In Dreams…
part 1
Extracts from the Personal
Diary of Dr Eliza Jamieson
However
before I can even begin the autopsies on the four victims of the Shantak, I am requested to return to
Retrieving
the bodies in the gym is slightly more problematic than normal and becomes the
equivalent of a grizzly jigsaw puzzle as I am stuck with the remains of four
bodies entwined within a gory mass. This is the equivalent of trying to put
four five thousand-piece jigsaw puzzles together with no pictures. While I deal
with this dilemma, DC Douglas has to ensure that the press are maintained at
arm’s length. Barbara and
DC
Douglas still appears to be convinced that we can save the four teenagers in
the so-called Dreamlands. He further claims that he has a spell which should be
able to take us all to her location on the Moon. He says the spell he will be
using is called ‘Chains of the Pilgrims’ and he claims that this spell will
ensure that we all travel to the same location.
The
stress of the last few days must really be playing on my mind as I agree to
partake in this foolhardy scheme with nary a complaint. We start this
expedition from DC Douglas’ home. We get settled in comfortably and hold hands.
The ritual in all takes around twenty minutes to complete and I notice the
distinctive smell of burning cat hair near the completion. As the ritual ends I
think I black out for a second as one moment I am sitting in the chair and the
next I am floating a few feet above my own body. Fortunately I appear to be
dressed identically to my sleeping form and not naked as I was last time I
travelled to the Dreamlands.
DC
Douglas suggests that to find Miss MacDougall’s location in the Dreamlands we
would be advised to follow the silver cord we had observed leaving her body.
Thus advised we make our way to the morgue and identify Miss MacDougall’s
silver cord. Note: while Miss MacDougall’s, Mr Hebden’s
and Miss Carleton’s silver cords remain, Mr Springfield’s is not to be seen. We
then at DC Douglas’ insistence begin to follow Miss MacDougall’s silver cord
into the darkness.
I
note in travel that the cord virtually vanishes on a number of occasions but DC
Douglas leads us onward. Finally the darkness begins to turn into a grey mist
and shapes begin to manifest. As we proceed I notice that we appear to be
descending towards a dark grey town. The buildings appear ramshackle and I note
that not only are there no windows but also that the angles are decidedly off.
The town appears to be clearly a port of some kind as there is a visible dock
area with two ships tied up at the key, one of which appears to be a large dark
galley of some kind while the other is much smaller, maybe a cutter or a brig.
DC Douglas informs us that this is what he suspects to be the city of the Moonbeasts. This is partially confirmed as we get closer,
as we are able to see several Moonbeasts herding what
appears to be a slave species of Satyr style creatures through the streets.
Passing
by all this we continue on our path towards a large imposing tower, which I
initially think we are going to smash ourselves into the side of yet we pass through
the wall into darkness.
The
first thing we notice is the terrible stench that assaults our nostrils; a mix
of excrement, sweat and an unidentifiable odour that we can only put down as
Eau de Moonbeast. We then realise that we have no light source, Barbara reports
then that while she has what appears to be a lantern of some kind she appears
to have no way to light it. However, as we are discussing this we suddenly hear
a strange female voice calling out to us from the darkness inquiring as to who we are as we reply we inquire if a young girl matching
Miss MacDougall is also imprisoned here and we are informed there is. As the
owner of the voice decides we seem unsure as to how to strike a flame she
decides to lend us a hand in the form of what we are told later is a light
spell.
The
light shows a cell littered with bones. Chained against the wall are two female
figures, one is easily identifiable as Miss MacDougall still seemingly dressed
for the most part in nightclothes. I also note that she appears to have been
quite severely abused during her stay. Despite the light in the cell I note
that she appears to be asleep. The other figure, obviously the owner of the
voice, was a considerably more impressive specimen, tall and athletic. Upon
seeing us she introduces herself as Gloriana of Etruria. She offers to assist us if only we help her to
escape we agree to this arrangement but in doing so note that the chains
holding both women are very strong and would require us to acquire the keys. Gloriana informs us that she is unable to hold the light
she has created for long but she claims that even while chained she should be
able to create a spark for our lantern.
As
the lantern comes to life we note our appearances have changed as our clothes
now appear to be made of natural fibres, quite notably without the usual fire resistance
of most modern clothing.
Note:
as we had prepared to enter the Dreamlands DC Douglas had suggested that we try
to dream weapons as we would otherwise be defenceless. He had of course brought
his baton with him, which has seemingly transformed into a light club of some
kind. Similarly his stab vest has transformed into a leather vest. Barbara
appears to be completely unarmed and has nothing except a lantern while
Oddly
enough, I presently appear to be the best-armed member of the team as I am
armed with a rapier. However my grabber stick has transformed into a weird
amalgam of a wooden stick, a candle and a burnished strip of metal. My trauma
bag has also turned into a large leather drawstring bag. I am about to open it
to check the contents when we suddenly hear heavy footsteps approaching.
