The Fool on the Hill
The ongoing tale of William, Son of Ophelia
of House Rebma, and of the Line of Barimen in the Courts of Chaos.
Kicking
the dust from our heels – day 1 of the journey ‘Home’
DeLambre
wakes me and Rachael, as at home in the Alhambra as he was in Diptera. His eyes have shifted to more Barimen
shapes. I raise an eyebrow as I wash, catching his new eye in the mirror. “Not
in public, where it might scare the horses, sir.” I grin. Now we’re back in an
army of sorts, military titles are the order of the day.
I
catch up with Rikard briefly, gifting him Der Rückenschild. He is a little taken aback but when I point
out that they will not survive at home, given what they are, he files that
piece of strategic information away carefully. The Order intends to ride in
parallel with the army, to come to our aid if needed, he says. I have no doubts
that they will, but this is also a great opportunity for them to observe how
our army travels, and what some of our procedures and tactical and logistical challenges
are. I have left the Order in good hands.
We
head to Ascaris – the last time we will visit.
Grandmother meets us and we go to her room. No breakfast though.
She looks to me, her eyes resolutely tear free and we talk of our plans. She does not wish to lose touch with me and so gifts me with a candle, called somewhat over-gildedly, Aurelianus Candle of Calling. “The wick is of my hair, so is bound to me. Light this in a window, or something that has the semblance of a window, and I will know, and I will come to you as quickly as I can.”
I
nod. “You should know that Melvin has my Trump”, I say. She nods, and I am
aware that I have miss-stepped. “The peace treaty will make its way back and
forth as details are hammered out. There will be opportunities to return. And I
would very much like to have a copy of your trump for myself.” I nod and agree
to ask Havelock as soon as is possible.
With
that, she wishes us better luck than she and Oberon had, and tells Rachael to
take no nonsense from me; Grandmother to the end.
Our
last conversation is formal, polite. Not the conversations that we have been
having. But the formality helps us both and I am resolved that this will not be
the last time we speak.
From there to Seraph, where the goodbyes
are even more formal.
Rachael is presented with a copy of the book of Omar – beautifully bound and
illustrated, their holy book and the poetry of our new life.
“Come, fill the Cup, and in the Fire of Spring
The Winter Garment of Repentance fling:
The Bird of Time has but a little way
To fly – and Lo! the Bird is on the Wing.”
We
make our way to the gate where the troops are forming, and I see my cousins all
around, with many goodbyes being said.
Melvin gives a speech, blissfully short. Bleys responds, diplomatically and with some charm. Benedict is ready for us to leave and I follow him, ready to learn how much has changed in the armies of Amber. I take time to greet the Dopplesoldiers under Diedre’s command and scavenge some armour. They feel like my people from a long time ago though their realm is called Topaz.
We leave over the Whispering Bridge, Ludmilla’s head still displayed like a thief on a pike. Constance and her Rangers lead the way towards a flimsy sheet, like a soap bubble laid flat across the depths of the Abyss. Rachael stops and speaks from the Book of Omar, in farewell.
“One moment in annihilation's waste,
One moment, of the well of life to taste
–
The stars are setting, and the caravan
Starts to the dawn of nothing – Oh make haste!”
We lose a couple of people as we cross the flimsy – horses skitter and strong winds blow, and the horses and soldiers lose their footing and tumble over the edge. I mutter a half forgotten prayer for them as they fall, though I’m not sure to who.
Benedict
keeps us close – scouts out but the rest of the army on tight formation. The
rangers are competent and lines of communication are kept in good order. Within
a couple of hours the rangers report familiar ground ahead. The battleground is
there, with pools of ichor where the chaos lines had been.
Benedict
gets us to form up on the field for council – the space is known and open
enough that any attack will be seen. We see to the disposition and then
conclave.
The
trump gate that got the army here cannot be used for return. Trumps back to
Amber aren’t easy to assay – those there, Random and Gerard, are not similar in
mind enough to overcome the trouble that distance can bring. Both Havelock and
I try to contact Gerard based on his psyche and my similarity but we cannot
reach him. Fiona also tries but she can’t reach either.
The
worst case scenario is that Amber has fallen. Or that it has changed so much
that we no longer have a connection to it. In any case, we have a long march
home.
