The Masks of Nyarlathotep: Australia pt 2
Extracts from the Personal
Diary of James Elliott
Delta
Green Briefing
The
next stage in the assignment is to try to find the site in Western Australia. The
most significant piece of Mythos activity was downing of a Vickers Viscount in
1968. It appears that it had its wing torn off in flight by a creature. The
Viscount was a decent sized aircraft (over 30 tons fully laden), so it is
implausible that anything normal could have done the damage.
The most likely
candidate for the site is the ancient city reported by Macwhirr.
Our primary aim is finding and investigating it. Dangers in the area:
Sunday
13th February 2009
Flew
to Port Hedland by charter flight, where we collected two large off-road
vehicles. Inquiries revealed that Mortimer Wycroft,
who was shipping mythos artefacts to Penhew, runs the
Wycroft Emporium in Cuncudgerie.
There are no proper roads in this part of the country. The route to Cuncudgerie from Port Hedland is as close to a proper road
as you get, being the track-bed of a dismantled railway line.
On arrival, we
made inquiries looking for a guide. We hired a guide called ‘Ginger’ Muldoon. He
would not have been our first choice, but the best guide wasn't available, nor likely to be without waiting longer than we could
afford.
Monday
14th February 2009
Set
off in the morning. Around midday, we sighted a sand-storm and at Muldoon's
recommendation we diverted to caves at Dingo Falls for safety. Dingo Falls
consists of a pool of pretty foul water, and rocky outcrops with some caves. It
provides at least a modicum of shelter. We parked up about 100 metres from the
pool as it attracts too much wildlife, some of which can be dangerous.
We settled down
for the night, some sleeping in the vehicles (including myself) and some
between them. I was woken by Freddy banging on the vehicle. It seems that both
John and Marshall had had the same dream. It was of a man in flames, and those
who had been in Cairo thought this was reminiscent of a ghost magically raised
there. That would not have been cause to wake me. The problem was that John now
seemed to be possessed by something. Muldoon said the ghost needed to be laid
to rest, but he did not seem have much idea how to go about it.
Marshall was
restraining John, who seemed to have weird lights in his eyes. We all got our
kit on, and then Marshall released him so we could find out where the ghost
wanted to take him. John walked towards the pool. On the way, a snake appeared
and Marshall promptly shot it. (A moderately impressive bit
of shooting.) There were three caves close to the pool and he was
heading for the right-hand one. He clearly wanted to go into the cave but we
inspected it first. The floor of the cave was a couple of metres below the
entrance. I scrambled down and found a skeleton wearing charred clothing, as
though he had burnt to death. There seems little doubt that it was the
dead-man's ghost that was possessing John.
We then made the
error of judgement of lowering John into the cave to see what John-possessed
would do next. He lay down next to the corpse, embraced it and promptly started
to catch fire. Marshall managed to separate them but not before John had
suffered some nasty burns.
I suggested that
we applied the solution as for Sophie Ennie to
consign the ghost to the dream-lands. With the aid of Nyarlathotep's
sceptre and flail to provide magical energy, Freddy cast Command Ghost
to summon the spirit and Kuranes Binding
to consign it to the Dreamlands. It was only after we had done this that
someone observed that the angry ghost might not be entirely welcome there. It
is likely to appear somewhere in, or near Celephaïs.
Muldoon witnessed
all of this and had a nasty turn. It seems very likely he has had his epiphany.
We bundled up the
bones and packed them to present to the authorities when we get back. They may
be able to identify him.
Tuesday
15th February 2009
In
the morning, Muldoon had a lot of questions. We were basically truthful, but
didn't tell him everything. We set off again.
Around midday we
saw another SUV. We stopped for a chat. It was a friend of Muldoon's called Tod
Gilman. He said there had been some earth tremors that were disturbing the
bats.
We drove on to Ginyana Springs, where we found three young aboriginal men.
They were Mikey, Si and Paul. According to them, the great bat Ngunung-Ngunnut is returned in the form of a white man. They
said the cult is being revived. We suspect they mean the Cult of the Sand
Bat.
Wednesday
16th February 2009
We
put a call through to Delta Green HQ, asking them to check the precise
epicentre of any tremors in the vicinity. They cannot do this immediately and
we are told to phone back in the evening for the results.
We arrived at the
Canning Stock Route and drove along it. We spotted some strange large high
flying birds. John was sure that they did not have wings. By evening we were in
the search area.
When we contacted
HQ again, they told us that the only tremors detected were from mining
blasting; not helpful. We set up camp where we were, in the middle of nowhere.
Fatima and
Marshall went to climb up to a local high point to see if anything of interest
is within site. They saw some more of the mysterious flying creatures to the
north east. Marshall spotted an aboriginal which he was sure was 10 foot tall,
and had a claw for a hand. Muldoon said that this was a creature called a Mimi.
