Bathsheba’s Diary part 17:
The Prodigal Returns
In The Doom that Came to
Amber
4th Snake 3658 –
early evening
Given
worsening weather conditions and increased threat, decided to withdraw the
troops from the harbour spurs to safer area.
Considered
withdrawing altogether, but this may be premature given the current situation.
As an alternative, I allocate the Garnath Light Horse
amongst the marines to carry messages and early warning down the line.
Fog
is getting worse.
Mid-evening
Get
a strange trump call – expecting Julian or equivalent, but got a ‘blank’ – I
assume it’s Alaric, our favourite loose cannon. I make
some pointless empty threat in the vague hope of provoking a response but the
contact is cut.
Can’t
figure out why he’d contact me – even his impaired intellect would work out I’m
not going to be his best buddy. The only explanation is the little shit is
spying on Amber – seems pointless, Mirans are already
here. Who can work out what goes on in that crazed little mind?
Let
Julian know about this, also apprised him of situation and problems – this fog
is sapping morale and the men are getting twitchy. If it comes to invasion,
they’re 50/50 to cut and run.
Some
time later I’m doing the rounds when I hear sounds of engagement from 2nd
to last post. Rushed towards it and found about a dozen of those walking
frog-things Terisa called 'Deep Ones'. We managed to
despatch all of them, but they fight like cornered dragons and there are
several casualties on our side.
It
seems the Deep Ones attacked all the way up the line at once – at least the
waiting is over, I suppose. Despatched aides to gather the marines up and
retreat to the barricade.
Nothing
I can do here – so decided to go up to the farthest post as I think I hear
sounds of fighting. On the way, I run into more of these Deep Ones. Don’t
really have time to deal with them all, but several won’t be joining any more
fights.
Situation
at point is bad – the only marine alive is badly injured, several marines are
unaccounted for. Killed the attackers then attended to the marine. The Deep
Ones have some type of contact poison on the weapons (not very deadly, but
nasty all the same) – alcohol seems to clean it out of the wound nicely.
Corporal
Varinas needs more medical attention then I can give
him – can’t leave him here, at any rate. Trump Julian and passed Varinas through as well as updating him on the situation
(summary – really bad).
Made
my way back to the barricade, left fresh orders and took 6 troops to the Naval
Dockyard at the other end of the range.
We
came upon another group of Deep Ones – but these were carrying 2 Amberites with them, obviously trying to abduct them. The
leader had some type of tiara on and was carrying a sceptre – both were
magical. Not magical enough, however - the spell he cast at me hardly slowed me
down as I hacked him in two. Faintly unpleasant sensation of drowning – could
have been worse in someone less hardened.
Sent
the two captives back with two troops – it seems Amber is the target of a slave
raid. Way to go, Martin, nice to know you’re as callous and destructive as
At the dockyard, managed to pull the troops
out by using the cavalry and my entourage to cover the retreat. Lost about 20 troops in
that action.
Retreated
and picked up the Deep One’s baubles – not for my use, just to keep them out of
their hands.
We’ve
lost the harbour, gave the order to retreat to the Castle. We didn’t have a
clear run, lost seven more troops.
Met
up with
When
we get back to the Castle, I stand the troops down – they’re ragged physically and
mentally. The injured are taken to the infirmary. Much as I would like a rest,
I have an officer to yell at.
The
officer of the day was Capt Fallan, so I request the
pleasure of his company. There’s a slight delay whilst they wake him up, but he
appears soon enough.
It
seems that a Count Bellith (whoever he was) had been
put in charge whilst I was amusing myself at the harbour, and this cretin had
given the order that I was not to be bothered by ‘trivia’ like our relief
column getting massacred. Much as I would like to take it out on Fallan, he was following orders, but his lack of initiative
is disappointing.
Apparently
Bellith is a retired Naval
type whom Gerard had appointed as Acting C-i-C in my
absence. I’ll have to take it up with Gerard.
Problem:
according to the servants, Gerard is in a really black mood and has been for
some time. Maybe not the best time to berate his choice of personnel. If I was
in his situation, Amber under threat and me unable to do anything to help, I’d
probably be in a bad mood too. Suppose he was trying to help, poor sod.
Get
some food and coffee – it’s nearly dawn now.
Request
Bellith’s presence as I walk the walls – when he
turns up, I find I can’t summon up the requisite vitriol. He’s Gerard's choice,
kicking him out of command would be like kicking Gerard’s self-esteem. And he’s
so obviously grateful that I’m back – he’s too old for overall command, and we
both know it.
I
decide to be diplomatic and refer to ‘mis-communication’
and ‘unfamiliarity with my command style’ and other soft phrases – I changed
the orders about ‘trivia’ and I’ll ensure the troops know that they should
bring things to my attention if they feel it necessary.
Bellith is dismissed – I continue along the walls
and listen to gossip about
The
fog is still there.
We
are not winning.