The Fool on the Hill
The personal diary of Sorashi, daughter of
Deirdre, pt 16
So
we are at last where we all wanted to be our last day in Chaos, before we
leave for Amber peacefully and in good array.
Even
though this is a day we have strived and laboured for, in a way I am saddened
to leave.
I
have friends here, almost a family but, the wheel turns and nothing stays
forever, not even the gods as they say. There is also the matter of Surpanakha do I leave her here or take her with me? Tajal, obviously, comes with us but I am not sure about a
Rakshasa with a dark sense of humour. Thinking about it clearly and calmly,
however, I decide to include her there is not much for her to do in the
Alhambra, she is bound to me and she will be company (and protection) for Tajal on the journey and in Amber I assume I will be
required to earn my keep in the army, and will not be by her side as much as I
would like.
She
takes the news calmly, as well as the order to remain in her humanoid form as
much as possible whilst within the army.
The
Chaos gossip is related to me by Asfar House Unman
have removed Laird Tobias from their number and are now Ixtramurini,
as are House Flense, who had lost their Chaos Lady.
Taking
their place are House Anura and House Dragonfly of
whom I know little. I catch myself thinking this no longer matters, but it does
if we wish to establish and maintain diplomatic ties. The intricate dance of
politics needs to be followed closely lest it trip the unprepared.
There
is also news that Melvin seeks to extend the extent of the Thelbane
by including more Houses but details are sketchy a good move, those Houses
will owe him. He is also to marry Fuchsia of House Groan a name I recognised
from previous discussions. I feel she will be good for him (well, I hope she
will be good for him) even more hopeful is the fact he is making his own
decisions.
Mother
advises me that I will be in charge of the axe-men. She has a higher rank and
broader responsibilities than me, so it makes sense.
And
so we get to the goodbyes I notice how casually I accept the journeying,
hardly noticing the changes.
Firstly
House Indra, where we are greeted warmly, like old
friends, and declarations of everlasting friendship are made on both sides
(subject to future politics but this is tactfully not alluded to) and Mother, Tajal and I are all given saris of beautiful hue and
exquisite decoration. In addition to these 'trifling' gifts of friendship, I am
given the official presents a steed 'suitable for my station' a large,
white elephant with 4 tusks (which can shift into a serpent), along with a
howdah of ivory. The beast named Airavata is a
meat-eater, I am informed.
There
is also a sealed scroll case which holds my official title of Calipha of
Alhambra, in case my right to the property are ever disputed.
I
thank them cordially and hand over gifts of my own an official title of
Vizier and Major Domo Extrordinaire to Rama. His eyes
speak volumes as he accepts gracefully.
There
is also a poem one from my homeland, an epic poem of friendship, strife and
heroism involving gods and mortals. I recite the first verse,
mentally I am back under the banyan trees, the smell of warm red earth and the
chirping of crickets. They seem pleased at this, and I'm not sure Krishna
didn't sneak a quick look at the second verse.
Next
is House Hendrake, where we say goodbye to Lady Belissa and Lacertin. Tajal gives Lacertin a hunting knife from me and in turn receives a mace named Sharur apparently a mystic weapon historically wielded by
the Counts of Minobee, and rather
over-enthusiastically now by its young Countess. I 'help' her carry it to avoid
injury.
When
we come back to the Alhambra, a familiar gawky figure waits for us Mr
Saturday. In repayment of his end of the bargain, he gives me a stoppered jar
with what he says is a loah inside. Its name is Mahmee, and it is mine. I give him a bottle of rum which he
accepts with a hungry smile as we part ways, he calls out that we will meet
again. I incline my head and smile politely.
Strangely,
Mother doesn't quiz me on Mr Saturday, just looks at me sideways and remarks
that I keep very strange company. I smile and shrug minutely strange is a
relative concept, especially here.
And
lastly, we leave the Alhambra. It is a bigger wrench than I had thought, saying
goodbye to the first home I owned, and its staff.
I
tell Asfar that Surpanakha
is coming with us as is Mahabali and he nods,
calmly. He asks about the Coronet I think about it and tell him it is to
remain. Much as I would like to take it with me, I would not like to lose it on
the way to Amber and I feel it belongs here.
As
I take my leave of him, he presents me with a mace (apparently a popular choice
in Chaos). This is not an ordinary weapon, however it is formed from the boss
of the shield in the courtyard, and has a link to Kirgiz. Not only can I
communicate with the Alhambra, but at need, it could transport me safely
(probably) back to the Alhambra.
I
do not attempt to use it now I really don't want to start the journey with a
migraine.
