we return and report to Benedict, who
seems satisfied we were unobserved and thus have the element of surprise. And
so battle is commenced - we retrace our route in and attempt to run
interference on the demons in the upper gallery with orders to avoid the orcas,
this time I have Melvin at my side which is rather telling. To increase my
chances of survival, I shift to my other form, and launch at a demon running
towards us.
This
does not work as well as I had hoped, my extra weight
is to my advantage but not enough to give me an edge. I have the rather
unpleasant feeling I am losing - until the demon slumps forward onto me, his
head half-severed from his body. I struggle up four-footed to see Melvin
looking scared and exhilarated at the same time, holding a black-streaked
sword. He seems to take my other form as a wonderful development - I feel
disheartened that I will have to dash his hopes in the future. For the moment,
however, we have a battle to fight - I pull a demon off a Zigo
soldier and Melvin kills it, but the soldier is already dead.
I
can see only flashes of the battle - mainly
The
smell of swamp mud, and a dark flash, and a despairing inhuman scream.
And
the battle is over, mostly - the plot is undone anyway, the painting is now
just a painting. There is still fighting, apparently surrender is unfashionable
in the Courts, but eventually we stop and we've won. I change back and find my
clothes.
Melvin
and I go down to the altar, now seemingly placed in a charnel house. There are
injured and dead from both sides, but, surreally, the sacrifice stands by the
altar glaring at us.
She
seems most put out at her rescue, and demands, in aggrieved voice, who was
going to kill her now? Her house were wiped out in the battle, how dare we ruin
her last heroic act? It is both sad and ludicrous, and we leave.
Outside,
we have the foot-scuffing, ground-gazing conversation of those who have no wish
to be the one chosen for a task. No-one wants to kill her, despite the obvious
threat - William is openly contemptuous,
As
we stand there, frozen in inertia, I remember the sacrifice's words 'I have
nothing left' and I think of Countess Lhasa, and
Melvin, and Wendy who died trying to save me.
I
have a duty. Somewhat bad-temperedly, I tell the cousins that I would do it,
and walk back into the Duomo.
She
stands there still, clad in black-spattered white, as I ask her if she really
wants to die. Her answer is yes, and she looks me straight in the eye as I
plunge the dagger into where I presume her heart is.
She
dies thanking me.
I
straighten her body and entrust her soul to Yama and
whoever deals with death here. It is all I can do.