Darkness on the Edge of Town
The ongoing tale of William, Son of Ophelia
of House Rebma, and of the Line of Barimen in the Courts of Chaos.
We
start with a council of war. All those who have walked the Pattern are present.
Will this be the equivalent of breakfast with grandmother each day?
We
describe our journey to the tower and the matters therein. Of particular
interest to Benedict are the questions and answers. Firstly
their veracity? The elders each want to put in their opinions after the
first answer is given but Havelock suggests we listen to all the answers and
then evaluate. Surprisingly the elders shut up.
It
appears that it is possible that Uncle Corwin had a book in mind when he came
through before and the land may be shaped accordingly. Or
maybe because he drew a new Pattern? Who knew that was possible? (No one
seems to be particularly weirded out that he just drew another Pattern.)
Benedict
speaks when the question on shortcuts comes up. He lets us know that we have
the equivalent of 10 million miles to walk, at perhaps 20 miles a day. If we
find no short cuts the family will be all that make it to Ygg after
cannibalising our own soldiers. There is no useful large
scale sources of fuel, water or food to be seen thus far.
(Horses
names: William’s horse is Tellus and Rachael’s is
Caelus)
I
mention that Dara may have more knowledge of the power sources and ways around
here but no one really listens until Havelock addresses a similar question to
her. She dismisses the ways that the Chaots travel
quickly though once she’s listened to. No spells (no power source), no Pattern
(too fragile), no shapeshifting (too Amber), no Black Road (Amber broke it).
Benedict
thinks we can’t leapfrog our way. We have to get to Ygg in as close to one leap
as possible.
The
family disperse and Sorashi and Constance go to speak to Hector of Zigo. Rachael, DeLambre and myself
ride forward to work with the scouts, waiting for a break in the cloud to start
aerial reconnaissance. Dirk arranges a company of Rangers to ride with us for
company and warns us not to ride too far away from the main body. We carry our
reality with us here, and it thins as we move from the centre.
Rachael
has never left Chaos before, but her House came from elsewhere – a mythical
realm of purity called Heaven. Hell is its dark reflection.
Reports
start coming in of suicides – those who kill themselves directly or by riding
into the distance. Rachael weeps at the news, and a darkness
comes over me also, though deeper than the way I have reacted to the deaths of
dearer companions in the past.
As
we ride, 2 marines break rank. I intercept and tackle him to the ground. He’s
screaming about tentacles and I take a few moments to bring him to his senses.
Once he can speak he tells me that he saw sea monsters out in the flat land around
us, despite no sight of water around. I look to DeLambre who has caught up with
me and he too is troubled. “There is something unclean out there”, he says,
“not Logrus.” We return the marine to my Uncle Caine and update him. He agrees
that there are things out there and that he has some idea as to what. Benedict
is updated and I am sent to take soundings from the officers.
Benedict
calls an early lunch and I am summoned to a meeting. Havelock, Llewella and
Fiona update us as to what is causing the moods through the army. He tells us
that he spotted magical forces through the army and that it changed as Sand
handed over the Pattern work to Llewella. That’s when the mood shifted from
depression to primal fears. Benedict rules Sand and Llewella out of future
Pattern wielding for the foreseeable future. Deirdre is next, and Benedict is
confident that she can control herself sufficiently despite “being a woman”. My
brief is again to keep information flowing to Benedict as to troop morale.
As
I circle, the skies clear and Rachael and DeLambre take to the wing to scout – Sorashi
being engaged leading her Axes. They see the two chaos forces to our flanks
where they were previously, and manage to find one of Constance’s missing
Ranger troops and guide them back to the main body.
Horn
calls signal a problem with the wagon train towards the rear and the army
halts, somewhat slowly. We are at rest and more extended than we would be when
on the march. I can see Sorashi and her elephant heading towards the source of
the stoppage.
By
the time we get over there, there is a hole in the floor and the Abyss is
below. Havelock looks over the edge as a wagon drifts and tumbles through the
void. He calls for an arrow and a line then shoots. He strikes and curses,
ready to climb down. I move to grab the line and Sorashi riffles through her
trump deck but Benedict speaks, forbidding Havelock to follow after. It appears
that a cart has gone through, bearing Delwin’s
coffin. He is not willing to risk losing any other members of the family, even
to recover the body.
Benedict
calls for the Pattern wielding to finish; this is the psychic backwash from
Deirdre and her experience. Then we realign away from the hole and I start
dealing with the final third of the army so they don’t fall down into the
Abyss.
Once
the wagons are circled, and food is broken out, Benedict calls for a late night
council of war.
I
report on morale. In the morning, as Sand was at work, many of the troops were
close to despair. Under Llewella, they were terrified, seeing hallucinations of
the deep. But once the impetus stopped, the troops quickly recovered. Our
bellwethers will be the Jasper Yeomanry – already shaken, we will see future
effects there first I feel.