DC
Douglas stands near the cell door and he informs us that there is a large
figure coming up the stairs, clearly the Moonbeast jailer. We quickly back away
just as the jailer reaches the door. The Moonbeast slams open the door and stands
in opening.
It
is here that we note Moonbeasts appear to be devoid
of sight as it was clearly without eyes (or a voice, as we were shortly to
discover - how do these things communicate, I have to ask myself?) DC Douglas
bravely steps forward and strikes the creature firmly above the right elbow,
forcing it to drop the hunk of meat in its hand. It does not take an expert in anatomy, however, to identify the animal the meat had come
from, so-called ‘long pig’ or human. The flesh is raw and slightly green (I
have to admit this sickens me). The bag in the creature’s other hand threatens to
hold more body parts.
The
Moonbeast seems surprised by DC Douglas’ attack but this does not slow the
creature down as it quickly drops the bag and reaches for a heavy cleaver at
its belt. But in doing so it displays the keys also hung from its belt. Barbara
then makes a beeline for the keys while DC Douglas continues the melee. Feeling
useless I decide to hand my rapier to
Freshly
armed,
Gloriana then begins dishing out orders but, seeing
as we are strangers here, we deem it wise not to argue. We step out of the cell
with
Outside
the initial cell we observe several other locked doors as we made our way down
the stairs. We unlock each as we pass and Barbara and Gloriana
open those in upper floors so shortly we have released a further seventeen
prisoners, of which five are fit to fight. Gloriana
reports that none of the prisoners are part of the crew she had been with when
she was captured.
Miss
MacDougall appears to me to be in better condition than I could have hoped,
despite the fact that she has seen her entire family torn apart in front of her
very eyes. At first I thought she may have required a sedative but she did not.
This is fortunate as, when I examine my bag, I find that the items within have
also been transformed. It now contains a bottle of brandy, several medieval
style scalpels and other instruments (including a bone saw) and, surprisingly,
what appears to be a small wooden mallet and chisel. There are also unfamiliar
vials, herbs and unguents. Three things I am able to quickly identify are
powdered willow bark, sprigs of what appear to be cannabis and a jar of
leeches. There are also two glass hemispherical cups and a knife for the
bleeding of wounds.
At
the base of the stairs the stench we had identified earlier is more pungent; obviously
we are closer to the source. In front of us stands a door; we approach
carefully and DC Douglas asks me for the burnished metal plate, which he
proceeds to use to see through the door.
Something
he sees, however, appears to spark a fire within him as without warning he
bellows a cry and rushes into the room. St John/Cameron rapidly follows on his
heels. Not wishing to be left out the rest of us also enter
the room to find what appears to be a medieval torture chamber. A man is held
spread eagled on an open frame set to approximately thirty degrees to the
vertical. Behind the man stands a Moonbeast clutching a whip seemingly made
from wire strands while another stood near a burning brazier. A third Moonbeast
sat at a table with a pile of items in front of it which it appeared to be tasting using small tentacles on its upper lip. Upon
entering I also noted several weapon racks positioned strategically around the
room, most appeared to contain the cleaver weapons of the Moonbeasts
but one bore what appeared to be a halberd.
While
DC Douglas and
DC
Douglas and St John/Cameron swiftly deal with their opponent and move to engage
the Moonbeast by the brazier. The creature snatches what appears, to all
intense and purposes, to be a heavy poker from the brazier and moves to engage.
Gloriana, after swiftly and stylishly dispatching her
own foe, also moves to engage.
Feeling
the Moonbeast is already hard pressed I make my way carefully to the prisoner
and begin releasing him. My three comrades swiftly prove to be more than a
match for the final Moonbeast and it is not long before it joins its
compatriots. As I release the man Gloriana comes over
with some of the items from the table; including leather armour, another rapier
and two wheel-lock pistols. She then informs us that the torture victim is Yanez, the captain of the ship she had been sailing on
before her capture.
Cameron
then takes up the introductions from our side; the fact that this was Cameron is
confirmed when he refers to me as Ice Queen and not Elisa.
Now
the fight is over we are able to assess our surroundings. We appear to be in a
large pentagonal chamber with a small human sized door in four of the walls. Upon
noticing this we recall the strange slave creatures we observed on our way in
and as we describe them, Gloriana is able to identify
them as ‘Men of Leng’ who she describe as a decadent
and unpleasant species which appeare to serve as
clerks and merchants for the Moonbeasts. While they
may look akin to satyrs from a distance this is an illusion as they have wider
mouths and appear to be much crueller of feature. The final wall contains a
much wider door, which we judge is most likely for use by the Moonbeasts.
Gloriana suggests there are likely to be more
prisoners so, taking the keys and the lantern, she makes her way in to the
other towers. When she returns she has a further twenty-two people in tow of
which another seven are seemingly of fighting stock.
