Fantasy Battle Reports

When we played with these armies 25 years ago, the Dwarves were played more than any other, partly because we had good figures and partly because one friend of mine, Gordon, loved playing dwarves in RPGs and really took the army under his wing. 4 out of the 5 games played involved dwarves, plus at least one more that didn't involve me and perhaps others that I know friends talked about but which I don't know if they came to fruition or not.

 

Our games were... Dwarves vs Giants, Dwarves vs Lorien Elves, Dwarves vs Orcs, Orcs vs Minas Tirith, Dwarves vs Minas Tirith

 

1) Dwarves vs Giants: this was really a play-test rather than a true battle as I'd just written up rules for bolt-throwers and giants, so I and a couple of friends just set up a sub-500pt scenario of maximum dwarvish artillery facing pure giants throwing rocks and stuff. There were no terrain and no real tactics and the dwarves managed to down the giants just before they made contact. Very artificial but it let me tweak my factors to ensure balance in the new rule additions to Gush.

 

2) Dwarves vs Lorien Elves: dwarves chose zilch terrain but the Elves had 2 large woods with a sort of lane running down the centre, just wide enough for their cavalry. The left hand wood ran up and down the table from the Elvish baseline to just short of the centre-line. The other was the same size but turned through 90 degrees so the 'lane' led to an open area behind the right hand wood. All the Elvish infantry started just inside the trees, with only their cavalry in the open, blocking the avenue.

The Elves performed poorly, partly through poor management (by Jim, new to figure wargaming) and partly through bad luck. On the Elvish right flank, Jim tested the water with two units of archers who emerged from the woods to take on some dwarven skirmishers. Jim, perhaps wishing to concentrate his fire, had them change to close order, which proved a mistake as Gordon's HI open order dwarves proceeded to roll a plus to his minus and significantly outshoot the Elves, who after just a single turn were pulled back in to the trees – not forced by morale, but by orders from a jumpy general.

After a few long-range crossbow shots had led Jim to pull his cavalry back in to cover as well (ending their near-continuous charge threat), the 500 pt scenario ended inconclusively for the obvious reason that the Elves refused to leave their woods and the Dwarves certainly weren't about to go in after them.

 

3) Dwarves vs Orcs of the Misty Mountains: this was the only one I played myself (I umpired the other 4). Gordon was boasting how dwarves by these rules were unbeatable so I offered to take him on using an army which surprised everyone, including me. I used no Wargs (which in retrospect was a mistake) but took a giant and maximum trolls; 500-600pts a side, no terrain that I recall.

My tactics were to keep the Giant away from Gordon's bolt thrower and use him to lob rocks while the Orcs and Goblins screened the Trolls until they were in a position to smash the Dwarf King's Guard. Gordon realised my tactics early on and went on the defensive with a rolling retreat on to his bolt thrower. My Giant attacked at one point due to too much enthusiasm but I managed to rein it in, though not before it took a couple of shots from Gordon's artillery.

We ran out of time but I think I would have won eventually - one thing about dwarves, if they lose, they'll take their time about it. (If I'd had just one unit of Wargs, I could have used charge threat to pin a flank and open his defensive posture or attempt an over-run of his bolt thrower. Isn't hindsight a wonderful thing?)

 

4) An epic battle of 2000pts a side and the only one without Dwarves; Saruman's Orcs vs Minas Tirith: I umpired this between two of my housemates; Eleanor, an ex-girlfriend, played the Orcs, and Jim played Gondor. It ran from 5 or 6pm through to dawn; an amazing battle of manoeuvre and counter-manoeuvre, quite unlike WRG6.

It opened with units of D-fanatic Wargs on each flank going impetuous. One chased a unit of light cavalry off the table (neither ever came back); the other attacked a bunch of archers who evaded, leaving the Wargs to charge home on HI spear-armed City Militia – ouch!

That dual debacle coloured Eleanor's handling of her army thereafter, keeping her remaining Warg unit intact behind her central infantry to deter cavalry charges (she had learned this trick with Elephants in her favourite Seleucid army), though she was a little more adventurous with the ravaged Warg unit once she rallied it (her general had to put in quite a chase, catching them right on the edge of the board).

Jim in turn was always very wary of the remaining Wargs. At one point he could have smashed through the Orcish centre with his Knights of Dol Amroth but he was afraid of the reserve Wargs, failing to realise that 5 Wargs cannot protect more than one Orc regiment at a time.

