The Journal of Thakan
Londaralson of Clan Enhyli
Warrior
and scholar, initiate of Elmal and Lhankor-Mhy
Part
01
Which begins with Thakan
meeting an old school chum and ends with a battle against a cliff toad…
Wildday, Movementweek, Earthseason, 1614 TA
It’s
quite a trek from Jonstown to Pavis,
especially if you must walk all the way. I know my studies have made me neglect
my horsemanship (mother despairs of me) but any thoughts I had of righting this
were dashed when Tosti, while agreeing that the
ruined Dragon Temple in Pavis is worthy of
investigation, told me the local tribes hate and fear horses, to the extent of
killing and eating them on sight! He told me zebras were the commonest mounts –
but what is a zebra, pray, but a horse with stripes?
So
I get in to New Pavis somewhat footsore, rather than
saddle-sore. I’m making the Knowledge Temple my new home until I can find
something better, which I hope is soon, because it’s irking to have to share my
place of worship with the Lunar cult of Irripi-Ontor.
If there was an Elmal temple in New Pavis, I’d be there.
But
while making devotion to Lhankor-Mhy, I saw the
familiar face I’d been hoping for, my soon-to-be brother-in-law, Ormiston Entratarson. Mirry had told me
he’d been exiled for political reasons by the current lunar puppet that calls
himself King of the Colymar. I recall him from our
years of servitude behind the pen, a student of law, as opposed to my somewhat
alternative subject. He’d never understood my fascination for dragonkind, which is understandable. But we are both
diligent scholars and, hopefully, soon I will love him as family when Mirry makes him my brother.
Ormiston
is not alone in his exile. As Mirry’s outlined in her
letters, several of his cousins are out here with him and he takes me to meet a
couple of them. One is his bondsman, Torvald, a
trickster and bit of a black-sheep but a cousin for all that. Another is Claig ‘One-Chop’ Torkani, an Humakti, complete with greatsword, and as deadly a warrior as you would expect of Humakt.
The
three, with some Red-Cow cousins, have been working for a sorcerer named Watu, working out of a tower reclaimed from the Rubble.
Seeing as I’m here in Pavis with no real income and
just fifteen lunars to my name, they suggest I join them in whatever work brings
in money. As long as I have time for my researches, I have no objection – in
fact I’m eager for a bit of adventure. (I’ll be honest,
Mirry’s reports of their adventures are captivating,
if a little light on detail – but then Mirry says
Ormiston doesn’t write often enough.)
Apparently
they have a meeting with a possible patron in Badside
in two day’s time. I promise to be there.
Freezeday, Stasisweek,
Earthseason, 1614 TA
So
we meet for our noon meal at the Butchered Bison in Badside.
The décor is shambolic, the food and drink indifferent (but cheap). The air
reeks of stale beer and sweat, overlaid with the stench of offal from the
butchering grounds, which hangs over all of Badside.
We’re
here to meet a fellow called Nesiotes as part of a
complex deal between him and their patron, Watu. Watu has actually contracted them as mercenaries for a year
and has offered their pre-paid services for a certain venture as part payment
for his deal over something that doesn’t concern us.
Actually,
I’m not contracted to Watu, in fact I’ve never met
the man, but I do need wages so why not show willing?
When
he arrives, as we nurse beer as weak as dishwater, Nesiotes
proves to be a tall, gangling man, dressed in leathers, cut with a certain
style. He swans in, waves to the barman, calling for beer for himself and some
lads by the door and then comes across to us. He dresses like a businessman but
his hands have seen hard, manual labour.
He
greets us, asks if we’re the people sent by Watu, but
I think he may already have my companions’ descriptions from their patron. He
doesn’t look askance at me, but I do get the feeling he was expecting there to
be more of us.
His
beer arrives and he gets down to business – and his business is looting Old Pavis – though he ardently insists he is not a
looter, but a licensed salvager of building materials. What Nesiotes
does is obtain building materials on commission from clients – he locates,
reclaims, cleans and delivers his commissions – all for a fee, of course.
He
needs guards for an imminent trip into the Rubble. He confesses that three
other teams who normally do things like this have let him down.
When
he started his business the work was pretty straightforward but, since the
Lunars invaded (Nesiotes says ‘liberated’, but I can
hear the quotes round the word), he’s been forced to pay taxes, purchase
licenses and bribe officials, all of which have made things more difficult and
eaten into his profit margins.