Captain
Yanez agrees to help us escape on his caravel and
take us anywhere we need to go if only we can help him get it away from here. He
tells us his ship’s name and it translates into English as ‘The Grace of the
Gods of Outside’ and its home port is Rinar.
With
our plan in place we take a look outside, quickly noting the two ships tied up
at the dock. Opposite the door is our target, Captain Yanez’
caravel, yet there are four Moonbeasts and several
Men of Leng holding lanterns on sticks between us and
our goal including, I note, two Men of Leng and a Moonbeast
actually on the deck of the caravel.
There
are also a large group of twelve Moonbeasts at the
far end of the dock near the second vessel, which Yanez
identifies as a Black Galley. There are also a few Men of Leng
who seem to be working in a supervisory capacity as the Moonbeasts
are manoeuvring a large cage onto a flat-bedded cart pulled by two six legged camel-like creatures. The cage appears to contain
some kind of rhinoceros, which does not appear to be too keen to be in the
cage. Standing a little off to the side we see the largest of the Moonbeasts we have seen so far and note that he bears a
halberd as well as his cleaver. It was clear that this one is the one in charge,
an overseer of all the operations, as it were.
A
third and final group of Moonbeasts and Men of Leng are also on the dock and these ae
presently loading some men into a cage on the rear of a wagon. A wagon, I note,
is being drawn by two more strange six-legged camel-like creatures. These men,
Captain Yanez informs us, are his crew. We decide that
we will need to split up with most of our group heading out to secure the
caravel while Yanez and Gloriana
take some of the able bodied men we had rescued, including the halberdier, and
rescue the crew.
Fearing
that the second group might thwart our plans, we have a moment of indecision
until Captain Yanez informs us that he has a plan to
remove them as a factor claiming that he has spells that can assist in delaying
their response. This in mind we let him try. I watch him as he waves his arms
and mumbles. Suddenly there is a loud crack from the cage containing the
rhinoceros creature and this causes it to become even more enraged as far as I
can see. Suddenly the cage bursts open and it is free to gain vengeance upon
its captors. The Moonbeasts thus distracted, we make
our move.
DC
Douglas, Cameron, Barbara and the six able bodied men we had rescued swiftly
cut a swathe through the Moonbeasts guarding the
gangplank. Fortunately for us, I note that the Men of Leng
are obviously of quite cowardly stock as upon seeing us they either flee or hurl
themselves into the water.
In
short order we are able to board the caravel and engage the final Moonbeast. As
expected this is again a very short and one-sided affair. Yet I note that
Cameron appears to lose his cool as he continues to batter the Moonbeast long
after it is clearly dead.
Gloriana and Captain Yanez
in the meantime appear at first to be having a problem as the Moonbeasts are holding them off, but finally the tide
changes and the four Moonbeasts lay dead at their
feet. However, there are also at least two prisoners they have taken with them
also lying still upon the dock. Having rescued the crew Gloriana and Yanez begin to make
their way to the ship.
Suddenly
the enraged rhinoceros bursts from among the Moonbeasts
and charges down the dock! Surely Gloriana will see
it or at least hear its approach but it catches her by surprise, knocking her down
and trampling her leg. We note, in some alarm, that the Moonbeasts
are pursuing when suddenly the rhinoceros stops, turns around and charges back
the way it had come. Fortunately Gloriana evades its
charge this time and it continues on into the group of Moonbeasts,
scattering them like skittles.
Captain
Yanez and one of the crew go to assist Gloriana and they are swiftly able to get on board, yet the
Moonbeast overseer is not willing to let us get away that easily as he evades
the rhinoceros’ charge and heads for the caravel. Unusually this Moonbeast
appears to be able to cast spells and, with a mere gesture, is able to turn DC
Douglas into a giggling maniac. But Gloriana gestures
in turn and stops the overseer in his tracks. I am later to discover that Gloriana used the same spell the Mi-Go had used on
It
appears we are away and that we have succeeded in our goal of rescuing Miss
MacDougall. However Gloriana requires my aid as her
leg is hurt, the fibula bone is clearly broken and will need to be reset.
Having no anaesthetic available we are required to get her drunk but
fortunately the ship has a large rum supply. I then instruct
Captain
Yanez informs us that he is for the most part
unconcerned with the Black Galley we have left in the port but that is not the
only one and we should keep our eyes peeled for any others. As it turns out,
shortly after the warning, we observe a ship on the horizon that Captain Yanez confirms as a Black Galley but, forewarned, we are
able to evade it quite easily. Following this,
Fortunately,
after talking with her, we discover that we have rescued Miss MacDougall in the
nick of time as the last time she had been removed from her cell they had drawn
strange lines on her, which she was later to identify as marks indicating cuts
of meat, implying that the next time they removed her from her cell she was
going to be on the menu!
