The
The personal diary of Sorashi,
daughter of Deirdre, pt 4
Strangely
enough, in the sagas which tell of battle they never seem to mention the
slightly numb aftermath of tending the wounded and counting the dead. This was
hardly even a skirmish yet we dully go through our duties - four dead,
including the Chaos Lord Lantari, and three times as
many badly injured, including Margrath's kinsman, Delwin, an orca bite having sheared off part of his skull,
exposing his brain. Even Amberite constitution may
not be enough to pull him through.
He
is by far the worst injured of the family, though Julian's novel tactic of
choking an orca to death with his arm has left said limb badly broken.
True
to form, though, we Amberites still find time to have
a typically robust yet secretive family discussions as Benedict and Caine converse with muted intensity - from the direction of
the glances, it centres on Darig. Not wanting to be
seen as eavesdropping, I look elsewhere only to alight on
Delwin being moved is almost a relief.
Swim
that river when you reach its banks, I tell myself.
We
are gathered together by Benedict and exhorted to work harder at persuading the
Courts to let us go. There is talk of Trump Gates but no other mention of a
Plan B. I wonder if the threat of a repeat of Incident a la
Melvin
transports me back to the Countess' lonely abode,which means enduring an episode of adolescent ground
gazing and strangled conversational false-starts before he gathers up enough
courage to ask if he can call on me again. I must admit, it is (very) slightly
flattering in a way, but I confess my main feeling is mixed pity and sadness.
For the good of his fragile zygotic self-confidence, I agree.
I
know I will have to disappoint him in the future. It is not something I look
forward to. So I send him on his way and go in to someone whose burden is
incalculably heavier than I hope mine will ever be. The Countess looks to have
aged overnight, and not well. Over breakfast, I give an edited highlight of
last night's events and she tells me she is considering not continuing - when I
am settled elsewhere, she will pass on. There is no time for discussion,
however, as the entrance bell tolls.
Younger
and nimbler, I rise to open it. Outside stands a demon I assume - a featureless
entity dressed in shifting blue and yellow robes, its body perpetually roiling
coils. In a hissing monotone, it identifies itself as a servitor of House Abal then hands me an ornate golden key itseems that by bestowing the mercy blow on the last Lady
of that House her property now becomes mine but it warns me that I must not
wait too long to claim my prize before it leaves.
Larsa perks up a little at this when I tell her and advises that it
would need a sorcerer to maintain the property, called
It
seems that the gods had decided our breakfast was not to be a tranquil one. A
few moments later, the bell tolls again this time, a dwarf whose skin seems
to mimic the surface of a moon, carrying a letter from Brak
NKamela of House Drobe.
They have Mother's body and for the second time in this temporally-variable
land, I am warned not to wait too long.
So
I clear the breakfast things and then contact the only family member I could
turn to in such circumstances a strange thing to admit as I turn over Caine's card. Mindful of the insecurity of this method of
communication, I succinctly update him on the morning's happenings. He promises
to send Dirk over to escort me on my travels. Well, at least one uncle finds my
existence a cause for something other than contempt.
And
in due course, Dirk turns up when I answer the door he sarcastically asks if
I am now the door warden unfortunately he lacks the charm to carry the barbed
witticism off. But I need allies so bite back my suggestion that he mate with
an angry porcupine, I instead smile politely and point out the choice was
either myself or the Countess. I even let him through
the door.
Taking
our leave of Larsa, we travel by means of borrowed
demon his(?) name being Rhagus,
I find out and to pass the time we have a traditional Amberite
conversation full of guarded and semi-cryptic statements and subtle verbal
sparring ostensibly about loyalty. Dirk is not as good at it as his father
and I wonder how much of this is due to some primal male urge to impress his
unsophisticated female kin. This continues intermittently until we reach a hot,
grassy plain which reminds me quite a bit of the kusht
in the dry season.
