The Diary of Mikola Ludmilova
The
Jewel of the Wildëa, part 1
In
which we kill a slug…
New
Year’s Day, 611
Anya,
my Narkom sister, gathers us all round for a
briefing. She says we’ve been tasked with a secret mission from Mother! She
produces a map with a trail marked out. It goes north, past the Chaos Marshes,
cross-country into the lands of the cursed Selenites
and over the Moon River to a point a few days north of Freetown, where there’s
an X on the map. It reminds me a lot of our last mission, much less far but
we’ll be operating in Selenite territory.
Anya
says Mother has ‘intel’ (this is the sort of jargon words that Pravda narkoms use) that the X marks the place where an ancient
weapon is hidden. Anya explains that long ago, in the Dawn Age, where the Moon
River is now there was another river, called the Wildëa.
It was actually a completely different river, even though it flowed down the
exact same course.
The
weapon is called the ‘Jewel of the Wildëa’. Mother
will handsomely reward us if we can retrieve it because it will greatly enhance
Mother’s standing in the Duma.
Although
unlike last time we’re not racing other gangs but still we’ll need to move fast
because from the moment we cross the Moon River, we’ll only have a week to find
the jewel and return over the river and the X is about two to three days north
of the river. Tatiana confirms all this with Anya, and that the crossing will
be at a point west of Freetown at a ruined Azraeli village.
That
does give pause for thought. Didn’t the Azraelites
get seen off by the Moonies? Didn’t they go bad and raise lots of undead? I do
hope there’s none of that in this village.
Irina,
our excellent, though rather eccentric, Xenoire
sister, is off doing other stuff but Mother has arranged for another Healer to
join us. Her name is Nadya Karavayeva;
I’ve never seen her before but Tatiana thinks she’s heard of her mother, who is
well known in Trollcastle.
Discussing
matters, my sisters think one reason we’ve been given the mission is what Anya
calls ‘plausible deniability’ – if we get caught by Selenites
or Great Fart worshippers, Mother will claim we did this on our own initiative,
without her knowledge. I really hope it doesn’t come to that.
Anya
thinks the jewel was hidden by Selenites and their
allies, so it may be obscured by Illusions. Tatiana reminds us that Najinski’s Blindsight can see
through illusions but I can’t help thinking that we should focus our search on
a Freezeday.
Tatiana
reviews our kit for the mission: we have a Strength matrix in a gauntlet; 145 bologs in gems; 24 torches (just in case Darksense isn’t enough); potions: ten Healing VI, one Healing
VII and an earthenware jug with 58 doses of Healing I; we have three crates of
food in tins that we liberated from the underground railway; and lastly we have
a selection of spare weapons – though Najinski
immediately claims the maul because he broke his on the last adventure.
We
get two small beetles (not sure why) and Tatiana requisitions a single pack
beetle. I was hoping to ride Klyka, the spider Anya
rode to join us on the Transylvanian mission, but we can only take one kine so Klyka stays behind –
shame. But I check the kine and it seems fine to me,
in excellent health.
So
we’re ready to go!
Freezeday, Disorderweek,
Seaseason, 611
As
we muster and I get the harness on the pack beetle, we can’t help noticing that
Anya is carrying a very large backpack, which she carries herself rather than
loading the beetle. I ask what’s so important but she tells me that’s on a
‘need to know’ basis – more Pravda jargon. I know they have their own secret
language but there’s no need obfuscate the Imperatritza’s perfectly good Trollish.
We
set off – under the baleful glare of the Great Fart. I don’t see why we can’t
travel by Night, under Stygia’s Blessing. We’re told
that we need the Great Fart to spot landmarks but we didn’t have to do that
last time. Someone quips that on Wildnight we’ll be
able to navigate by the Full Moon – hah, bloody hah! Call it paranoia but I
wonder if there’s not another reason we’re travelling by day – does someone not
want Stygia to see what we’re doing?