The
problem now is that we have no clue as to what the future will hold for Miss
MacDougall as she clearly cannot return with us to the waking world as she is
dead. Eventually we decide that we would attempt to contact Jimmy Wainwright
but unfortunately we are unaware of the name he is using. However he told that
he intended to reside in the City of Celephais, which,
we discover, is not far from where we presently are, south of Sarkomand.
We
ask Captain Yanez if he can take us to Celephais and he seems all too willing to assist. He also
appears incredibly grateful to us for we have not only saved his life but also
his ship and crew.
We
spend rest of the day talking and in doing so we are able to glean some useful
information regarding our destination. Captain Yanez
informs us that the patron god of Celephais is called
Nath-Horthath and that the city is the home of King Kuranes, who rules the city from the Palace of Seventy
Delights. We also discover that not only is he the ruler of the city but also
it was he who created Celephais, for it seems that
like us King Kuranes is a dreamer.
The
following morning we awake to find that we are within sight of Celephais and it is wondrous indeed for the entire city
appears to be made of pale blue marble with a great many delicate spires and
minarets reaching high into the sky. As we approach, Captain Yanez imparts one final piece of information to us and this
is that while you are in the confines of the city the passage of time has no effect
upon you. According to Captain Yanez there is another
place that also seemingly has the ageless quality and that is Sona-Nyl. When we dock we thank Captain Yanez
and make our way into the town.
I
feel at this time that I should visit the alchemists so I can identify exactly
what is contained within my bag. The bandages, brandy, cat gut, gauze, medical
instruments and even the leeches are in the whole very self-explanatory but a
lot of the herbs, ointments and salves require identification. The Cannabis
type leaves I find are what is usually aid in hypnotic healing, which to be
honest are more Adam’s cup of tea than mine, while the ground willow bark is
actually a mild analgesic. Two of the other herbs I find to be witch hazel and
dried mushrooms. The two salves turn out to be a burn ointment and a healing
salve, which aids in the closing of wounds while also serving as disinfectant.
The
four glass vials are also identified: one is a sleeping draft and appears to be
a derivative of opium. The second vial is a stimulant, which would likely cause
the adrenal glands to activate their fight or flight response and thus increase
the heart rate. The third vial appeared to contain a depressant which could
lower the heart and breathing rates enough that the patient would appear to the
untrained to be dead, while the fourth contained a virulent poison likely made
from iodine. Likely this would mostly be used as a disinfectant for the
instruments.
There
are also the glass-vessels and blade and probes that, I was informed, were for
the bleeding of wounds and the lancing of boils. I am actually required to be
instructed in the use of the glass vessels by the alchemist, as I had never
come across the so-called bleeding cups previously. It appears I warm up the
cups and place them over wounds and they draw infections out, which I find
quite ingenious. While there I chose to re-supply as much as I could.
Unfortunately,
once we arrived and saw the size of Celephais we lost
all hope of finding Jimmy without his name. So it appeared that we were at an
impasse as, once we woke up, Miss MacDougall would be alone in the city and,
even though it was considerably more friendly than her
previous residence, she would be fifteen year old girl fending for herself in a
city of strangers. However as it turns out, fate was to lend a hand in the form
of Captain Yanez.
For,
unknown to us, Captain Yanez had been boasting of the
exploits of an Etrurian princess and the four Dreamers
who accompanied her. The story obviously became more and more embellished as it
was retold finally it appears the story even reached the ears of King Kuranes, a man who is always on the lookout for Dreamers
passing through. Thus the King sent out a summons to a banquet in our honour
and that we were to attend him at his Palace. As this was his city we felt it
churlish to refuse his invitation so shortly we were at the palace and I must
admit that while the city itself was spectacular enough King Kuranes’ palace truly took the breath away.
When
we arrived we were allowed to bathe and were given a change of clothing. The
banquet was spectacular but this was not the end of the evening for afterwards
the King requested a private audience with us. There he informed us of how he
had come to be here. It appears that dreamers from
From
the stories he told, King Kuranes is not only lord of
Celephais but is also a great hero in this land for
it is said that he is one of few who has travelled to very throne of Azathoth and returned to tell the tail.
He
then asked us to tell him in our own words exactly what had transpired in the
City of the Moonbeasts. We inform him of exactly how
everything occurred and while our exploits could not hold a candle to his great
achievements yet we still impressed him enough that he wished to be able to
reward each of us individually.
King
Kuranes extended his generosity to include Miss
MacDougall as he offered her a place at his court and, as she was now an orphan,
he also offered to make her his ward. This done, he then asked each of us to
step forward: DC Douglas is the first and he is rewarded with a sleeved chain
hauberk which the King claims was his own; Barbara is the next to be called
forward and to her he offers a pale blue crystal. Oddly the crystal appears to
be terribly cold as we all notice ice crystals forming upon its surface. King Kuranes then goes on to explain that this item is an Elder
Crystal a mystical item that seemingly can store energy to be released during
the casting of spells thus retaining our own mental power. He also informs us
that while presently it is fully charged that when it empties it is very easy
for us to replenish it again.
