The Shadow Over Carthage, part I
Leonardo de Cefiro’s
personal diary
In
which our heroes arrive in Carthage and get involved in the local politics,
whether they wanted to or not…
Freezeday,
Illusionweek, Fireseason,
514 TA
Well,
it looks like we can get goin’. Joaquina has got her
allied spirit, a Storm Crow named Arashi (it can
speak lots of different lingos, so that’s got to be useful) and she’s lookin’ a real tank in all that spanky
iron. Course we’re not goin’ to be able to wear
armour much out ‘ere in this ‘eat like.
We’re
stayin’ with some flunky of the Sultan called Farooq
– in fact we even get to meet the ‘ead ‘oncho once who says ‘es’s goin’ to ‘elp with our trip to
Carthage by arrangin’ a ship (that’s a sand ship you
understand) to travel under the effects of a Trade Wind runespell.
Should make the journey a bit shorter. It’ll cost us
20 bob each, though that gets ‘alved if we ‘ave to beat off some pirates. Oh, and Xavier’s goin’ to be workin’ as part of
the ships’ crew, so we don’t have to pay for ‘im. Of
course, Esteban’s got a lot of cash for expenses, so it doesn’t affect my purse
at all.
Waterday,
Illusionweek, Fireseason,
514 TA
We
gets a real cool breeze just before we sets off – feels really refreshin’ after the ‘eat of the last season or so. Our
captain (Idris Ghat) meets us and we goes through
that weird spitting over the side ceremony again, but eventually we’re off, sailin’ over the sands once more.
It’s
nice and quiet for the first few days, though the temperature soars unbearably.
Cpt Ghat ‘elps pass the
time by regailin’ us with stories of what ‘orrors we might encounter. We’ve ‘eard
of a few of ‘em before like, but apparently there’s
such thin’s as sandworms! And they
‘as diamond teeth! Cor, wouldn’t mind getting’
one of those. Course, tryin’ to damage a creature the
size of an ‘ouse with skin armour to match I’d wager
wouldn’t be easy. Maybe findin’ one dead of old age
would be easier? Apparently, they’ve been ‘unted to
near extinction – well, I’m not surprised – most people would off their granny
if she was sportin’ diamond teeth to the world…
Clayday,
Illusionweek, Fireseason,
514 TA
We
ain’t seen nothin’ apart
from the odd other ship that steers well clear, but on Clayday
one of the crew spots a ship that’s runnin’ us down.
It’s got black sails (which screams pirate even to a land-lubber like me) and
someone says it might be a Mazdian privateer. They
mess with your souls so I gets ready to put me armour
on even in the punishing ‘eat. ‘Owever, Cpt Ghat plays it real cool and just barks some orders to the
crew, who go about “trimmin’ the mains’l”
(whatever that means) and we starts to “tack” (which means change direction –
why do seamen ‘ave to make up all these strange
words?) Soon the pirate ship gets left behind which is a relief – I wasn’t lookin’ forward to puttin’ me
metal armour on that’s for sure.
Windsday to
Wildday, Illusionweek, Fireseason, 514 TA
It’s
still really ‘ot, but the ship starts to veer up and
down more as we ‘it some dunes. At first I don’t think nothin’
of it (though Ramos looks a little green), but it gets worse the next day and
suddenly I’m vomitin’ up me
guts. I feel just as bad as I did on that blimin’ sea
crossin’, and after a day of agony I pass out,
thankfully.
Godsday,
Illusionweek, Fireseason,
514 TA
We’ve
arrived in Carthage! The ship pulls up in the sand ‘arbour in the evenin’ but we’re warned not to get out until the next mornin’ as apparently we’re in “The Killin’
Fields”. According to Cpt Ghat it’s one of the ‘orrors of the known world (along with my Auntie Amelia I’d
wager) which ‘as a load of ‘orrid ghosts in it as for
thousands of years Carthage executed its criminals by stakin’
them out in the sun to die of exposure. I mean wot? Who would do such a stupid
thin’, and then build an ‘arbour right on the edge of it? These Carthaginians
sure are crazy.
