The Diary of Mikola Ludmilova
Part
2
In
which our heroines struggle down a mountain, dealing with an ambush on the way;
as they set out across the flat lands, the competition with their peers grows
more intense.
Windsnight, Harmonyweek,
Earthseason
The
outer side of Trudnozod Proyti
looks very steep going down, especially in the first stage. It has dried out overday but it still looks chary to me. It zigzags down the
slope in a series of traverses.
The
best way to tackle the first traverse is to offload as much of the pack
beetles’ loads as possible onto trollkin, then Zod, Najinski
and I will each ride the pack beetles. We accomplish this with no disasters
then Lessi and Shep
together herd the fourth beetle while I shoe the ham beetles down the slope, all
for no losses. Then we load everything back on the beetles. So far so good but
we’re still a long way from down.
The
second traverse is relatively easy – the biggest problem is avoiding
overconfidence. Then we face the third traverse. In broad terms it’s slightly
trickier than the second stage because the mountainside is steeper and covered
with loose scree, some of which litters the road. The scree includes some
sizeable boulders and the rains will have loosened the substrate.
But
here the others show some concern, not for the road, but that it looks perfect
for an ambush – especially if the ambushers can bring that scree down on us.
Honestly, I have my doubts – anyone who starts an avalanche in these conditions
is asking to become part of that avalanche, but Tatiana, Najinski
and Zod pick their way above the scree to try and
spot any would-be ambushers.
It
takes a good fifteen minutes for them to get into position. We can see them
peering from behind a boulder, pointing and talking to each other. Then Tatiana
points at us, at which Najinski writes something on a
scrap of parchment, wraps it round a stone and flings
it in our direction using his sling. Splitz picks it
up but he can’t read the words, neither can Irina. I volunteer to have a try
and I find it’s been damaged by its landing and, of course, it’s written by a
Great Troll, but I manage to make out, “3 cave trolls, 12 trollkin
– ambush”!
So,
we’re looking at a trap but what can we do? Irina says she’s not confident at
planning violence. Me, I’d love to lead a charge of beetle cavalry, but our
beetles aren’t trained to combat. What bothers me are the numbers – Cave Trolls
are berserkers, they don’t have staying power but they can do a lot of damage
before they go down and I do not like the idea of taking on fifteen berserkers,
even if most of them are trollkin.
We
need more people – people used to violence and happy to fight Chaos berserkers
– so I suggest calling in the Typhonians. Of course,
the tricky bit is making contact – none of us fancy climbing back up the
mountain.
But
Splitz calls on his familiar, which is a sort of
magical stone bird that he can animate and direct. He sends it up the mountain
where it attracts the attention of two storm crows. They follow it as it turns
back to us. One of the crows turns back but the other follows
it over the ambush site and alights when it sees us. It toks and caws a few times before flying back up the
mountain.
A
few minutes later three very large ravens (ravens, not storm crows – they’re
easy to confuse but close up ravens are black where storm crows are grey) swoop
down the pass. When they land they change into humans, two Typhonians
and a were-raven barbarian. They saw the problem as they flew down – they send
their familiars over to Tatiana to sort tactics. They choose not to give names
– don’t know why.
Basically,
Irina and I must stay with the kine to keep them safe
while Splitz and the Typhonians
join Tatiana, Najinski and Zod
in attacking the ambushers. Someone mentions runemagic…
The were-raven will stay with us. They’re pretty confident of surprise because
the ambushers are watching the road and haven’t once looked up the mountain.
Apparently we’re allowed to use our slings.
As
the Typhonians make their way over a wind picks up,
blowing down the mountainside. It builds steadily to the point where I think it
will impair slingshots but, of course, it will help Tatiana and the others
because they’re upwind.
There’s
a brief pause, then a lightning bolt lances down from the clouds to hit something
just off the road. Immediately we see the ambushers break their cover. I climb
on a pack beetle for a little extra altitude and ready my sling. I can see the
injured Cave Troll as Najinski leads the charge down
the hill. I cast Speedart but my slingshot just
rattles off the Cave Troll’s armour. My second shot misses narrowly but I see
him go down to a Typhonian javelin.
I
can hear the battlecries of our sisters and brothers.
The craven Chaos trollkin break and flee across the
road, leaving their Cave Trolls to fight alone. I pick off one trollkin but as I draw a bead on another the beetle shifts,
I lose my footing and fall to the ground. I’m unhurt but by the time I pick
myself up the trollkin are
out of range and the big fight is already over.
Suddenly
there’s a loud bang and dust is thrown in the air – are we being attacked by
Dwarves? No, it seems one Cave Troll had an explosive Chaos feature. They chase
the trollkin, catching three, including the one I
hit. Irina has to treat Najinski for a wound but
apparently she’s used to that. Later I learn that the last Cave Troll shattered
Najinski’s maul and hit him with a spiked and slimed
heavy mace, but the Typhonians had cast Counter Chaos
on him, which saved him from the slime.
After
we’ve regrouped and the Typhonians gone back up the
mountain, it’s back to marching. It’s
hard work moving the beetles – I think the kine are
distracted by all the gore (the exploding Cave Troll has left a patch of gore
fifty yards across, twice that downwind) and aggression pheromones, but they
move.
The
fourth traverse passes by a bit of marsh, we have to pick our way very
carefully and Splitz slips and hurts himself, but not
seriously. By midnight we’re down. Normally we’d stop for a bite and a rest but
we can’t afford the time and press on through the night.
