The Diary of Mikola Ludmilova
Part
7 – text by Tatiana Ludmilova
In
which we reach the end of the line…
Moonnight, Deathweek,
Earthseason – midnight
We
park the caravan in the tunnel whilst the lead group (Tatiana, Irina, Anya, Mikola, Najinsky, Zod and Splitz) advance to scout
the station up ahead.
There
are two platforms and on one side there is a sloping passage leading up from
the platform on the west side. The passage is big enough for the big beetles if
necessary but, as we explore up the slope, we come to a metal gate which blocks
the way. Beyond is a largish cavern, from which we can hear running water, but
we can tell by Darksense that the cavern opens into a
much larger area off to one side. The metal gate has been heavily damaged by
fire; it is locked and the lock has melted, making opening it fairly tricky.
The station seems deserted and we judge that we are still some distance from
the edge of Transylvania so we decide not to try to reach the surface here, but
continue to follow the tracks underground.
Leaving
the station behind, we continue north along the tracks. We note several more
signs of fire damage in the tunnel as we travel. We pass through another couple
of large caverns in which we find both drinking water and a selection of edible
mushrooms to supplement our food supply. We make camp at the edge of one of
these caverns and nothing disturbs our rest. It seems that nothing now inhabits
these tunnels. Whatever happened with the dwarves centuries ago it would appear
that the tunnels have been deserted ever since.
Godsnight,
Deathweek, Earthseason
It’s
hard to tell time underground (how do the dwarves do it?), but we have rested
and fed so we call it sunset and continue on our way, following the tracks
north.
After
about an hour’s walk we spy what looks like another station ahead and a tunnel
branch splitting off to the west. Once again parking the
caravan in the tunnel, the scout party move forward to investigate.
It
rapidly becomes apparent that this station is a much larger affair than any of
the others we have explored. The westward branch of the tracks is merely an
expansion of the railway lines in order to allow two sets of double tracks to
pass through the station. The station has a platform at each side of the tunnel
and a third platform which sits in the middle like an island with the tracks
passing on either side of it.
The
‘island’ platform has a tower in the middle of it which reaches all the way
into the cavern roof. This is a true fortified tower with a stout door at first
floor level and arrow slits all the way up. The other two platforms at the
sides of the tunnel are more conventional, like the ones we have seen at other
stations. The one on the eastward wall has a loading platform and a large stout
door as the only exit from that side.
The
westward platform is a much grander affair. The whole station is quite richly
decorated, but the westward side is by far the fanciest and consists of a huge
decorated and fortified entryway incorporating city-sized gates. A large chaos
rune sits above the gates.
There
are signs of a major battle here with claw and fire damage all over the place.
There are also signs of dwarven explosive weapons
being used here, seemingly launched from the tower. It appears, however, that
the fortified tower and the gateway have never been breached.
We
estimate that we are now under the mountains which form the southern border of
Transylvania, so is this a dwarven city under the
mountains? Interesting though it may be to explore a dwarf city, we have a
mission to complete so we move on past the deserted station.
About
an hour and a half later we come across a scene of destruction in the tunnel.
There are bits of debris scattered across the whole tunnel and a mangled wagon
chassis on the tracks. Upon investigation we determine that something exploded
here, possibly an engine. Some of the wagon remains bear magical symbols; we
theorise that this has something to do with making the engine go.
Ten
minutes walk further down the tracks and we come to a
section of tunnel where the walls, floor and ceiling are made of a very
different type of stone. Most of the tunnel surfaces we have seen have been
either natural rock or worked sections of brick or stone of obvious dwarf
origin. Here the tunnel surfaces have been faced with a very pale, almost
white, band of different stone. The metal rails in this section have also been
removed and laid to one side so that no train could pass this point. This stone
band encircling the tunnel is covered in magical symbols, but of a very
different sort to those we saw on the wagon remains. Tatiana casts Detect Magic
and the stone band glows.
We
are hesitant to cross the magical barrier, but Sergeant Trollkin
steps up and volunteers to go first – he’s a good lad, I like Sgt Trollkin. We tether a rope around him and cast Countermagic II and Sgt Trollkin
walks across the stone band with no ill effects. The rest of the caravan
follows safely. We note that beyond the magic stones there are no more signs of
fire damage at all in the tunnel.
We
march on for another half hour and then we encounter a wooden hut set beside
the track and a pole set across the tunnel as a barrier. As we approach the
hut, two creatures emerge from it. They are great troll-sized bipedal tailed
lizards armed with stone axes – Saurochs! They seem
very surprised to see anyone in the tunnel, but we manage to establish basic communication
in Transylvanian.