Freezeday,
Truthweek, Fireseason, 514
TA
In
the mornin’ I feels a little better (though I ‘aven’t eaten anythin’ for a few
days like) and we all trapes off the gang plank (that’s a bit of wood they put
between the dock and the ship – I’m really gettin’
used to the sea lingo now) ‘eadin’ towards the
‘arbour master’s lodge to report in. ‘Owever, as we
proceed along the dock, a spirit manifests in front of Xavier! It’s got an ‘orrible visage, with its face all puckered and marked – you
can see most of its skull through its rotten flesh – yuck! Joaquina tries to
cast Spirit Shield to ‘elp but she keeps on forgettin’ the words.
I
run back to the ship to see if Cpt Ghat
can ‘elp, but ‘e’s all busy securin’
ropes to the jetty and doesn’t seem to notice my frantic yellin’.
Eventually I manages to catch ‘is attention, and after
takin’ in the scene (poor old Xavier is gettin’
beaten up somethin’ rotten by the ghost who’s dead
powerful. Hmm, poor choice of words…) ‘e gestures &
shouts to a guy who’s sittin on some sort of raised
chair by the dock (don’t quite know why we didn’t clock ‘im
earlier). I reckon ‘e was asleep, cos suddenly this guy comes runnin’ down to where Xavier is and orders the spirit away,
and with a snarl it departs! Cor, that’s some ability
that is.
Turns
out the guy is a shaman and ‘is job is to make sure no spirits from the Killin’ Fields come out and attack people in town,
especially ones that ‘ave sold their soul to a demon.
Well, ‘ow about upping your game mate? Me friend
almost got murdered by a dead dude that your city put there in the first place!
I’m thinkin’ of makin’ a
formal complaint right ‘ere and now.
Anyways,
we ‘ead into the ‘arbour masters office and Esteban
presents ‘is letters of accreditation. Looks like we were expected,
and we gets given directions to the Byrsa’s office
where we’ll be told where to go next. There are no ships from ‘ere to Khem leavin’ just at the moment,
so it looks like we’ll be ‘ere for a week or more.
We
join the queue to get in the city, and a group of 4 amazonian
warriors look suspiciously at us (well, mostly at the men in the party) before lettin’ us through. Carthage is one big city – even bigger
than Ursara! Everyone’s wearing loose fittin’ clothin’ of course, but
most of the men seem to be wearing somethin’ on their
‘ead which looks like wound up loo roll. I mean wot?
Do they’s keep their purses up there for safe keepin’ like?
We
eventually reach the Byrsa’s office after passin’ through the crowds on the street. I recognise a few
temples (Humakti for one), but it’s really confusin’ as there seems to be city walls everywhere. I
mean, you normally ‘ave just one set outside defendin’ the town right? Not 4 or 5 sets seemin’ly built at random in all different directions. I
also notice that there’s no statues anywhere, and that
any pictures are abstract in design. Looks like Azraeli
fundamentalism to me. These Carthaginians are crazy.
At
the Byrsa’s office Joaquina’s crow introduces us and
it seems all is already arranged. After some snacks (at last – I’m famished!)
we gets taken off to our ‘suite’ – a central lounge with 3 double bedrooms off
it – by Ellisa, the court Chamberlin. We’re told to get ready for a mornin’
audience with the Sufret (that means President
apparently) and we each ‘ave a private servant to ‘elp us! Cor, I could get
used to this sort of ‘ospitality.
We
eventually get taken to a large chamber where sits the Sufret
around a table next to 3 other real important blokes. ‘E looks real frail
though, and there’s lots of courtiers all ‘angin’ around the place as well. I just bets
we’re goin’ to ‘ave to
navigate all this court intrigue now.
Then
the Sufret greets us and says ‘e will make sure we
gets a ship to Khem, as we’s
famous ‘eros savin’ the
world. (We are?). We then gets a chance to go and meet
the local nobs. I’m not sure who to speak to, but there’s this one bloke in
dragon robes and I’m guessin’ ‘e’ll
be real interested in our tale of dragons.