We
gather, form into ranks to leave Hector and his household march with us, as
do a selection of gods and other fellow travellers I spot Ibemo,
head and shoulders above the soldiers who surround him.
Before
we leave, we have a (mercifully concise) speech from Melvin most of which I
cannot hear, but he seems to be making the expected points of friendship and so
on. Bleys makes a far-more audible response (again,
short) and we move off from the Great Hall, most of the Houses of Chaos seem to
have turned out to bid us farewell (or to make sure we actually left, depending
on opinion).
From
the Great Hall, a short traverse to the Whispering Bridge. Ludmilla,
in her niche, watches us go I raise my hand in salute to her, and she
responds with a slow closing of her eyes.
The
bridge seems wider and longer than before, at its end a filmy, like a trail
left by a snail in the morning sun, refracting light like a ribbon of spilled
oil. We cross this with some trepidation, it is as insubstantial as a cobweb
and flexes at our passing as the Abyss yawns under our feet and the
multi-coloured sky wheels above. We lose a few when the blustery wind
strengthens and the fragile path turns upside down Surpanakha
grabs an infantry soldier as he plummets upwards past the howdah, though his
weapons continue the journey without him. Happily, a shore awaits us, one of
more solid construction, though the stars break upon it like waves.
The
area has changed unsurprisingly and rolling hills replace the high cliffs
which gave us such a good vantage point. The Black Path is now an earthen
trail.
We
march for what seems like hours until we reach what we recognise as the actual
battle site lumpy terrain now, with sinister-looking black pools. There is a
brief hiatus waiting for the scouts to come back, so we set up temporary camps
and hand out food we dare not light fires, so food is dried rations.
Taking
advantage of the stop, a family conclave is called. In essence, we could not go
back the way we came (via the Trump Gate) as Amber is not sufficiently similar
to contact via Trump. It has been a very long time the fallen of Amber are
now fossils in the (thin) bedrock (leading to speculation that this has caused
the area to still be here) and it is unknown how this has translated into time
in Amber.
Constance
and Dirk are in command of the scouts, the vanguard is under Darig, and the
rest of the army is divided into two divisions and a rearguard
under Corwin. I lead mothers axemen in the second division mounted on Airavata (in William's muttered aside a 'bloody big
target').
There
is talk of aerial reconnaissance, and Benedict's eyes rest on William
presumably, Rachael is being volunteered for this.
Lastly,
Fiona stands up to remind us to be extremely wary of wielding Pattern here (I
do not look at Constance at this point) as the land is very fragile and the
Abyss is not friendly and it is a long way to Ygg.
We
break camp and continue through a bewildering array of landscapes those of us
with experience of Chaos find it bewildering enough, I have no idea what is
going through the minds of the soldiers. Landscapes that change even as we move
through them, the sky becomes the land and the land has the sun shining palely
down on us, the trail becomes a ruined causeway passing through a colossal
statue, its chest glowing a baleful red then we walk across human bones,
where trees draped with shaggy-leaved vines grow through giant skulls.
In
a less surreal landscape of grey hills and grey sky, we stop to rest. A few small
fires are trialled, the world does not collapse so a few more appear not many
and not large, there is nothing to burn here to
replace what we use. But the fires are good for morale and hot drinks even
better I pass mine to a poor soul who arrived just as the hot water ran out.
He looked scared and in need of a morale boost, and I
had work to do.
I
saw to my steed, and the axe-men, and helped our small band of Chaots with setting up their tents. When this work was
finished, I went to tuck Tajal in. She is too old for
bedtime stories now, but our chats before she goes to sleep help me feel better
about dragging her along. She treats this as an adventure, regaling me with
tales of her weapons practice and gossip she has picked up from listening to her
elders. She asks me, sleepily, if Amber is a long way away. I tell her it is,
but we will get there eventually.
There
is talk of problems with scouting parties some arrive almost as soon as they
set out, although they swear they have been away for hours. Others talk of
distances changing wildly as they traverse, scouts standing next to each other
walking for miles to reach the other. Some parties have yet to come back.
Nobody is certain they ever will.
In
the morning, the terrain has reordered itself so closely-packed tents are now
spread far and wide. I tend to Airavata whilst
drinking a mug of chai. Darig approaches me and after innocuous remarks about
my steed, informs me in confidence that Elektra has joined us from the
carefully neutral expression of face and voice, I take it this is not joyous
news, but I do not press him I assume she did not come with the blessing of
House Petrus. This information is confidential I do not waste time assuring
him of my silence, if he hadn't trusted me I wouldn't have been told.
The
march continues, this place is eerily quiet apart from
us.
I
get a Trump from Fiona when we stop to eat her tone radiates doubt but she
will 'try me out'. She is attempting to strengthen the land with Pattern, but
very, very gently. Constance passes me, looking exhausted.