Finally
I discover that my gift requires that I accompany two of his female servants to
a private area where I am asked to disrobe after which they carefully redress
me in beautiful floor length dress of opalescent ivory satin inlaid with
precious metals and jewellery. In all it takes the two servants nearly ten
minutes to get me into the dress and style my hair but I would hate to think
how long it would have taken for them to get someone of a more robust build
into it as then I stood I could barely breathe.
Of
course I do not notice the true effect this dress creates until I return to the
others for while I note admiring glances from both DC Douglas and King Kuranes,
the effect it has on
After
King Kuranes has finished presenting us with gifts he
has another surprise for us as, judging from our descriptions, he has been able
to identify Jimmy Wainwright who is known here as Olondor
and is presently a member of the King’s court. It appears that since Olondor had left us in Ulthar he
has spent many months exploring the six kingdoms and he is able to impart some
information regarding our quests.
Olondor also informs us that we should forget our
attempts to rescue Mr Springfield as he informs us that in his opinion no one
can extract his soul from the grasp of the Crawling Chaos. As to Mr Hebden’s location he informs us that our best bet to find
him would be to visit the seers at Zakarion.
Following his advice we thank the King for his hospitality and state we regret
that we need to leave if we are to complete our quests.
As
we arrive in the harbour area we are to find that as of yet Captain Yanez has still to set sail and when we inquire of him
whether he can carry us onto Zakarion he is once
again happy to oblige. In fact he even offers us some coins so that we acquire
the knowledge we seek. The journey is uneventful and takes a couple of days. As
we travel, however,
It
appears the case that most cities in the Dreamlands are quite beautiful and Zakarion, the City of the Sages, is a prime example. It
appears to be made of abelone and mother-o-pearl,
which causes the city to have an almost opalescent appearance.
During
our visit here we decide that we need to discover Miss Carleton’s location, as
she may be in a similar predicament to Miss MacDougall, where we would be
working to a tight schedule, as Mr Hebden was clearly
going to remain at his present location for at least some time. So upon arrival
we decide that we need to see a seer regarding this and Captain Yanez advises that the best man to see is Ahmed the Seer
who resides on the outskirts of the city.
Fortunately
we are able to find Ahmed quite easily. We note that he appears to reside
within a rather ramshackle building lined with small animal cages. As we get
closer I note that most of the animals appear to be in a rather wretched state.
We
are soon able to acquire an audience with a Loremaster
but again this costs us one of our precious gold coins. The Loremaster
then imparts upon us the legend regarding the bronze pillars on
Unfortunately
the criminal population could not keep up with the dragon’s hunger as they
began to see that committing even minor crimes resulted in being fed to the
monster. However, a sorcerer discovered a solution to this problem as he
developed the bronze pillars that exist to this day on the slopes of
After
hearing this we report to the Loremaster that we come
seeking a young man who is seemingly chained to one of these said pillars and that we had hoped to find how to release him. The Loremaster informs us that the legends had claim there are
in fact five pillars and each also appears to have its own key. The pillars themselves
are actually on the Eastern face of
On
this occasion I am chosen to enter the seer’s shack where once again we are
required to hand over one of our coins he then asks me to choose an animal. On
this occasion I choose a dog (never liked dogs since I was bitten by one as a
child). The sacrifice is made and Ahmed is able to instruct us as to which of
the five pillars Mr Hebden is currently attached to
this appears to be on the easternmost spur of
Now
we are required to find a way to travel from Zakarion
to Alba-Longa for this is journey of some distance. Gloriana informs us that she should be able to arrange this
for us as she knows the area better than the rest of us. As it turns out she
arranges for us to travel with a wagon train, which should be setting out that
day.
As
we arrive at the setting off point, however, the wagon master comes over to
offer us a deal. It appears the price for the journey is normally a gold coin
each, but because of the recent bandit activity along the road he wishes that
we serve as guards and if any bandits do attack then he will not only refund
our fare but he will also pay us each one gold coin for our assistance. Seeing
as we clearly have no choice, we agree to his terms. The wagon master’s name is
Marius and he only appears to have offered this as guards are hard to come by
these days.
As
Marius looks us over he declares that we are to be assigned to the lead wagon,
which is driven by a quite amiable man named Lucius, while
Marius and his own men will take up position in the rear wagon. It appears that
the front and rear wagons are the usual targets on these trips. This in mind I
asked Gloriana if I could use her pistols and she
agrees to let me borrow them. I am already quite aware that I couldn’t fight my
way out of a paper bag. Mind you, despite the fact that have used pistols
previously, I still need Gloriana to show me how to
load these things as the only weapons I have previously used are not quite so
complicated. (Note to self: these things are one shot and there are no safety
catches so I must be careful how I handle them.)