We
encounter nothing of note and at dusk we make camp and Zod
cooks a perfectly adequate meal while Tatiana supervises our camouflaging of
the camp. I check over the beetle and find it’s fine
after the day’s exertions.
We
set watches: first is Nadya,
Tatiana and Anya; second is me and Zod; last is Najinski and Splitz, but nothing
disturbs our sleep, such as it is.
Waterday, Disorderweek, Seaseason, 611
The
morning sees us making good progress – the beetle obeys my guidance and we
maintain a good steady pace. But the afternoon is broken when Anya exclaims,
“Look!” She sees half a dozen worm-like things in the grass. I can’t see
anything but since the others are reaching for weapons I heft
my shield on my arm and reach for a rock.
There’s
a strange rumbling in the ground under our feet. Suddenly, a huge, dark,
glistening thing erupts from the grassland in front of us – it’s a giant slug!
Obviously Chaotic, with three heads, one with crocodile jaws and another with
snakes for hair – the third head is just a slug-head. Anya shouts something
about mistaking its eye-stalks for worms.
Tatiana
and Anya are well prepared and hurl rocks, hitting its body front and back, but
it doesn’t seem to notice. Nadya backs away but the
rest of us crowd round the thing, striking with maces and mauls. Zod later tells me it hit him with a spell but it didn’t
seem to do anything.
So
we get physical: Najinski blocks the crocodile head
and I hear the wood crack. Then I hit its tail with my rock but I doubt it’s
hurt at all. Then the snaky head bites Splitz – he
parries but the snakes get through – luckily they’re beaten by his armour.
One
head goes for me, taking a bite out of my shield. Najinski
hits with his maul but the blow seems to just bounce off the glistening
blubber. Tatiana hits it and finds the same thing happens.
The
croc-head goes for Splitz, damaging his shield, much
like mine. The snake-head goes for Najinski,
overwhelming his mace (he’s dropped his maul) but his armour saves him. I
manage to dodge the third head and cast Bludgeon on my mace. Zod and Splitz hit but inflict no
obvious hurt.
The croc-head goes for Tatiana who parries
beautifully and Disrupts a head. Zod
parries the snake-head’s main bite – the snakes get through again but his
armour’s tough. Anya also Disrupts the thing – I must
get that spell! Then Najinski misses a parry and head
three rips into his arm – that has to hurt! I hit a head but I can’t beat its
armour. Then it’s Najinski’s turn to Disrupt the thing. Zod has
switched to pollaxe, believing the blade will be more
effective than his mace, but he misses. Splitz gets
in a vicious hit in the slug’s body. Nadya casts
Protection on Tatiana, since it’s obvious the creature’s bites are fearsome –
from all the heads.
Zod parries Croc-head well but next thing
Snake-head lunges past my parry and bites my leg off! Blyad Khaos! I fall down, clutching the stump.
I’m too shocked to scream – what’s really strange is that I think I can still
feel my foot, even though it’s yards away!
Lying on the ground, I see Tatiana and Anya
casting Disrupts. Then a slug-head lands next to me,
hacked off by Zod’s pollaxe,
but not before it bit Najinski’s arm again. But that
doesn’t stop Najinski hitting it in the guts and the
thing slumps.
Somehow we’ve won!
Nadya heals my leg by degrees, taking three
separate healings, between which she heals Najinski.
But by the time I’m back on both feet Tatiana has repaired my shield.
We resume our journey. The rest of the day
is, thankfully, uneventful – well I think that last event was enough to last
all day – I’m sure my leg is still twinging.
Najinski cooks – he doesn’t poison us.
Clayday, Disorderweek, Seaseason, 611
The
day could have gone poorly. Anya starts by pointing the direction but that is
back the way we came. I’m now starting to get to grips with the terrain and we
have been in this part of the world before. We take a look at the map and realise
Anya’s got it upside down – so much for ‘Intel’. I think her brains are
scrambled by all this light.