Eventually, the Tower Guard saw off the Uruk-Hai for a win for Gondor but either side could have won more than once as both failed to put in the killing punch when needed, though in the confusion of battle it was hardly their fault. IMO a brilliant game.

 

5) And from the sublime to the ridiculous; Dwarves vs Minas Tirith: not as large as the previous but still around 1500pts a side. Thoroughly outscouted, the Dwarves (under Gordon, of course) set up on a long low ridge facing a village on their far right with ploughed fields counting as soft ground between them and the Gondorians. (The Gondor player was Richard [Jim from #4 was watching, though] an experienced wargamer, but daft, I've no idea what he thought he was doing with such terrain.)

Richard deployed his Rangers of Ithilien, 12 of them, at the near edge of a field in close order. He then ordered them in to the field, found himself disordered, opened his formation to open order, rallied to lose the disorder, continued across the field, only to return to close order again on the other side. This took some time as you can imagine.

Meanwhile, *all* the rest of the Gondorian troops formed up in a huge wedge formation, cavalry at the front, behind the village and facing obliquely *away* from the Dwarves. Richard then proceeded to send them all around the village to his far left flank, each at their best speed, presumably to take the Dwarves in their right flank.

Of course, as soon as he saw this weird formation Gordon frantically despatched new orders to his dwarves to swing around from an east-west axis to north-south. At the time he obviously felt desperate but actually he had plenty of time.

The Gondor army therefore hit the Dwarves unit by unit in order of speed of movement, Riders of Rohan first. Due to going impetuous at first sight and then having the unit they were aiming at retreat *back* out of range of 2 charge moves (due to the realignment) they arrived disordered. Naturally they ran slap in to a wall of dwarvish armour and axes through a gauntlet of crossbows and received a sound thrashing.

Other units arrived in dribs and drabs, none of them used effectively. Richard sent one unit of knights off to annihilate a useless troop of allied slingers that had got lost during the realignment and never regained position. Another chased the lone allied cavalry regiment from the board, both never to be seen again.

The M-class City Militia, instead of standing off and pouring in arrows, were ordered straight in to hand-to-hand combat with B fanatic line axe Dwarves supported by Dwarvish crossbows (which is what we had at the time) and were dealt with as you'd expect.

When finally the Rangers of Ithilien arrived from having crossed the fields, they attempted a missile duel with the Dwarven skirmishers, but 12 LI, half longbow/half spear, without any armour, in close order, facing HI crossbows in open order, do not come off well. Since the Dwarves could move and shoot, unlike the longbowmen, the skirmishers closed and eventually charged the Rangers; a sad end.

And that's where the battle ended, with the EHI Tower Guard still barely in crossbow range. A travesty, I'm afraid, but a travesty won hands down by the Dwarves. Jim, the Gondor player from battle #4, thought it the most incompetent piece of generalship he'd ever seen and I'm inclined to agree (and I've committed a few howlers myself). Handled properly, the Gondor army should beat the Dwarves in a fight like this. The Dwarves should be pinned down by charge threats and shot ragged by longbowmen until finally the cavalry charge in to finish them off. Of course, this takes time and a lot of patience.

 

That was the last game I was involved in. I know that somewhere along the line, Gordon led the Dwarves to a handsome victory over Saruman's Orcs (it may have been just before battle #3) but I didn't see it so I can give no details.

 

Several people, including John (the guy who owned most of the figures) wanted to recreate the Battle of the 5 Armies. I do recall him asking about the problems in staging it (hence my notes about the battle with the list), as if you just use the army lists as they are, the Eagles are there at the beginning. Also, the ethos of the battle is that the Orcs should massively outnumber their opponents. Since he had the figures, he may have managed to get it going but I don't recall whether he actually did.

 

So, the Dwarves are the most tested of all the armies and have certainly proved themselves. OTOH, I'm not sure how they'd fare against a mixed cavalry/infantry force, especially if it had real artillery (provided the general is not Richard). However, I'm sure you'll have a lot of fun.

 

If you get to play *any* of these lists, please let me know. Better still, send a battle report in to the WRG15th/17thCenturies list - especially if it involves the Hobbits, which I think could be a lot more fun than it looks. :-)