So
once again we are on our way and I note the road is quiet for several days. As
we travel I decide to have a look around and in doing so I note that the road
seems to form some kind of demarcation line: as to the south there is farmland,
orchards and such while to the north of the road there is nothing but desolate woodland
supposedly due to the dragons residing on
Deciding
that the there is nothing happening here, I decide to slip into the back of the
wagon to take a nap as I am quite sure that rest will be hard to come by once
we take our leave from the caravan. But just as I settle in, all hell breaks
loose!
Someone
calling my name and shaking my shoulder wakes me and, as I come to, I hear a
cry of pain from my right. I note immediately that the cry came from
Gloriana, Barbara and DC Douglas quickly dismount
and it appears they intend to skirmish with the strangers while I prepare Gloriana’s pistols for firing.
Suddenly
a figure appears alongside Lucius and engages him.
Being afraid that I may hit Lucius I take a very
careful aim. However as I have never fired a wheel-lock previously I over
compensate and only succeed in shooting the stranger in the foot. I hope it may
have affected his balance but this is not the case. Hopefully I can do better
with my second shot.
Yet
before I had the opportunity to test this I heard a noise from the rear of the
wagon. As I turn to investigate I observe another stranger climbing through the
rear flap. Feeling that
This
relief is short lived though as suddenly Lucius falls
back into the wagon, nearly flattening me. It does not take more than a cursory
glance to see he has a massive gash across his lower abdomen. (Note: while not
wishing to brag I feel he was fortunate I was here as medical knowledge in this
Dreamlands appeared to usually be only up late to 15th century
standards on the whole, thus chances of survival from such an injury could be
said to be slim yet this guy fortunately had a modern day surgeon on hand.)
So
ignoring the combat taking place I carefully cleaned and stitched Lucius’ wound noting that while he would have an impressive
scar to remember this incident by, in my opinion he would survive the
encounter. While I was dealing with Lucius, however,
Barbara joined
After
the combat Barbara was able to apply some first aid to St John as I finished
patching up Lucius but St John still required three
stitches to the arrow wound if he wanted it to heal properly, which again was
my job.
Just
after I had finished with Lucius, however, Gloriana and DC Douglas returned and reported that the
bandits had been driven off. Yet before we could continue we had to reclaim the
draft horse that the bandits had cut loose and Marius had to acquire another
wagon driver for the lead wagon as while Lucius would
heal in time it was not recommended that he exert himself for a few days.
Fortunately
the rest of the trip was uneventful and soon we came within site of Alba-Longa. As we approach, however, a delegation comes to meet
us led by Gaius Lucius who
we have previously been informed is the father of new friend Gloriana. Gaius warmly greets us
and invites us as honoured guests into his home as we are after all friends to
his beloved daughter. We are informed that he will arrange a meal for us while
we freshen up and take a bath.
As
this is a noble house and due to the fact that the only clothing I have is
splattered with Lucius’ blood I choose, perhaps
unwisely, to wear the gown that King Kuranes had
presented me with. However, Father has always insisted that one should dress
for the occasion when dining with VIP’s. Unfortunately, all this appears to do
on this occasion is reinforce my reputation as an inflexible manipulator.
As it takes the servants several minutes to figure out where
everything goes regarding the gown I end up arriving slightly late to the
banquet. However when I do arrive this is when I realise that maybe the gown
was a mistake as all eyes are drawn to me including St John, Gloriana’s uncles, Antenenos and Valerius, and even Gaius Lucius himself (who I note actually appears to lick his
lips). On the other hand DC Douglas has retained his indifference while Claudia
Valeria (Gloriana’s mother) appears not best pleased.
During the meal I also note that after a short while a lot
of the male servants disappear. We take this opportunity to ask Gaius for his help in obtaining the key as we inform him
that a seer has told us that the key we need to open the locks on
After
the meal we each return to our allotted rooms where again I require aid to get
the gown off me. The servants having completed their task, they begin to
retreat from the room when suddenly there is a loud knock on the door. Feeling
that I am improperly dressed I ask one of the servants to open the door,
admitting Gaius Lucius.
Feeling
that this is not altogether ethical I inquire as to how I may assist him yet he
appears more insistent upon asking the servants to leave rather than replying
to my inquiry. I request that the servants should remain as otherwise it would
appear unseemly. I am quite sure at this stage that his intention is to commit
adultery with me but I am able to convince him otherwise, emphasising to in no
uncertain terms that I have sworn an oath to my god to remain pure and celibate
until my wedding night, plus the fact that I am a friend of his daughter and I
healed her leg. I also make it clear that were he to sexually assault an
honoured guest then that would reflect badly not only upon him but also upon
his entire line. Fortunately he appears to accept this and leaves my room, much to my relief as I am quite sure that if he had
been able to consummate his wishes then that would not have gone down well with
his wife.