Recently,
the Lunar Empire has reorganised the Rubble, dividing it into zones and
parcelling them out to their cronies. Nesiotes
currently holds a valid license but this expires in a few days and it will not
be renewed any time soon, so he wants to mount one last lucrative venture
before the Lunars put him out of business.
Now
he knows ‘we’ are contracted to Watu but he believes
all who work for him should be paid so he offers each of us 25 Lunars plus 10%
of the profits when he sells the salvaged materials. On top of this, he will
provide food, drink and tents for an overnight camp. He also says that in the
event of violence, any prisoners we take or any salvage from miscreants we kill
or capture, are ours.
He
has three teams each of six men plus a team-leader, all under a foreman plus a
master mason, a scribe and a quartermaster. He himself will not be going in.
Transport into the Rubble will be by boats piloted by Newtlings,
from which the expedition will travel overland to what was once a grain mill,
where Nesiotes hopes we will recover three intact
millstones. The last such he recovered brought in 500 Lunars, which I think is
meant to entice us with possible riches.
He
wants us at the Rivergate moorings at first light
tomorrow. We’ll be camping at least one but no more than two nights and
definitely coming out no later than Fireday because
that’s when Nesiotes’ license expires. Our job is to
ensure the reclamation work is uninterrupted by anything untoward. He leaves it
to us how we do that – watches, patrols, etc, he
leaves in our hands.
I’m
happy to sign up, for no other reason than to get my first close-up view of Old
Pavis. Once Nesiotes has
gone I ask Ormiston, Torvald and Claig
how well they know the place. They tell me the Rubble is big and they’ve barely
touched it. Ormiston asks what I’m looking for so I tell them – the old Dragon
Temple – yes, I know it’s probably been looted but there’s
carvings on the stonework and it’s an obvious place to focus research.
They all tell me I should speak to Watu.
They
want to go shopping. There’s a moderate list of stuff I could do with – a
zebra, a bow and quiver, possibly more robust armour, should violence become
too prevalent. But for now I lack the funds to pay for any of this. I say I’ll
see them by the river at dawn tomorrow.
Waterday, Stasisweek, Earthseason, 1614 TA – dawn
I
make my way to the Rivergate moorings as a truly
marvellous sunrise spreads from the East. It promises to be a beautiful day,
wonderfully bright and not too hot, since it’s Earthseason. A most auspicious day for
any Elmali. I give a short prayer to Elmal on my first glimpse of his disc. “Our thanks for your
first light, oh gracious Lord; may your radiance light up our endeavours this
day.”
I
join up with Claig, Torvald
and Ormiston to view the expedition loading onto dozens of Newtling
reed boats, each between three and six yards long, some of which have been
lashed together to create something rather larger – doubtless there’s a name
for it in the Newtling tongue.
We
shouldn’t be shocked to find the six men in each salvage team are all chained
slaves – the practise is legal, after all, though we, the Colymari,
find the practise distasteful. None of them have any markings betraying clan
origins so they are probably from outside Sartar or
else bred as slaves. It is, of course, another way to limit overheads in Nesiotes’ core business. At least they look healthy and
well fed but we cannot expect any help from them in repelling unpleasantness of
any nature but their overseers are three large, well-muscled men with whips.
The
equipment being stowed includes cooking and camping gear, food and drink, tools
for digging, ropes, etc, etc,
and three low sledges on which to carry it all.
As
we gaze over all the activity a man steps up from supervising the loading, offering
his hand to Ormiston. Having introduced himself as Scopas, Nesiotes’
foreman for the venture, he says something strange, about being used to being
captain of such ventures but that he gets a special ‘kick’ out of being in
charge of soldiers!
Well,
I wouldn’t exactly call myself a soldier, but I can’t help muttering under my
breath, “I’m sure it can be arranged”.
As
we go down, the Newtlings seem to ignore me but I
notice they treat Ormiston, Claig and Torvald with marked reverence – I catch the title ‘River Voices’ being used about them. I seem to recall Mirry mentioning something about a river action in her
letters.
The
chief Newtling is called Longtail.
As we’re looking for our boat, he accosts us, saying we’re carrying too much
and he wants each of us to shed something. This is absurd, are we supposed to
just leave a heap on the quay? I’m wearing protective gear and carry weapons
because I’ve been hired to, if necessary, fight. I carry a backpack with my
writing gear because, despite the weapons, I’m a scholar, and I’m not about to
just abandon anything on the quay, where I’m sure it will be stolen as soon as
we round the first bend. Torvald observes that these
boats will be returning with three millstones so they cannot possibly be
overloaded.