Once
we get that right, everything goes smoothly – we see nothing and no one of
note. Possibly to make up for her map-reading skills, Anya cooks tonight – she’s
a much better cook than she is a map-reader.
Windsday, Disorderweek, Seaseason, 611
We
set out, still making good time. But mid-morning I catch something out of the
corner of my eye. They’re wheeling in the sky and very hard to make out in the
baleful glare of the Great Fart but a chill settles on my heart when I realise
they’re wyverns! And they’re stalking us from the air! Der’mo! [Literally,
fecal excretions.]
I
turn to alert my sisters to this threat, only to find them pointing out at
people coming toward us… Human people… People in iron!
One
is wearing iron plate, a Death rune on his black shield; another is in leathers
but waving an iron scimitar (some sort of sailor?); two are in robes, one in
black, the other in brown and green, but they have shields at their backs;
finally there’s a lady in a full-length dress and a head-scarf, wearing iron
mail over the top – she’s attended by another woman, not so well dressed, holding
a quarterstaff. They turn and move toward us.
As
they approach, I look round for the wyverns but they’ve gone – probably
frightened off by all that iron.
When
they get just inside sling-shot, they halt and the woman and one of the robed
men come closer to where they can talk with us without shouting. They say
something but their speech is very strange, definitely not Lunatic, Helionic or even Transylvanian. Thinking they must
understand Lunatic since that’s where they’re coming from, I greet them in the
cursed Selenite tongue (that Mother insisted I learn). Then they reply, in Trollish! So why didn’t they do that first? Huh! That’s
humans for you.
They
refer to us as ‘Men of the Dark’ and they keep saying this even though it’s
obvious that most of us are female. They say they’re diplomats but they don’t
seem very diplomatic to me.
The
robed man introduces his companions and then Anya names her sisters. Fatil Al Addiya is an Azraelite Death Lord; the sailor is Ossamma
Uqualah, a runelord of
Triton; Hassan Orbani is a priest of Azrael; the two
men in robes are Loremasters, of course: Mercin El Jawed is a diplomat and scholar while Saladin Maradah is an apothecary and sage. (I’m not sure what
the difference is between a scholar and sage – is it the colour of the robes?) Then
the women are Farah Ishmael, a Mercer Rune Lady, with an apprentice named Mehedi Al Rabin. Is she in charge? You’d think so, but
looking at them I can’t be sure.
They
claim to be seeking the ‘Valley of Mushrooms’ – amazing, that’s where we’re
from! They seek information, the ‘lay of the land’. Tatiana tells them to seek
Teresa Bolshoy-Krasnyy (the Big Red One, for those
that don’t speak Trollish) and they should tell her
that Tatiana sent them.
I
admire Tatiana – she remains perfectly composed and treats them very civilly
while they completely ignore her sex – out of pure crassness, I’m sure. They clearly
do not understand diplomacy – ‘talk softly and wack
them from behind with your maul’.
In
return for this, Anya asks them for information as to what’s ahead: they saw
barbarians but give no details save that they were ‘no trouble’. They came here
from Carthage by boat but that’s moored a long way away – you don’t say!
Then,
at last, they actually do something diplomatic – they offer to cook us a meal.
Obviously, if they hadn’t been so oafish we’d have offered to do the same for
them. But to give them credit, the meal proves excellent – very spicy and
exotic, served with excellent unleavened bread that goes with it perfectly.
Actually, by the time I’ve downed mine I’m feeling a lot more
friendly toward them.
Fatil, the Deathlord, observes, “I take
it that you hate the many depravities of the valley?” Actually, we just hate
the Selenites, we don’t care what they do, but Tatiana just kind of nods
sagely. Fatil does not like the Lunar
tolerance of Chaos.
So
as the Great Fart commences its descent, they pack up and move on, but as a
parting gift they offer a small bronze censer with herbal incense to go with
it. A rather odd gift but we accept it nonetheless. I notice Tatiana offers
nothing in return – quite right!
I
wonder how far the river is now?