We decided that
we had to set watches; Muldoon took the first; then Freddy and Fatima, and
finally John and I. During my watch, I briefly saw a very tall, very thin
humanoid, with very long limbs and elongated claw like hands. It had tusks
protruding from its mouth.
Thursday
17th February 2009
Briefly and unsuccessfully looked for the
tracks of the Mimis. We then set-off to the North East, aiming
for the area under the mysterious flyers. They may be over what we seek.
After an hour or
two we encountered a track heading north-east-by-east. This was near enough the
right direction so we followed it. A couple of hours later we spotted a couple
of wooden buildings. One was the size of a double garage,
the other appeared to be a privy. Nearby there were a lot of collapsed tents.
On examination,
we found the larger hut was the head of a small mine. We tried and failed to
get the winding gear running. I am not sure I would have trusted it even if it
had worked. The smaller hut turned out to be an empty explosives store, not a
privy.
One of the tents
was still up and apparently still occupied. Then we noticed that there was a
man by the vehicles with a pack of seven partially transparent dogs. We were
briefly worried as all our weapons were in the vehicles, but he wasn't hostile.
His name was Jimmy Grogan and he is the sole survivor of the miners who worked
here.
His story was
that the mine was set up by an American caller Carver. Eventually he ran out of
money. There was the predictable disagreement over unpaid wages. Carver
summoned beasts that killed the rest of the work-force. Grogan survived due
being away from the camp after a disagreement over a game of cards. He did
witness the deaths, but from a distance. From his description, we suspect the
creatures were Hunting Horrors and Wind Daemons.
We tried to
contact HQ again and found that just about everything electronic was useless,
even wrist watches. We took this as a clear indication that we are deep in the
Dreamtime. Grogan seems to be a quite talented dreamer. He has probably dreamt
his dogs, and quite possibly the spring in nearby rocks.
We topped up our
water tanks from the spring and set out again North East (or as close to that
direction as we can manage, lacking as we do any precise way of determining
direction). We saw another of the flying creatures; most of us had a distinct
impression that it was watching us.
About an hour
later we drove into a ravine, where we were ambushed. Men above dislodged a
number of boulders, and then threw war boomerangs at us. One of the SUVs had a
couple of windows broken, but no-one was hurt. We took a couple of pot shots
back, but I don't think any of them were hit.
A couple of hours
later we saw some rocks that seemed to match the ancient city we were looking
for. (Being in the Dreamtime, we cannot actually get a fix on where we are. Indeed
it is not clear if this location exists outside of the Dreamtime.) We could see
that in the centre of the rock fields there were vehicles parked. We parked up,
hidden from these vehicles by the nearest large rocks.
Baxter's
past-viewing binoculars allowed us to test if this had in fact been an ancient
city. Freddy tried using them. Initially, (not understanding the logarithmic
scale), he set them to recent past and saw no change. He then set it to the
earliest possible and saw lush vegetation. There were also structures, high
walkaways, dinosaurs and Yithians. The conclusion was
that where we were had been a zoo in a city of the Great Race. If so, then that
is way beyond the supposed 100,000 year range of Baxter's
binoculars. However the capabilities of this artefact seem to be variable. Whereas
it is generally reckoned that their most recent setting will show about 2 weeks
in the past, St. John C-F claimed that in Penrith they once showed the future. It
is not clear whether this variability is due to imperfection in their
construction, or Nyarlathotep allowing us to see what
he wants us to see. In any case, we could be reasonably sure we had found the
ancient city, and it was real (in the Dreamtime at least).
Marshall and
Eliza went ahead to recce. Then we heard a single gunshot from the direction of
the other vehicles (and where our friends had gone). I got the rifle out and
moved up to take a firing position round the right hand-side of the rock were
parked behind; not so much to open fire but to observe through the telescopic
sight.
I was relieved to
see Marshall and Eliza, as far as I could tell unharmed. Then there seemed to
be a mini-sand storm obscuring them.
My recollection
of what happened next is a little muddled. I remember Muldoon behind me
shouting about something. It took me some time to work out what he was about as
it was way above my line of sight. (It is not at all easy to look upwards when
in a prone shooting position.) Then I did see it, the Wind Daemon high in the
sky causing the sand-storm that had obscured Marshall and Eliza. I not at all
sure what order everything happened in after that.
I think that my
opening fire on the Wind Daemon must have been next. Judging by how much ammo I
have left (almost all of it), I think the gun must
have jammed almost immediately. This was probably a very good thing as I was
not in a state where I would have been careful enough with a deadly weapon, and
I would simply have been wasting ammo on a target that was probably wholly
invulnerably to bullets.
Marshall turned up back at the vehicles. Someone
told me the Wind Daemon was a Living Wind. I told Marshall that John’s amulet
was protection against them. I finally wound up back inside one the vehicles
and my gun was unjammed, but I don't really remember how either happened.