Adam’s Pilgrimage part 6: Quagmire in the Dark on Bowland Fell, May 15th - 16th

as played via e-mail

 

Tuesday May 15th:

Adam trudges in to Blackburn where he buys the necessary kit for his trek over the fells, including a detailed Ordnance Survey map. After a good lunch to see him on his way, he takes the old Roman road NNW out of Blackburn and by early afternoon is heading up on the fells. Off road hiking is half the pace of tarmac but he’s picked his campsite close to water on Longridge Fell well before dark.

 

The tent is easy to erect and the calor-gas stove fairly easy to use. Despite being seriously damp thanks to the continual heavy showers, physically Adam feels in great shape. But Victor was right about capital purchases impairing meditation. You can’t quite work out why, but something about shopping intrudes on your psyche. Nonetheless it’s peaceful and you look forward to tomorrow.

 

Wednesday May 16th:

You cook your porridge, feeling absurdly cheerful, probably due to the weather looking much brighter than it has for days. The tent is a trifle harder to pack than it was to erect but familiarity will no doubt make it easier as you go on.

 

You set off NW before turning north to spend the day hiking over a series of peaks: Parlick, Snape Fell and Sykes Fell, to camp on the Wyre south of Ward’s Stone. This is only 11 miles but off road hiking is half the pace of on road.

 

It is midweek and it’s raining so you see only half-a-dozen walkers the entire day. The showers are much lighter today and it’s very mild indeed; almost perfect walking weather. You find you get the chance to really mull things over in your head and by the time you set camp you’re feeling about as peaceful and relaxed as you can recall in years.

 

You cook your meal (a little meagre as Victor’s diet sheet is beginning to get stringent). Then you settle in your sleeping bag as dusk falls to watch the stars come out (yes, the stars are clearly visible past the isolated fluffy clouds though there’s no moon). Adam has no trouble at all reaching a meditative state.

 

Presently it turns cold. Adam zips up the tent and goes to sleep.

 

Ever seen Blair Witch Project? Something wakes Adam from a deep sleep. He’s not sure what it is but something large is outside the tent; the squelchy sucking noise of a foot entering and emerging from a foot-deep bog is unmistakeable. What do you do?

 

Quietly unzip the tent and peer outside with a torch to hand but not turned on, yet.

 

Adam looks out on to a starlit fellscape. There’s still no moon (it’s actually a New Moon but I see nothing in Adam’s skill suite to suggest he might know that). The noise seemed to come from the other end of the tent. He’ll need to actually get out of the tent (and presumably put on some clothes) if he wants to investigate.

 

While he’s considering his options, he hears a woman’s voice muttering angrily to herself, “Damned bogs! How am I supposed to tell red grass from green by starlight?”

 

Adam will dress himself then head out and talk to the woman - assuming she doesn't look too threatening.

 

It’s a couple of minutes by the time he’s got his boots on but he can hear the soggy squelching noises moving slowly away as he does up the laces. Then he ducks out of the tent and stands up.

 

He looks around. Damn but it’s dark! Then he hears a horse whinny very faintly, off to the west, behind his tent, but he can see nothing at all in the pitch dark. He’s still holding his torch, does he want to switch it on?

 

He won't bother - if they've gone he'll go back to sleep.

 

You dive back in to the tent but, as you start to unlace your boots, you hear the horse again; this time a shrill neigh of distress! Then there’s human cry choked off before it’s barely started followed almost immediately with a liquid thud, as of a heavy body hitting very soft ground. The horse neighs again; it sounds terrified.

 

Adam will head back out with torch on this time.

 

It’s very dark and chilly. You have to keep your torch pointed almost at your feet to find your way. It’s a good job you have your boots on as the ground is very wet.

 

Faintly, you can hear sounds of something large moving ahead. In your mind you can see a horse wallowing in the bog, its rider trapped unconscious, slowly drowning under the weight of her mount.

 

Then you see something moving ahead. From the size it must be the horse but for the moment it’s just a dark shape in the night. It’s low down so it’s definitely caught in the bog. There’s that gloopy squelching sound again but it’s very hard to see clearly, almost as if the night is soaking up the light from your torch – spooky!

 

Are you getting closer?

 

Slowly and carefully.

 

You edge forward slowly, flicking the torch beam from your feet to illuminate the thrashing beast and back again, picking your way with care.

 

When you’re within five yards you can see it clearly, a dark chestnut or black horse side on to you with its head to the right, mired up to its withers in the bog, struggling madly. It seems terrified. You can’t see the rider.

 

Then you realise there’s no saddle.

 

Adam will use a soothing voice to try and calm the horse down.

 

You move forward slowly, keeping the torch beam away from the horse’s eyes, your off-hand held out in a quieting gesture. You instinctively keep your voice low and soothing.

 

The beast’s thrashings subside, though you’re not sure whether it’s genuinely calmed or just uncertain over what you are going to do. Occasional massive ‘glooping’ noises betray odd attempts to free its legs.