I
bluntly refuse Longtail’s request and the others do
the same. But then Scopas smooths things over, saying that Longtail
was merely trying to ensure that the security team’s fighting efficiency is not
impaired by being over-encumbered. Yeah, right! Somehow I feel the reverence
for ‘River Voices’ doesn’t extend all that far.
Scopas
introduces us to Pluron, the expedition’s scribe,
busily making notes on a wax tablet. After giving him our names, Scopas asks
how long it will take us to reach the destination. Pluron
consults his tablet, his response is fussily precise – he’s that sort of a man
– half an hour by boat, then another half hour overland, but his estimates are
in minutes (he shows Ormiston and I his tablet when he learns we too are
scholars).
I
don’t hear any estimation of offloading times and we are,
let’s face it, heading into ruins known to be infested with all manner of feral
Chaos critters, so I would expect these times to slip. But Pluron
assures us that the overland route from here would take upward of two and a
half hours.
There’s
no sign of the mason, possibly he’s already gone ahead with the advance party.
We
settle into one of the boats. Newtlings check
everything is stowed and I see Scopas raking the bank for anything overlooked.
Then all the boats are pushed off the quay by the powerful legs of swimming Newtlings who board once we’re in midstream, effortlessly
swarming up and into the boats with hardly a ripple.
Once
we’re moving, Pluron shouts across from his boat to
Ormiston and I – he’s heard ‘we’ fought an infamous Giant Gorp
in the Zola Fel river (I
recall Mirry mentioning something about this). I shout back that I wasn’t involved in that but Ormiston and
the others were. Ormiston relates the story and I confess to being as enraptured
as Pluron, for the first time hearing it first hand.
We
pass Old Pavis wall, which was legendarily built by
giants – it’s a shame and truly shocking that Trolls could bring about the
downfall of such a powerful city. The river has mostly steep embankments but
there are a few points here and there where we can disembark. We pass an old
canal, now hopelessly choked with masonry.
Then
we’re approaching Zebra Bridge – a brilliant white band across the river. The Newtlings are suddenly animate – apparently these waters
are not as placid as those behind us. Pluron seems to
trust the Newtlings. A child waves from the bridge as
we pass under – I wave back.
Past
Zebra Bridge the ruins to the right peter out. A Newtling
calls out and Scopas observes that we’re approaching the entrance to Puzzle
Canal and we should hunker down but, “at least the cliff toads have gone”. Well
that’s reassuring – I have no idea how we’d stop cliff toads just picking us
off with their tongues.
Scopas
shouts out that Puzzle Canal is reputed to hold great treasures but I for one
don’t intend to plumb its depths – if the Newtlings
aren’t willing to risk it, neither am I, who lack their obvious advantages. The
canal entrance once had a bronze grating but that’s long gone – bronze is highly
valuable so doubtless Nesiotes or someone like him
looted it. What’s left looks like the maw of some chthonic monster out of
legend. I’m very happy when the Newtlings pole us
over to the opposite bank, giving it a wide birth.
Just
as Pluron estimated, our boat trip reaches our
destination within the half hour with Elmal still
barely clear of the horizon. The banks of the Zola Fel
rise up, almost sheer, but there’s a notch in the walls to the left with a
jetty jutting out into the water. The harbour here must once have been very
busy but now it’s badly silted up with thick reeds choking the marina, but the
quay at least looks serviceable for our needs.
From
the quay a stair is cut into the wall, following the outside for a few yards up
to a small mezzanine from which another stair heads straight up and into the
wall. The river here is more of a canal, the course having been cut deeply into
the rock, hence the steep escarpments to either side. Along both banks, once
desirable residences were built along the top with lower stories dug directly
into the rock below, as revealed by gaping windows in the rock walls either
side of the stair. I have no idea what they must be like inside. Old Pavis has been ruined for centuries.
It
all looks quiet but it’s our job to see it stays that way so we’re first out to
secure the top of the stair while the slaves start unloading behind us. The
quay has obviously been cleared of all debris recently – seemingly pushed to
the end of the quay on the right, away from the stair. No
doubt the work of Nesiotes’ advance party.