Disposition
Rachael
and Hector volunteer to provide aerial reconnaissance, as does Sorashi.
I
speak with Benedict about my duties. He wishes to stay close to the centre of
the force for communication purposes so I will be doing a lot of riding out. I
introduce him to DeLambre as my ADC from Chaos, and he nods, adding DeLambre to
the list of things to assess.
Fiona
briefs on the magical landscape. No Pattern here, until we get to Ygg. We can
still destroy the terrain below us as we bring it to mind. She will evaluate us
all as to our aptitude.
We
leave the battlefield behind us and advance across regularly shifting
landscapes. This is familiar to myself and DeLambre but far less so to these
troops. We do our best to calm those who we speak to but there are some mutters
from those used to more stable lands.
The
Immortals are special forces, with a high percentage
of officers. 1 in 6 are commissioned, and they have a
high degree of training, including with firearms, and are given a large degree
of independence in battle to make tactical decisions.
The
day ends and I find Rachael and our tent. Havelock comes to find us again and
ask if I will reconsider the attempt to aid Benedict. Apparently the deed needs
to be done before we reach Ygg and the sooner the better. I look to Rachael, then ask Havelock for time to think. It’s not a no, but I will want to sleep and talk with my wife.
That
isn’t possible of course. It is less than an hour later that the summons from
Benedict comes. I kiss Rachael and apologise, knowing this will be the first of
many such occurrences. I dress quickly and make my way to his tent. Darig and
Havelock are just leaving.
Benedict
updates me on the situation. Darig’s daughter, left back in Chaos, has
seemingly murdered her mother and been trumped through to the camp. He asks my
assessment of the situation.
I
respond that Petrus are bound to Hendrake, both
martial houses but small and unlikely to be able to muster much of a force.
Melvin will not support an attack on us this early in the treaty process but in
the same vein we need to play fair. We could reach out to the Courts and return
her.
Benedict
nods, but points out that she is Amber blood. She will come with us for now.
I
catch up with Darig and let him know I know, and offer my support, then return
to Rachael’s side.
The
next morning in our morning briefing Benedict asks me to spread the word to
family and major commanders that Electra is here, and that we are not to speak
of her. Caine thinks that Petrus are unlikely to know where she has gone to.
We
move. Fiona is going to see if she can shape the land ahead of us to ease our
path. Over the day she is able to do so, but finds it very draining, and she
seeks out others in the company who can do the same work.
Most
of my day is spent running around but, as we set up camp, Benedict asks if
Rachael will provide aerial reconnaissance around the camp and if someone else
can go. He suggests that Sorashi may have other forms so I seek her out first.
She is happy to be involved and goes off to wear something more appropriate for
the form. As she does, I find Rachael, using Grandmother’s rings. We greet each
other affectionately and I pass on Benedict’s request. Obviously at a loss for
things to do, she excitedly agrees. I ask DeLambre if he can take a flying form
and go with them for safety. They all agree and shortly, they set on their way
upwards.
After
perhaps a quarter hour they land, DeLambre last. Rachael tells me there are
undead troops in one direction, perhaps a couple of battalions
worth. In another direction is a smaller force – perhaps a regiment, but
camped. Both are approximately 10 miles away. I thank them all and relay the
information to Benedict. He contacts Julian and we wait for his response.
He
asks about the Order, as I suggest that might be the reason for the smaller force.
I tell him that their aim is to aid us. He asks if they will be true and I
suggest that they will, to watch us if nothing else. Benedict wonders if they
would be better off inside our forces rather than sitting outside. We will
think more on this.
Next
morning I meet Benedict for morning review of the overnight reports. We discuss
the Karm forces and the Order to the other side. Benedict will scout them
himself and asks me to scout the tower ahead.
I
gather the cousins together and we discuss the tower. Constance seeks out the
soldiers who had returned to find out if they knew more of it, and the rest of
us prepare. Havelock deals his cards and Margrath reviews the spells he could
bring to us. Havelock’s cards say to trust our intuition and to go to find out.
We
head out. Constance bristles a little when I talk about the rangers and I
remind myself that I do not have the same relationship here as I did with my
command in Diptera. I will need to be clearer. We
continue up into a ravine, a quarter mile across. As we advance Sorashi flies
up to see above the walls but they rise with her. We
discuss, and realise that the landscape is reacting to us. The best response we
have is just to push onwards quickly.