I
am instructed to make a tiny change, and to stop the instance she drops her
arm. Looking around for inspiration, I see a small patch of lichen upon a grey
rock. A splash of colour would not go amiss in this monochrome world, so I bend
my will to change the colour from grey to olive-green. It changes easily, even
to my inexpert exertions, but I obediently stop as the arm drops almost
immediately.
Fiona
asks if I am tired, which I am not. I look at her with interest this is Aunt
Fiona, arch-manipulator supreme (if that is not tautological) though she looks more weary than I would have expected. We chat a little,
Fiona starting with the Putting Me At My Ease routine
she even smiles reasonably convincingly before mentioning my shape-shifting
and whether it was from my maternal line. I smile and tell her as much as the
others will know.
I
go back to my tent to eat with the other Chaots. And
another day ends.
Early
then next morning, William arrives with a mission. Do I have a flying form? On
being told I do, then I am asked to accompany Rachael
on her aerial reconnaissance as backup. This I am happy to do, we are close
enough to my tent for me to shed my clothes in private and change.
We
are to be joined by DeLambre, in the guise of a 6' long dragonfly and after a
(less than elegant on my part) take-off, Rachael and I
spiral to a good vantage height. DeLambre is some way underneath us, he is not built for height.
Rachael
swoops and wheels like a bird freed from a cage, I take a more professional
approach and just fly a surveillance pattern. Eventually, she remembers that we
actually have a job to do and mirrors my pattern.
There
are a series of low hills to our right, and I see a body of troops. About 12 miles away, roughly regiment-sized, camped, not moving.
To our left, 2 larger bodies of troops,
battalions, again stationary.
Rachael moves in for a closer look, then reverses
quickly Undead, she says, looking concerned. As I wheel round to go back, I
notice a black tower in the far distance.
We
get back down and Rachael reports our findings whilst I change back I see
Constance and Dirk ride out towards the left, presumably to get more
information. But there are chores to be done and animals to feed I have just
finished feeding Airavata when I am again recalled to
William's presence.
We
are required to scout a large tower which has appeared in our path the Tower
of Telegon, it is called (I have no idea how we came
by that information) I wonder if it is the same as I saw yesterday. Havelock
does a trump reading which confirms the need to go to the Tower, so we go.
Darig remains with a small body of troops at a ruined stone hut just in case.
Dirk
and I scout ahead, but not too far ahead.
The
landscape starts to react, distances flex, directions stretch and the way sinks
below high cliffs. I change and fly up, but the cliffs match my height with
indifferent ease. The air is too thin and I am achieving nothing, so I return,
retrieve my clothes and report.
We
continue down a narrowing ravine, which becomes a dark tunnel. We leave the
horses picketed and go on foot. The path, once yellowish, turns silvery then a
dull grey this is not a welcoming place.
The
tunnel ends at the foot of a flight of stone steps uneven, but seeming
reasonably sound leading up to a grim-looking tower with fog curling around
it.
There
is nothing for it but to press on we traipse up the steps, which do not sound
or feel like stone, rather like leaden flags. This is Chaos.
As
if to underline this point, a flanged mace attached to a chain lies by the side
of huge wooden doors a mace being Chaos' favourite weapon, as I have
mentioned before. William picks it up as he does, there is a clattering sound
and a horn blows tunelessly and mournfully from the battlements.
A
footman answers the door and enquires if we are here for the Suitors
Competition. We look at him blankly for a few seconds then Dirk says 'Yes' we
shrug and enter.
The
room we enter is gloomy, but tastefully understated in its decoration. On a
seat sits a lady with blue skin and iron-grey hair, who we are introduced to as
'Lady Penelope' obviously not the earlier acquaintance of that name. She
explains that she is over-run by suitors for her hand, but to gain it there
would be nine tests.
She
leans forward and tells us in confidential tones that she is unwilling to marry
any of her suitors. I take no offence none of us want to marry her, either.
The
first test is disappointingly conventional wrestling. William volunteers and
wins easily. Then Margrath is turned into a small glowing ball and beats the
other small glowing balls. Havelock wins a succession of fencing bouts.
As
we are led through shadowy corridors, Margrath observes that, oddly, we do not
meet any of the other suitors being led as we are as though they are merely
waiting for us to turn up.
Not
so much a competition, then, as a trial. For us.
For an unknown goal.
Not
reassuring.
But,
we have no choice but to go forward.
The
temperature drops considerably as we near the door to the next challenge a
challenge of endurance involving freezing water. Though, for modesty, I am
given a strange garment which covered my full torso.