We
approach a collection of round leather tents until challenged by a
spear-carrying warrior, then we are shown into Brak's presence. He is wearing armour made of what looks
like animal hide if I were back home, I would guess river-cow and explains
that he has been 'working' (on what, he does not elaborate but one can offer
guesses) and then leads us into a tent larger than its neighbours, billowing in
a wind only it feels, wherein lies my mother's comatose body, the heart still
beats and she still breathes but it seems her soul is still in the Abyss. She
looks like an offering to the fire god Agni, all hair burnt away and skin deep red like severe sunburn,
laid out on a fur-covered dais.
Brak seems apologetic but he cannot retrieve souls for that we
need a shaman. By strange coincidence, there is another house, Sheol, which not only specialises in such things but have
the 'other' body pulled from the Abyss. So we set off to visit another House.
On the way, I contact Caine again I assume that the
other body is Brand (though he reminds me it may not be and warns me to check
carefully) and at the conclusion of our conversation, I have a hint at a
potentially interesting grain of information.
Caine is afraid of Brand.
And
on another note, I have not yet paid Brak for his
work. I must remember to do so.
The
route to House Sheol is less picturesque than before
and there is an unpleasant edge to the air. Somehow I do not relish dealing
with those who dwell in this district of Chaos, but in time we arrive at a pit
of sulphurous lava in which there are a pair of human lips.
The
lips demand to know who we are and what our business is I am somewhat distracted
by the rows of shark teeth behind those lips, to the extent that I am not fully
focussing on the conversation, but do note they have a body pulled from the
Abyss. The entity is Lord Zuby and, as is
traditional, will not allow us to see the body without some ... agreement. My
mind is focussing too much on the teeth to provide anything useful, so I
stupidly look to Dirk to help and am rewarded with a dismissive shrug and a
none-too-carefully concealed look of amusement as he waits for me to embarrass
myself.
Well,
it worked for Brak, so I ask Lord Zuby
what it wants. Apparently, it had heard of my acquisition of
The
pit changes into a set of stone steps leading downwards and Dirk and I descend
into a dimly lit cavern. On a black marble slab, almost an echo of Mother, lies a lightly charred body whose shape implies a
male. An empty eye socket indicates an eye missing before the charring, and
there are two scorched but recognisable arrows in its throat and chest caught
on one of them is a gold chain with a cracked stone hanging from it. Dirk and I
discuss whether it is Brand (for which the evidence seems to fit) and if so,
whether the stone is (or was) the Jewel of Judgement again, it seems likely.
According
to Lord Zuby (or its voice, at least), they had an
agreement with House Karm to retrieve Brand's body
but Karm reneged on the agreement for undisclosed
reasons one could speculate it being down to the corpse's fire-damaged state
but it does raise interesting questions. I ask Lord Zuby
if we can take the chain (taking the body would be a little inconvenient) and
the answer is affirmative in a 'take the whole darn thing' tone.
So
we leave and end up at House Malastar eventually
where I relate to
Both
Constance and Darig have dreamed of airships flying
over Amber - which is at odds with Amber as they remembered it. Is it only
those who know Amber who get this dream? I mentally run through the others here
(and
Another piece of information with no
obvious use.
One
of us (Margrath, I think) asks Mokoto
(one of the House) about House Abal. Apparently they
were famed as artisans and crafters, making creatures and artefacts of power
and magic
And
thus, we decide to go there. The place itself is a palace indeed, with columns
and towers and swirling minarets, reflected in formal pools. The effect is
somewhat marred by it seeming to be melting, like a wax sculpture in the sun.
As the only sorcerer I know is Margrath I wonder if
he will be up to the job of maintaining it?
We
are challenged by a featureless entity (a defining feature of the demons here,
I think) called Asfar who goes from churlish to
obsequious when I show it the key I was given, and we are allowed in.
Asfar then offers to give us a tour of 'my' new property, and we
wander through the empty halls and silent corridors into a courtyard which has
a large bronze shield set in to the middle of the floor - which emanates a
power even I can sense. I am advised that this would be my source 'when I come
into my powers'.