The
following morning when we all emerge we discover that Antenenos,
Valerius and Gaius have had
to leave to deal with some important matters of state and Claudia herself deals
with us. We are about to start our search for the mysterious survivors of Thorinopolis yet it appears that as we slept someone else
has found one of the few survivors. This is hopefully the person we need to
complete our task who it turns out is an old woman named Mailissa.
As
we greet Mailissa it quickly becomes clear that the
old woman is not quite right in the head as she cackles madly all the time
while brandishing a strange cross-headed bronze key. Mailissa
claims that she lived in the city of
In
the end it takes us four days to get from Alba-Longa
to Thorinopolis, (looking on the bright side at least
it gives me some cooking practice). True to the stories, the place appears long
abandoned and is now nothing bar a ruin. We decide to approach the derelict
city on foot and hide our mounts a distance away. As we arrive in the city we
swiftly decide that we would most likely need to find a bolthole to hide from
the dragons once we had rescued Mr Hebden as I am quite
sure that they would be most displeased to find that we had removed their free
buffet so would likely attempt to stop our escape.
As
it turns out it is Mailissa who finally leads us to a
spot in the corner of an old derelict temple. Initially we planned to wait
until the next night before we went to rescue Mr Hebden
but it is Gloriana who changes our views regarding
this as she remarks that Mr Hebden would be suffering
another night of endless agony just so we could take a rest. While I note that
the statement does not appear to effect Mailissa in any way it has a considerable effect upon the
rest of us, resulting in simply marking our hiding place before we strike out
for the pillar.
On
the way up
As
we approach the appointed spot of the most recent sacrifices we notice a young
man chained upon a large bronze pillar. We notice straight away that we are in
the correct spot as this is clearly Mr Hebden so we
are clearly in the right place. However Mr Hebden is
in a terrible state with many of his major organs either badly damaged or
missing in their entirety in my medical opinion. If we free him now he could
not possibly survive. As to how he was presently surviving, this is also a
mystery. Mailissa informs us that his condition is quite
natural, as he will only be fully healed as the sun disappears over the horizon.
It would appear that the ‘dragons’ that live upon the mountain are afraid of
sunlight so I have to wonder if we can put that to some good use.
That
question must wait for another time however for as we are talking the sun sets
beyond the horizon and Mr Hebden’s body heals itself
(the pillar probably has been impregnated with some kind of super healing spell
in my opinion), just as Mailissa stated it would.
So
with Mr Hebden fully healed we move quickly to
release him and attempt to move him back to our hiding place in Thorinopolis. I Notice as we travel back that Mailissa appears to be remarkably sprightly for a woman of
advancing age; so much so that several of our number have difficulty even
keeping up with her. On the other hand, Mr Hebden’s
mental state is decidedly questionable, so much so that when we finally arrive
at our bolthole I am forced to administer him with a sleeping draft.
Suddenly
we hear a screech from up the mountain and it is clear that the dragons are
frustrated and angry to find their ready meal removed from its platter. The
sound of the screech is familiar, however as, sparing Gloriana,
we had all heard similar in another place - it is the cry of a hunting horror!
Well
with their dislike of bright lights we wouldn’t be dealing with fire-breathing
dragons so at least I can clutch onto that small mercy. We attempt to stay as
still and quiet as possible, skulking in the deep shadows, yet this does not
prove sufficient as we are found before midnight, the victorious screech coming
from almost directly above us. As we look up and see it again, most of us feel
deep apprehension, yet Gloriana is struck by the
screaming terrors and then suddenly she vanishes!
Quickly
we try to make firebrands in hope that they will hold the hunting horrors at
bay and initially it appears to work. But we swiftly observe that the hunting
horrors are milling around, winding themselves up in to a frenzy to overcome
our feeble attempts. It only appears to be a matter of time before they
overcome our feeble defences.
True
to this, one of the hunting horrors moves in again and on this occasion it is
I
judge that this is some kind of a binding ritual as when she finishes she swiftly springs up upon its back and it begins to
retreat. Suddenly
It
is blatantly obvious that our little torches will have little effect against
these creatures as we back into the corner as much as we can. As we have little
hope of fighting these things, I go into my bag for the vial of poison. I am
determined that, while it may eat me, at the very least I am going to try and
give it indigestion by smashing the vial of poison into its mouth!
However,
just as we feel it is all over, there is a sudden blinding flash directly
between the creatures and us. This is swiftly followed by more ear-piercing shrieks
from the creatures. What happens next I have no clue for all I see is a
blinding white haze!
As
the spots on my vision clear over the next few minutes, I quickly check myself
out, finding that I still retain all the correct appendages and my companions are
still at my side. Also, judging from the detritus at our feet, we are still in Thorinopolis, so what happened?