I
was right. His name is Optat and apparently ‘es the leader of some sort of monk order of dragons, and ‘e
wears a fairly impressive gown with dragons sown into it (not a patch on the
bint with golden tooth’s dress though). ‘E listens rapturously as I tell ‘im the story of ‘ow we met 3 dragons, which is dead nice of
‘im cos I don’t tell it very well. ‘E says ‘e wants
to meet us all later and swop stories of dragons and in return ‘e’ll tell us some info about the local politics. Sounds
riveting…
When we gets back to our chambers we ‘ave lunch and swop stories. Xavier reports that there’s a sea monster
in the bay which is a real danger to shippin’. (Looks like we’re not gettin’ a sea boat
then – ‘ooray!) Esteban says we are the ‘onoured guests of the Sufret and
there’s a ball and banquet this evenin’ in our ‘onour. Sounds good to me.
That
afternoon Optat pays us a visit and we go over our
dragon stories again. Apparently there’s a number of
different factions supportin’ various different Gods,
but interestin’ly there’s one that’s started to
worship a dragon called Tiamat, who is the mother of sea monsters! I bet that’s
linked to Xavier’s tale of the monster in the bay.
Well,
the ball and dinner go as I sort of expected. The foods OK (for foreign food
like) and I tries a bit of dancin’ and do alright –
though I’m really disappointed that Esteban doesn’t give it a go. When’s the dancin’ bear actually goin’ to dance? Later on, Esteban, Xavier and Joaquina all
get a little trio goin’, and it ain’t
‘alf bad – reminds me a bit of ‘ome.
The locals think it’s a bit odd & quaint/rustic at first, but I think they
come round to the idea eventually – especially as Esteban’s dead good on those
guitar power chords.
As this is goin’
on, I ‘as the bright idea to cast Det Enemies with
respect to Esteban, and a number of blokes blip around the room. It seems they’re all members of the Mubtakirun faction, a fundamentalist Azraeli
sect that wants to reconquer Iberia! Well, good luck with that folks…
Esteban
reports to us later that a stranger asked ‘im for
some ‘elp with a ‘bank job’. ‘E sounded dead shady,
and Esteban played it cool by sayin’ ‘e’d ‘ave to check whether we ‘ad
the time to ‘elp like. That’s about it for the day –
we turns in for the night, but set watches in case one of them Det Enemy blips tries somethin’
in the night.
Waterday,
Truthweek, Fireseason, 514
TA
Nothin’ ‘appens overnight, so it’s onto
the tourist trail today. Ellisa the Chamberlin
introduces us to Rufart who will be our guide – ‘e
even speaks Hispanic!
First
stop on the tour is the Tomb of Queen Dido. She’s one of the most famous bints
in the city apparently and she’s got this ‘uge tomb
made out of Tin! What a waste of runemetal! Why ‘ave the dead any need of it? Is anyone plannin’
on floating the thin’ out to sea at some point? Anyway, behind the main
sepulchre are 2 dead bodies! With a red gem next to them! I’m thinkin’ the resident caretakers ‘ave
been a bit lax like, but apparently they’ve been left ‘ere as a warnin’ to would be thieves. Sounds barkin’
to me, but what do I know?
But
then we’re told we ‘as permission to go inside the Sepulchre itself! Rufart waits outside, but we goes in through several tonnes
of tin wall to see a chamber with a body in it – presumably Dido’s. Lo and
behold – she was a dragonewt! With a tail and everythin’! There’s some writin’
around the tomb and Xavier translates it – apparently she was killed in some
battle thousands of years ago. ‘Owever,
she divinted to the dragon Tiamat who reincarnated ‘er as a dragonewt! That
can’t be a coincidence – that’s the third time we’ve ‘eard
that dragon mentioned.
Just
then, Xavier comes over all weird like (well, weirder - ‘e’s a Poseidon cultist
so ‘e’s already a bit strange to start with, and I still ain’t
forgiven ‘im for is ‘advice’ on that sea crossin’…) When ‘e comes to ‘e says the bones of the Queen
came alive! ‘Er ‘ead
swivelled to ‘im and said she wants to talk to us, or
at least Tiamat does, at the Qrbous promontory (we
find out later that it’s across the bay from Carthage). Well, that’s dead
strange that is – I presume it affected Xavier cos of ‘is magic eye bandana. As
we exit the Sepulchre we don’t mention anythin’ to Rufart about it, in case ‘e thinks we’ve lost our marbles
like.