We
are able to convey to the Saurochs that we are
traders and that we are expected in Transylvania. The Saurochs
tell us to wait here and, after a brief discussion in their own tongue, one of
them disappears north along the tunnel. We wait around for about three hours,
taking a rest and some food, before a Sauroch,
possibly the same one, though it is hard to tell, returns along the tunnel from
the north. He asks us who we are and why we are here before returning northward
up the tunnel. Another three hours pass before the Sauroch comes back, this time with a liveried human in tow.
The
man introduces himself, in Trollish, as Nikolai, a
servant of the Controller. We present our credentials to him and talk to him
about the Dwarves. Apparently there was a revolt and the dwarves sealed
themselves in and haven’t been heard from in hundreds of years.
Nikolai
tells us that we will have to meet with the Controller at Terminus Gate. He
questions us closely, seemingly concerned that there are no Zorak-Zorani
amongst us. He pays particular attention to the Great Trolls and seems relieved
and satisfied that we are almost all initiates of Stygia.
The Saurochs raise the barrier across the tunnel and
we are allowed to proceed.
We
march on north for an hour and a half before we finally reach Terminus Station,
which is, of course, where the lines end. Nikolai tells us that arrangements
have been made for us to stay in the station hotel and that the Controller will
want to interview us.
We
are shown into the Terminus Station Hotel, which is a finely appointed
establishment if a little dilapidated. There is a single Sauroch
behind the hotel reception and he asks us to sign the register, which we do.
Nikolai asks if we need help with our bags and the Sauroch
hotel manager (named Bazil) disappears behind the
desk and reappears with a porter’s hat on.
Nikolai
tells us that we have an hour before dinner to get a wash and change and he
will be in the bar. At the mention of dinner, Bazil
the Sauroch again changes hats to don his chef’s hat
and heads for the kitchen. Irina says she will go with Bazil
to supervise dinner (I am relieved as I dread to think what Sauroch
cooking tastes like). The rest of us find our rooms and settle in. Splitz asks for and is given a room with a balcony, looking
out over the station concourse. Tatiana is offered a suite which includes a
servant’s room which will do for Sergeant Trollkin.
Irina
finds the kitchen to be in reasonable nick and well-appointed. Food has
recently been delivered suitable to create a high-quality banquet for humans.
Irina, with Bazil assisting, manages to rustle up
something we can all enjoy. Bazil, the solitary hotel
staff member, excuses himself from kitchen duty, saying he has to tend bar as
we all gather in the bar before dinner.
The
Controller (or the ‘Fat Controller’ as we come to know him) joins us in the
hotel dining room for dinner. The Controller is a vampire, officially the
Controller of Terminus Gate which is one of the gates into Transylvania, though
obviously not a well-known one as it is underground and only links to a
now-abandoned dwarf civilisation.
The
Controller is truly hideous to look at. He wears fine clothes and cosmetics,
especially on his hair, but he is hugely corpulent, beached-whale white and has
a horrible charnel smell about him.
We
make small talk with the Controller over dinner and Irina asks him about the
magic stone arch we encountered in the tunnel. Apparently it is a demon ward.
Controller tells us that the Chaos Dwarves had no access to elementals and so
summoned demons instead to do the same sort of jobs. However, they suffered a
demon rebellion which led to a period of infighting/civil war which seems to
have consumed their society. Everything went quiet from the dwarf tunnels and
the Counts of Transylvania decided that the best thing to do would be to seal
the tunnel against demons before anything unwanted came through. The Controller
has had very little to do ever since. Nothing comes down the tunnel these days
and the Terminus Gate has dwindled in importance.
We
ask about the Saurochs and the Controller tells us
that they inhabit the mountains on the southern border of Transylvania because
they believe that the bones of their ancestors are buried there and they are
always looking to dig them up. The Counts whose lands are on the southern edge
of Transylvania all use Saurochs as border guards.
The
Controller is fascinated to listen to our stories (not well told!) of where we
are from and what we have seen on our journey here. He also seems very pleased
to see us, probably because nobody has used this gate in centuries and his
importance has waned at the same time. Perhaps he thinks our arrival will bring
him some prestige.
We
tell the Controller what we have to trade and he says that he will need to
communicate with the Counts to determine whether any of them wish to trade with
us. Unless we are invited to enter by one of the Counts then we will not be
permitted to proceed through the Terminus Gate.
So we are invited to stay in the hotel
whilst we await clearance to enter Transylvania. We rest and recuperate for a
week in the hotel and this gives us the chance to contemplate our recent
experiences.