We’re
now in the wild lands. We pass some farms and see dry-stone walls with Wind and
Disorder runes. We can smell sheep but I remember Mother saying we must not
live off the land.
We
find a place to camp before dawn. Tatiana cooks a trollkin
captive. I don’t like trollkin, their meat’s all
stringy and they taste like mud, but Tatiana makes even Chaos trollkin taste appetising.
We
set watches: first are Tatiana and McGonagall; then Splitz
and Najinski, then Irina and Zod
and finally me and Gogol. Of course we have trollkin
on watch too but you can’t rely on them.
Firenight, Harmonyweek,
Earthseason
It’s
nearly dusk when Gogol turns to me and asks if I can
hear singing – I say no, which is the truth. But he wakes Tatiana and she
agrees that she can hear it too. Actually, I can hear something now – someone
is singing in Stormspeech, and someone else is
playing the flute. And since it is getting louder, they must be getting closer.
Well
dusk is falling so we wake everyone up. As everyone pulls on their armour, two
people approach the camp, dressed in gaudy clothes and pulling a handcart. We
challenge them but there’s some confusion due to language. But then I hear one
say ‘singer’ in Lunatic and communication is achieved. Mother’s wisdom in
having me learn the tongue of the Selenites
is revealed.
They’re
wandering minstrels, of course. I offer them some of our breakfast of cold trollkin but they say no. I offer them our campsite since
we’re about to leave and for this they’re grateful. In return they give us
local news, which is that we can expect little trouble for a couple of days.
This is good to know but I suspect they’re Selenites
so we mustn’t be complacent. Selenites lie even worse
than Trolls.
An
hour after breaking camp we pass the junction with the road from the other
pass. Judging from the tracks another caravan – just the one – is ahead of us,
by a few hours or so. Nothing to do but grit our mandibles
and press on.
Some
hours later, after midnight, I catch a whiff of what smells like mushroom stew,
and not just any mushroom, Najinski thinks it’s
puff-mushroom – puff-mushrooms are really toxic but a superb cook can counter
the poison to create a nourishing broth that’s fantastically nutritious with an
amazing taste. It’s very odd because they don’t grow around here – so I’m told.
We
start looking around but it’s Irina who spots them first – puff mushrooms,
preserved for cooking (or for making poison if you’re that way inclined) just
strewn about. I try to keep the kine from eating them
but some beetles have already grubbed them up and we catch a couple of trollkin eating them. Thankfully, none of the six gift trollkin have downed any.
Irina
realises these must have been dropped by our competitors ahead of us and says,
“This is war!” She starts treating the trollkin with
an emetic. I beg the use of some of the emetic to dose the beetles. We gather
the uneaten mushrooms to reuse ourselves and Irina says she’s going to look for
wild soporific mushrooms, which I suppose must grow round here.
That
was a nasty surprise – the competition has suddenly got a lot more serious and
behind us we see another caravan coming up behind. We must keep moving!
We
reach the edge of the farmlands. About an hour before dawn we smell smoke on
the air, carrying the smell of burning people. We can’t tell where it’s coming
from but later, as the Great Fart rises, we spy a burning tower behind us to
the right. It’s about five stories high, on a low hill. The fire’s all but out
now but it’s still smoking.
We
carry on for another half-hour and set camp. I set about corralling the kine and feeding them (they seem none the worse for the
puff-mushrooms) but Najinski and Tatiana have some
sort of argument and he wanders off to go look at the tower. Great Trolls –
huh!
It’s Zod’s turn to cook and seems to be
trying to outdo Tatiana in rendering trollkin
palatable. While we’re eating more Trolls arrive – it seems the expedition
behind us have marched in sunlight to catch us up. The principals are three
male Stygian Dark Trolls led by a female Argan-Argari.
They are very polite and ask to join our camp. They are Budylinas
and evidently regard us as friends for some service Tatiana and the others did
for them recently. They produce kykeon and narcotic
mushrooms from their supplies to add to ours. The Budylinas
say another clan is behind them.
Tatiana
wants to know where the other camp is so asks Splitz
to send up his familiar but it doesn’t find them.
One
of the Dark Trolls, calling himself Divan, comes over – he’s his lady’s herder
in chief but I’m not sure he’s a Dorob-Drobor. But
he’s got kykeon and just wants some company so we sit
down and talk beetles. He says his lady has strong links with the Gribnoi-Urozhoi temple so they’re carrying some silks but a
lot of hallucinogens, narcotics and kykeon. (He
doesn’t say as much but I suspect they’re carrying Soma as well.)
Their
lady reads out four generations of her lineage and looks at Tatiana, Irina and
me but none of us can do more than three – I can only go back a couple of
centuries. Irina doesn’t think their kine and trollkin are as well cared for as ours.
Najinski comes back with three mounted men and
Tatiana and Zod go out to meet them. We later learn
that somehow Najinski made them believe it wasn’t him
who burned the tower and killed lots of humans. He even managed to save two
humans. Their leader is Sir Seldon, a local Azraelite noble. He seems to believe us that it was the
lead party that burned his tower. He says he’ll be sending men to ride with us
as escorts through the lands of whoever rules here and will give a good report
to his lord. I’m certain Tatiana hopes the lord will attack our rivals ahead of
us.
All
this sunlight is giving me a headache – I want to sleep.