Deirdre
apologises to Sand, but Havelock states that his cards say that at the end of
the journey the coffin may be recoverable. We discuss whether we can continue
to use those people who have caused issues today. Fiona wonders if the younger
generation carry less psychic baggage.
Havelock
has an update on this chaos shadow called an Age. We can forage there as it
will be the size of a large shadow but cannot get all the troops there. The Age
belongs to the House of Cyril back into the Courts and they may know if we
enter.
Discussion
continues as to the disposition of the scouts. There seems little point in
sending them out to our flanks; they bring no information of value back at
great risk to themselves. We are only to reconnoitre forwards along the golden
road. The aerial force will be up as much as possible.
Sorashi
will be the first to change shadow tomorrow. I suggest that Flora is assigned
to watch over the Jasper Yeomanry again, as she knows them best and has the
psyche to see if they are being affected, and that they will be among the first
where effects will come visible. Benedict looks surprised – at my support for
Flora or at the suggestion that she might have a use?
The night is quiet, though the troops shift
like grains of sand on the beach. I speak with Benedict and he gives me leave
to take my own force with Hector. I quickly assemble Constance, Havelock,
Margrath and DeLambre, leaving Sorashi manipulating shadow, Darig commanding
his troops, and Dirk in charge of the troops. Rachael will fly with Surpanakha, Sorashi’s demon.
Hector
is to Part The Veil – a sorcerous spell which can get us
close to Ygg. Havelock asks how long it will take to reset the spell to come
back if Trump doesn’t work. We may be 4 or 5 hours there.
He
gathers us in a circle and starts casting. There is a brief urge to raise
Pattern, but we all resist. He babbles words of power and then speaks in Thari, ripping open the air between us and our destination.
I
step through, quickly followed by Havelock. The others come though, with Hector
last to tie the tear back together. We maintain good order, heading towards a
grumbling, groaning sound that I assume is the head. We mention to Hector that
Corwin said that the head had moved, and he remarks that we have therefore
headed to the head rather than to Ygg. Constance starts manipulating Pattern in
the tiniest of ways, far more gently than I could ever manage and the fog
starts to dissipate. We are far closer to Amber then we were.
Soon
we emerge at the top of hill to meet a giant, Grimm. Corwin freed him and he is
hungry. He picks up a rock and, as we charge towards him, Constance causes him
to drop it and DeLambre, Havelock and myself hit him
hard. Constance makes him drop a second rock and then I stab him below the
kilt. He groans, and Constance weaves faerie magic, summoning a bucket on his
head. Havelock manoeuvres to stab Grimm in his arse and DeLambre summons the
Logrus – it feels unclean, but I accept that it is better that he use all his
powers to our cause than not.
Manacles
appear around Grimms ankles,
another gift from Faerie. I strike again in his bollocks. And then the giant
stiffens, and walks off, controlled by DeLambre.
As
the giant disappears Hector looks at me. “Lord William, will you introduce me
to the Chaos Lord masquerading as your manservant?”
I
snap back. “I don’t like your tone.”
He
reconsiders.
“Will
you introduce me to this person here?”
Still
obviously angry, I say “he will introduce himself, if he wishes.” And DeLambre
says “I am DeLambre, manservant to Lord William.” And he and I share a grin.
As
Havelock trumps Benedict, Constance says to me “please do not speak to my
father of what I did in this fight?” And I gesture with my thumb to DeLambre.
“Don’t speak of what he did?” And we share another grin.
We
head towards Order, seeking to reduce the fog as Constance manipulates shadow.
We follow the giant who seems to be heading a similar way.
A
red raven lands, head on one side. Havelock and Constance talk to it and it
flies away towards Order again. We follow. We walk for another 4 hours and as
Constance starts to flag, I offer to carry her on my back. Hector uses an
extendable pole to probe the ground either side of the path to keep us on the
straight.
As
it approaches night, 6 red ravens flap towards us. Constance slides to the ground
and we prepare to meet them. One of them ruffles its neck feathers and bows and
Havelock and Constance return the gesture. We introduce ourselves and the bird
speaks, asking us why we are here. We tell it we seek Ygg and it asks why. Some
back and forth goes on and Havelock trumps Corwin, who is apparently in a
battle. The raven he talked to is called Hugin. The
ravens have been waiting since Corwin’s time. We are the lost tribe of Amber.
Julian trumps me and checks how
things are going. We swap guarded pleasantries and he asks me to pass his
regards to Constance. Reminded, I Trump Benedict – him I give detail of the
fight with the giant, though not all the details. He tells me of the battle and
congratulates us on our efforts. I thank him and we set our guards for the
night.