 

It occurs to you that 400lbs of well-muscled stallion on four spindly single-toed legs is a very poor design for negotiating soft ground and this beast seems to have found the softest bit of ground for miles. Hopefully there’s a bottom somewhere.

 

Just as the animal seems genuinely calmed and you’re working out how exactly to get the beast out of the situation (let alone what happens after), the squelching noise suddenly rises to a crescendo.

 

Fearful that the beast has taken fright again, you flash the torch up to the head. At that moment you realise it’s more of a ‘tearing’ noise than a ‘squelch’, as the horse’s neck parts company from the body, which splits along its length as something extrudes violently from within.

 

Within seconds, a black, glutinous mass boils out from the twitching carcase, reaching gelatinous pseudopods toward you. The horse’s head falls off the right-most tentacle with a splat. One of the others features a large inhuman eye. What do you do?

 

Run away!

 

The Shoggoth (Adam recognises it for what it is) surges powerfully out of the mire, far more quickly than you would have guessed possible.

 

You break in to a run as you turn away but a flying piece of horse buffets your shoulder a glancing blow. Though scarcely hurt, it knocks you off balance and, arms flailing, you suddenly find yourself up to your waist in filthy bog.

 

Desperately forcing yourself to stay calm, you take some deep breaths while you take stock of your situation.

 

You’re trapped and this is definitely the sort of mud in to which you can sink without a trace. Your feet feel no bottom. You look around for anything within arms’ reach that could help you out.

 

After a few seconds, you realise you’re incredibly tense, shoulders hunched, expecting the Shoggoth to seize you at any second.

 

A few more, intense, seconds and you begin to wonder what’s going on behind you. You hear a faint squelch, as of something large shifting position, but nothing’s grabbed you yet.

 

Adam will take a couple of breaths to try and relax and then try to grab any dry land/branches and move slowly/swim out - he will not turn around.

 

Adam is in sucking mud and his efforts to swim simply drive him deeper in the disgusting black ooze. As regards branches, up on the fells there are very few trees and certainly none that Adam can see in the bog.

 

Then it occurs to Adam that he can see. Someone (or something) appears to be holding a flashlight on him. No doubt it’s his own torch, but the wan light shines steadily on him from behind.

 

Again he hears quiet squelching noises, as of feet shuffling slowly behind him. Not coming closer, or moving away; waiting. Adam feels the hairs at the back of his neck prickle. He’s sure someone is watching him sinking slowly in to the ooze.

 

Adam will take a look behind him.

 

It’s difficult because only that part of you out of the ooze is free to turn but by craning over your shoulder you can make out a man (or something very like a man) holding the torch in one hand. The light dazzles your eyes and all you can see is the outline.

 

But then the man puts the torch down on a convenient low rock, so that it’s still shining in your eyes. Rising, he starts slowly to pace around the edge of your particular bit of bog. As he comes around, the light catches him and you realise it is eka-Adam again. The wild, hairy version of your own face bears a thoughtful expression.

 

Now almost half way round; turning, he steps carefully one pace closer, then a second. The light catches his boots perfectly; they’re your boots!

 

He’s now only four or five feet away, about as close as he can get. He crouches down and offers you his hand. By now the muck is nearly up to your armpits but you hold both your arms up high to keep them free. The stench of the ooze is indescribable; it can’t just be mud, it smells like something is rotting beneath the surface.

 

His face (your face) wears a twisted smirk; an expression you hope is alien to your real physiognomy. Suddenly, for the first time, you can read him like a book. He’s got you right where he wants you; either you reach for his hand, or you sink in to the stinking mire. You think others have been here before; that’s why this bog smells the way it does, of putrescence.

 

Although Adam doesn't really trust him he'd rather take a chance on him than sink into the mud. He's got nothing to lose.

 

There is always something to lose…

 

The moment the two hands touch, Adam knows something is wrong. Eka-Adam’s twisted smile becomes insanely ecstatic. Then somehow, just as with your dream of Alderley Edge, you suddenly find yourself on the bank, gazing down on yourself in the bog; some part of you revels in the look of horror on your face.

 

Then you feel the hand of Adam-in-the-bog turn slimy yet muscular and, as you let go, the arm turns in to something black and gelatinous, a hideous, ropy tentacle. Like a disease, the transformation creeps down the arm, vanishing in to the ooze as Adam-in-the-bog throws back his head and howls in terror.

 

And then you wake up. As you lie there awake in your sleeping bag in the dark your left arm feels unnaturally slimy.

 

Well it wasn't exactly a win-win situation. Adam will check out his arm.

 

As Adam gropes for his flashlight, he feels panic rising as he realises he can’t feel his fingers. With the flashlight in his other hand he has to control his fears and count slowly to ten before switching on the light.

 

Your arm is normal; just abnormally sweaty and gone to sleep from having slept on it. Already you can feel pins-and-needles in your fingers. You breathe a deep and heartfelt sigh of relief. It was just (another) dream.

 

Yet you can’t help feeling disturbed by the dream. Unlike the bullfight, you can’t help feeling that somehow this one did not end well.

 

The rest of the night passes uneventfully.