Oh.
By the Unicorn, I've just realised what that means.
Poor
Asfar is doomed to be disappointed, I think.
And
we move on, to a courtyard of pillars, then one with stone lions arrayed around
the sides. It also has a fountain, which makes me feel suddenly homesick. I'm
not really sure why.
Strangely
enough the garden does not have the same effect, even though it is more
reminiscent formal and intricate like a Moghul's
retreat. We move on to a room with a pool on whose ceiling the Abyss is
represented, whilst Asfar informs us that House Abal used to be Rimlords.
And
so we proceed to the treasury, through a gilt and blue arch. True to the name,
there seem to be countless costly and important items here, as Asfar is happy to relate. We are advised not to touch an
iridescent glove with five fingers but no thumb, which is
apparently the Hand of Glory and the most powerful item in the room. No-one
asks what it does.
Onward
we move, into a huge, ornately decorated room filled with hundreds of pictures
a room of House portraits, it soon becomes obvious.
The
first picture I inspect comes to life, like a Trump, albeit a one-way
conversation. She introduces herself as Zaliph Calipha it is the woman I killed in the Duomo and tells me I must prove myself the mistress of
There
are various shapes of frames but I can see no pattern or significance in the
shapes. The subjects change from humanoid Barimenesque
I suppose is the correct term to... well, not even slightly recognisable as a
being, let alone a human. They all tell their tales to anyone who pauses near
them, a depressing litany of assassination, murder and execution. Any guilt at
my part in Zaliph Caliphas
death is mollified by the realisation that not only was it typical for this
House, at least my murder of her was done out of pity.
But
I wonder if I am not just telling myself that to make me feel better. I took a
life, and it is not something to bear lightly.
We
return to the courtyard with the shield of bronze, where Asfar
tells us of the sentinel demon, Kergiz, who still
remains and another servitor, who weeps for the loss of the family at least,
I think that is why, perhaps the servitor weeps because that is what it does.
This place makes my brain itch.
In
order to claim my place, I must battle and overcome the chimera in the arena
overpower a powerful entity in a place made to simulate the Abyss. I really
don't like the sound of that, especially as my lack of competence and martial
prowess at the Duomo was still fresh in my mind. A
faint sliver of hope is offered when Asfar advises
the chimera is a creature of fear and asks what it is I fear? Maybe it is
more of a spiritual contest, like the yogis undergo? But I am no yogi, and my
fear is at the moment, being torn apart by something with teeth, claws and
spines.
I
need a strategy to master the chimera as if I do not return, this place will
dissolve and we will lose a bargaining coin and if I do return and fail to master
it, I will die.
I
am not sure of my cousins opinion of me after that, but I am no warrior. Even
We
have next to visit Hector of House Zigo, en-route to
the funerary celebrations of the dead Lords, and travel to a pleasant-looking
town with stone and wood buildings and cobbled streets. Making our way to a
large fortified and important-looking house where we find Hector.
Over
refreshments, Hector discusses the present situation with us. As he is the heir
apparent, he proposes the possibility of an alliance with us by means of
marriage. That would be either me or Constance then, unless Chaos practices and
childbearing are vastly different to ours. It was when Hector revealed his
other form to be a large eyeball with trailing tentacles that I revised my
estimation of who might be a potential partner. Though none of us seemed terribly
keen, the discussion turns to exact details of this marital alliance.
It
is another option, I suppose, and it would probably be me if it came to it
after all,
The
time then comes for us to prepare for the later events not only the wakes of
the four Chaos Lords but Zae von Laus'
ascension to Chaos Lady. Thus I am dragged in
I
cannot honestly say I was impressed by Aunt Flora - though I doubt very much my
existence has impinged on her consciousness in anything but the most ephemeral
manner.
The
more I meet my Amberite kin, the more resolved I am
to spend as little time with them as I can once we leave here.