The
ravine narrows and shortly becomes a tunnel. As we approach we discuss whether
to take the rangers to the door or not and decide against it. They set a
temporary camp and we advance. At the doors we pull a bell pull and the door
opens. A footman welcomes us to the competition for the suitors at the Tower of
Telegon.
We
introduce ourselves to the Lady Penelope. She tells us that she has 9 dozen
suitors who must pass the test she sets before she will give them her hand. Her
husband is missing. If we could pass the tests then she would not have to marry
any of them.
The
first test is wrestling which I win without much of a sweat breaking. We move
on to the next room and they call for a contest of the wills. Margrath
transforms into a ball of pale blue light and seems to take the competition as
easily as I did. From there, a hall of weapons – mostly light blades. Havelock
takes the floor and gracefully mops the floor with the first 11. The last is a
struggle, but not much of one.
The
next test is one for endurance; freezing cold water that must be stayed in for
as long as possible. Sorashi volunteers and we go to the viewing platform. Most
of the other suitors are bulky, and Sorashi looks slight beside them, but again
she prevails.
In
the next room, Lady Penelope invites us to dance, and Constance shifts her
ranger’s leathers into a green dress, which looks familiar. She takes
Penelope’s hand and dances. They both look like they’re enjoying themselves,
which is not true of the other dances.
The
footman announces that the next tests will be more complex. There is a room
with a strange machine in it that is some kind of test of indirect strength.
Havelock realises that the machine limits sudden moves and adjusts for physical
body type, testing pure strength and endurance. Dirk steps forward and works his
way through the lists. The last fight is much harder but Dirk squeaks through.
In
the next room the boards for a tile game are laid out. We debate as to who
would be best – it’s either Havelock or Constance. I ask her to go down as her
perception of her opponents is probably slightly better. Her games are hard,
and she has to learn the rules on the go, but she wins her first couple of
matches. The final one her opponent tries to psych her out but Constance is far
his master in that and she rattles him. A few moves later and she wins.
The
penultimate room is a lens through which the two contestants stare at each
other. Margrath steps forwards and in a short time is victorious.
Finally, a long table with 8 candles along
it and a metal shield at the end.
A thigh-thick bow and long arrows at the other end. 6
of the candidates cannot even bend the bow. Another couple can loose an arrow, but with no accuracy. The last one pulls
and looses, stripping 7 of the flames and striking
into the shield. He nods to me and I pick up the bow, nock the arrow and loose.
The flames die, snuffed out, and the shield leaps up from its stand and falls
to the floor.
We
walk through to meet Lady Penelope and she grants us the victory. We move to a vestibule
with seven arches. She offers me her hand as the victor and as I take it, she
departs leaving her hand behind. After some shenanigans we follow the pointing
hand to the correct stairwell to take us to the top of the tower.
We
meet a young man who asks if we have seen is father. The boy is Telegon,
Penelope’s son. His room is an observatory where he can look all around. I can
sense the direction that Rachael is and am reassured.
We
have 6 questions.
Havelock
asks how fares the city of Amber.
A
wing of the castle has fallen, and part of the city, and the steps from castle
to city.
I ask to get from Chaos to Ygg, is this the last only route?
There
are other paths, but this is the best.
Sergeant Glaid suggests and then Sorashi asks, “How do we get the army through this narrow gap?”
I
can see nothing there that cannot get through.
Constance asked what perils lie ahead between here and Ygg?
Many perils, too many to number. The Head has left the Slough of Despond and your path lies through the Valley of the Shadow of Death. The distance is a peril. Finding a short cut would be great advantage. Trouble is coming.
Dirk asked what shortcuts to Ygg are there and where can we find them?
This
is the shortest direct way. You will need to find a way of bypassing that.
Margrath
asks us all if there are any questions we can ask and when none of us think of
one, he asks after Corillaine.
It
is changed, but safe.
We
make our thanks and leave. The stairway is covered in fog but we make it to the
rangers. They tell us we have only been gone a few minutes.
As we ride a Havelock looks back and the
tower is a ruin.