I
walk to the large pool of water, move aside a chunk of ice the size of a bear,
and get in. My fellow competitors look at me with a range of reactions from
contempt to surprise. I am definitely the smallest there, a couple are
effectively spheres of blubber I am an eel in a pool of hippos.
But
it must be said, once the initial shock has worn off, my main problem is that
of boredom. I keep moving, swimming a little not easy through the flotilla of
ice chunks or wading up and down the pool, which has a similar problem but
slightly more bruises. I notice that my fellow competitors give up, one by one
until, at last, only I am left.
The
servant offers an arm but, to prove a point, I hoist myself up out of the pool
onto the side and ask for a towel. I rub briskly mainly to restore feeling to
my limbs. The warmth is welcome, but the reminder of bruises where the ice
knocked into me is not.
We
all have our chance to undergo a trial apart from an engineer, Sergeant
Glade, who demurs. He is there to assess the area for the purposes of trying to
get an army through it, not participating in trials (that's what Royalty is
for, is the unspoken coda).
Well,
Dirk arm-wrestles a machine, Margrath out-stares all comers through a mystical
lens and Constance wins a game of something a little like Carrom
and dances with Lady Penelope with a great deal of natural talent, it must be
said.
And finally, archery. Eight lit candles, each a yard apart, in
front of an iron shield. A bow and 1 arrow stand in front of the targets it
looks ridiculously unyielding, like the Krishna bows used as siege-machines and
drawn by oxen. There are nine competitors, of course, and William goes last. A
number fail to even draw the string back, their muscles quivering like a guru
in the midst of a sacred vision. A few manage the draw, but the shot goes wild
and nowhere near the candles. And then the competitor before William in
stature like a wind-blown oak manages to snuff out seven of the eight candles
before the bolt clangs off the shield. The look on his face says as clearly as words
'You will never beat that'.
William
tests the bow and nods to himself. He positions himself, checks the trajectory,
draws the string and shoots. Eight wicks snuff out, and the shield leaps from
its stand with a loud crash.
William
has won, it seems I look to see how the previous competitor feels about it,
but we are alone.
We
are taken to a room with seven arches, and the Lady tells us that we have won
her hand. Proffering it to William, she leaves, but the hand remains.
None
of us were expecting that, but we collect ourselves and go through an archway
only to return to the same room. Again, we try, a
different archway.
Same
result.
I
notice the Sergeant look at the hand which William is still carrying with a
quizzical expression. An idea?
'Maybe
the hand can point the way' I suggest. Not an everyday remark, but this is
Chaos who knows?
With
a bit of experimentation, the hand is dangled on a thong provided by the
Sergeant. It points steadily at an archway to our left so we enter and climb a
steep staircase. And climb. And climb.
We
find ourselves very high up, the wind audible and eerie, like the souls of the
lost.
I
concentrate on less disconcerting details.
There
is a young man in the room at the top of the stairs, sickly looking with huge
eyes in a thin, pale face. A large telescope is on a stand near the window.
He
asks if we have seen his father. We ask for a description dark of hair, pale
of face, with one eye green and the other blue. He is 'trouble' and is
'returning'. We need to leave before he gets here.
The
young man is Telegon, it seems some of the others
seem to recognise this name, though I do not. Apparently, having assayed the
trials, we are entitled to ask a question if we have won, though he adds that
'nobody listens'.
Odd thing to say.
Havelock
whips out a deck and does a reading, though I do not know if it is of any help.
He
asks 'How fares Amber'. The answer does not bode well Telegon
sees a castle on a mountain. One wing has fallen. Of the city it belongs to,
the road is broken and part of it has fallen into the harbour.
William
asks of this is the only path to Ygg? He is told it isn't, but it is the best.
(After
conference with Sergeant Glade) I ask how can we get the army through this
narrow gap? He answers 'March, ride, drive and have
faith'.
Constance
asks of the perils which lie ahead the response is that the Head has left
the Slough of Despond (the feeling we are not making any progress?), the Valley
of the Shadow of Death (some form of serious threat?) and the distance of the
journey (fairly self-explanatory).
Dirk
asks of any shortcuts to Ygg and how to find them. We are advised to 'vault the
distance by other means'.
Finally
Margrath asks after Corillaine, to be told it is 'safe but different'.
I
hope we can rest meaning from these answers (apart from the last) I hate
seer-type cryptic answers.
However,
the young man is tired and bids us leave. We do, returning the hand to the
footman as we depart. Nobody seems in a mood to chat as we walk down the long,
dark tunnel.
As
we mount, Havelock points and says 'Look!'
The
tunnel has disappeared as though it was never there and the tower is an ancient
ruin.