Claig is the first to reach the mezzanine and look up the main
stair, where he finds a blockage – a decorative column has fallen from a wall
on the right, by the looks of it. The rest of the stair looks clean so this
must have happened very recently, possibly overnight. Torvald
is immediately suspicious, thinking ambushers may lie in wait behind it or at
the top of the stairs, but no one shoots at us as we stand there. It looks
heavy but Scopas has the manpower to shift it. Our job to ensure he doesn’t
lose slaves doing that.
We
Elmalis are trained in military architecture, it’s part of our culture. While I’m not sure these works
were built as fortifications, nonetheless I should be able to see signs if
ambushers are using them as impromptu defences. I take a step back and cast my
gaze over the broken column and upward, seeking its origin.
To
my eye, it looks like it fell carelessly, dislodged as part of some other
activity. Above our heads, two doors open surprisingly on to what once were
balconies, now long gone. This column came from near the right-hand opening,
that shows signs of damage to either side, as if something large clambered in
or out, casually breaking the pillar in its passing. I step back and look up
and I glimpse something lurking within – something huge. Then Claig joins me and his more experienced eye identifies it
as a cliff toad!
Well,
we need to deal with this, it’s exactly what we’ve
been hired for. Unfortunately, the height impairs the use of my javelins,
though a couple of the others have bows.
Then
Claig says he’s going to use runemagic
given by his God – nothing less than Sever Spirit! I stand in awe as he closes
his eyes to meditate upon an appropriate rune, (presumably Death). Then he
opens his eyes and invokes Humakt’s most dread spell
upon this hideous Chaos!
Actually,
the result is more than a little disappointing. Instead of a scream of agony
and a dead body slumping out the opening, the thing just sort of grunts and
shuffles back, out of sight. Claig claims to have
hurt it but it’s still up there and we have to find a better way to deal with
it.
Torvald and I take advantage of the thing’s
retreat. He climbs nimbly up the left wall to a similar door across from the
cliff toad’s lair, while I simply scurry up the right side of the stair – the
critter will have to lean out and look down to attack me so I’m relatively
safe. As I go up I ready a javelin, casting Speedart
– if it sticks it’s head out, which it must to attack,
I will be in a position to take advantage. Meanwhile Ormiston and Claig prepare their bows.
As
I go up, Ormiston opens with more runemagic, calling
lightning to strike the critter, which squeals. Claig
shoots his bow but the arrow flies high and is lost in the ruins. Torvald hits with a clear shot, but his arrow bounces off
the thing’s snout. Then Ormiston’s arrow also misses.
I
take a brief look round at the top because I don’t like unpleasant surprises,
but all seems quiet. Then, I turn back to see the toad is leaning out of the
doorway – may Elmal strike me blind, but it’s huge!
As I cast Strength to augment my prowess, the tongue lashes out, missing
Ormiston by a whisker. He and Claig have dropped
their bows and are reaching for weapons.
I
cast my javelin, which flies true, narrowly passing the nearside door jamb,
hitting the cliff toad in its hindquarters – I’m sure that hurt but I’ve no
idea how much. Torvald and Gehyra
also use their Disrupts and Gehyra is sure hers hits.
Torwald Disrupts it again as I prepare another
javelin. Casting Speedart, my throw flies true, this
time hitting the thing’s head. Again its tongue lashes out, this time at Claig, who nonchalantly steps aside and slices the end off
with his greatsword. Then, abruptly, the thing slumps
in death.
Ormiston
joins me at the top of the stairs while Claig starts
climbing the wall to the monster and Torvald
effortlessly leaps across to the other door. There they examine the evil thing.
Torvald detects no magic, but he even slices it open
with a flint knife, in case it’s swallowed anything valuable. But all he finds
is noisome stomach contents – highly corrosive – anything valuable in that
wouldn’t last long. The fact that there’s no recent prey suggests it was
hungry.
Meanwhile,
I recover and clean my javelins. The slaves clear the broken pillar and the
severed tongue. Half an hour later all the kit is loaded on the three sledges
at the top of the stairs. Scopal is very disappointed
to find the advance party has made no attempt to clear the street – he
obviously thought it would be as clean as the stairs. To be fair, that would
have been a massive task. Scopal thinks the overland
trip will take two hours rather than the 30-40 minutes estimated by Pluron.
It’s
time to set off – I hope there’s no more cliff toads.