After
lunch, Rufart takes us through the main street (lots
of beggars there – Joaquina throws a coin to one of them) to a large garden
(there’s quite a few gardens in Carthage). Looks like we’re bein’
followed by one of the beggars (who limps off when discovered) and by a dragonewt as well. ‘Owever, in
the garden are several monks wearin’ orange robes,
and we all get a bit suspicious as it looks like we’ve come into a Mahatman grove, and those monks will mess with your souls
if you listen to ‘em too ‘ard.
Sure
enough, their leader comes over to talk to us and starts spoutin’
some nonsense about ‘shared peril’, ‘transcendence’ and somethin’
about a new God called Ktooloo, but ‘e offers to give
us a revelatory dream to ‘elp us on our quest. ‘E
warns us first that it will be informative but potentially dangerous and asks
for volunteers.
Well,
if I’ve learnt anythin’ from life it’s to not
volunteer for anythin’ ever, especially if it’s
offered by a bloke in orange robes with a group of chantin’
monks behind ‘im, but to my amazement both Joaquina
and Ramos agree. They both go into some sort of trance, and after a bit come
out of it lookin’ a little ashen. Apparently, their
vision was somethin’ to do with a tentacular
‘orror causin’ the end of
the world, which is what’ll ‘appen if we don’t
succeed. No pressure then.
After
this, the monk bloke tells us to meet up with a Piscator
lady that can be found in the Poseidon temple. ‘E then gives us each 2 berries
which ‘e says is from the tree of knowledge. We all eats them on the spot and gain different insights into
skills! My Stormspeech is better and I know a few
more things about lookin’ after animals than I used
to. Why thanks guv – what a gent! I guess ‘e’s not
all bad after all.
We
return to our chambers for the evening meal, this time with Ellisa
present. She asks us ‘ow the day went and we’re a little coy till she mentions
that she ‘as also seen the bones in the sarcophagus. She’s got no insights into
it, but warns us not to tell the dragon monk Optat –
‘e’s not to be trusted apparently.
Clayday,
Truthweek, Fireseason, 514
TA
The
tourist trail continues today, firstly at the train station in the mornin’. This involves goin’ down
a flight of movin’ stairs, through a few ticket
offices, the last one manned by a dwarven automaton,
and finally onto somethin’ called a platform.
The
metal train eventually chugs in (I’m guessing made of iron), and people alight
before others board the thin’. (There’s even some weirdos doin’
a quick sketch of the engine for some reason). Finally, it chugs off again. Rufart thinks it’s the best thin’ since roast lamb, but I
can’t say I really agree with ‘im. Apparently, the
line goes all the way to the dwarf city of Irondelve
in the south, but a branch line will ‘opefully be
opened in the future that connects the coastal cities. That’ll reduce the need
to use a boat, so I defo ‘opes the dwarfs get on and
build the thin’.
In
the afternoon it’s a visit to the naval port. There’s some big island in the
middle of an inlet with a couple of dozen ships moored around it. As soon as I see’s a ship I start to feel queezy
again, so I’m happy when the afternoon is over.
In the evenin’ we
‘ave dinner as a private audience with Ellisa and the Sufret ‘imself!
Shows ‘ow far I’ve come up the social ladder that I don’t even blink as I
shares food with the ‘ead ‘oncho.
Apparently ‘e ‘as commanded a sand ship for us to travel all the way to Khem and it leaves on Waterday
next week. Oh, and we ‘ave an ‘escort’ job to do on Fireday this week.
So
that’s about it for today. Tomorrow it’s a visit to the Wind temple (to pray)
and then a visit to this Piscator lady mentioned by
the monk. And we got to visit the Qrbous promontory,
do the escort duty on Fireday, and there’s this ‘bank
job’ thing as well, whatever that is.
I’ve
got to keep remindin’ meself – we’ve dealt with 3 dragons already – what’s
another one to add to the list?