I
note that DC Douglas and Barbara are also both rubbing their eyes and, judging
from their expressions, they too appear at a loss as to what just occurred.
Suddenly a shadow detaches itself from the shadows at the far end of the temple
and as it comes closer we are able to identify it as Gloriana,
who reveals that it was she who created the burst of light. As she said this we
note that she holds Barbara’s crystal, which does not appear to have as much
frost upon its surface as previously. DC Douglas, afraid that the hunting
horrors may once again regain their courage and return, quickly recharges the
crystal with his own magic points.
Fortunately
the rest of the night passes peacefully but we note that Gloriana
seems different somehow as she appears to be almost a stranger within the body
of the young woman we have come to know. Mailissa and
In
the morning we decide that it would be best if we return to Alba-Longa and I am able to stabilise Mr Hebden
during the journey. Yet I do note that this appears a lot easier than I would
have thought possible. Obviously, as we have found previously, things like
grief and pain can be easily dismissed from the psyche, something akin to a
light breeze dismissing the morning mist.
The
trip back to Alba-Longa is uneventful; Gaius Lucius and his wife Claudia
once again welcome us back to their home. (Note: I remember not to wear the
gown on this occasion so as not to upset Claudia as I understood from Gloriana that she was not overly enamoured by me upon our
last visit - Gloriana told me that after the incident
in my room Gaius and Claudia had been involved in a
shouting match, where I understood the term ‘Damn blonde strumpet’ had been
used with some frequency.)
During
the evening we inform them what occurred at
On
the following morning, however, we feel that we have to continue on our quest,
which involves travelling on to Dylath-Leen where we
hope to find Miss Carleton. However, we are concerned about Mr Hebden but Gaius says that we need
not be concerned as he feels that Mr Hebden should be
able to find a place here with Gaius’ family. We, of
course, thank them and make our way to the stables for our zebras to take us to
Dylath-Leen.
Oddly
enough
When
we arrive in Dylath-Leen we decide that we do not
wish dawdle so we make our way straight up to the
As
we arrive at the temple we are met by one of the acolytes. DC Douglas takes the lead; stating that we had
come to give sacrifice and pay homage to the Nyarlathotep,
which does not go down so great with the acolyte for he says that this is not
who they worship here, fortunately I am able to quickly rectify this error by
stating that what he had meant to say was the Hornéd
God and not Nyarlathotep. This appears to appease the
acolyte who then allows us to enter.
The
acolyte leads us up to a heathen altar, which appears to be in the form of a
stone monolith that looks almost identical to the centre stone at Mayburgh Henge. I don’t think this is an accident and it
would certainly explain why all these incidents occurred in such a remote
location.
Behind
the stone is what appears to be a large horned figure with four arms, seemingly
made of the same obsidian type stone as the rest of the
The
acolyte begins the ritual. Unfortunately it appears that our ruse is going to
fail when, oddly enough, the ritual leaps into my head and I am able give the
correct responses. The others, noting this, follow my lead. I do not understand
the words but I appear to know what to say. In my opinion I could be reading
out a grocery list but the acolyte seems pleased.
As
the ritual finishes Barbara and DC Douglas sacrifice their chickens. With the
heathen ritual now done we can hopefully continue with our mission to find Miss
Carleton. We do this by inquiring whether Miss Carleton has been seen in the area? The acolyte informs us that he does indeed know where
Miss Carleton can be found as it appears she is a priestess in this very temple
and, as we are her friends from the waking world, he takes us to her.
As
we come to meet Miss Carleton I find it comes as no surprise to find that she
is neither in danger or any discomfort. In fact, from what she later informs us,
this is exactly why she had arranged the ritual in the first place and that she
is very happy here. She also informs us that it was she who started this whole
thing by summoning the Hornéd God. As far as I can
tell she appears to show no remorse whatsoever, despite that her selfish
actions have resulted in at least a dozen deaths!
Miss
Carleton then informs us that she only wants one more thing to make her every
wish complete and that is that she be reunited with her lost love, Mr Jeremy
Springfield. It appears that she feels that she needs our aid to achieve this
goal as she then goes on to claim that she has performed a ‘divination’ that
reveals the way for her to acquire the release of her beloved.
The
divination revealed that five heroes from far away would come to the temple and
she would give them a quest to acquire four Shantak
eggs from the Father of all Shantak Birds, who
supposedly resides within the city of
After
we leave however I make it clear to the others that I am not overly convinced
that we are doing the right thing here, for she is a priestess of an aspect of Nyarlathotep. Yet even though it appears that he holds her
beloved, he still wants something extra.
Also
I am not overly convinced about Miss Carleton herself, for she has arranged the
deaths of at least twelve people, including her so called ‘beloved’ and
her best friend for her own selfish aims so I don’t really see why we should be
making everything perfect for her. My belief is that she should be made to
suffer for what she has created.