The Raid on Walnut Manor
Report in Atyari by Dominic
Newman dated Clayday, Deathweek,
Earthseason, 607
As
per my previous reports of Clayday and Godsday, Disorderweek, and Fireday, Harmonyweek, Earthseason 607, I and some non-civil service personnel had
fallen foul of a Klutie coven operating out of a
circus run by Harvey Goldsmith. Intelligence from Lüneport
and further afield suggested they were the reality
behind the ‘Al-Kluteia’ legends of a wandering Klutie coven controlling the local covens. We believed we
had eliminated the Circus coven and retrieved several dolls used in blackmail. However,
our investigations pointed to the presence of a local coven based in an
abandoned manor to the south of
Silversmith’s Circus: the Aftermath
- Moonday, Harmonyweek, Earthseason 607
My
supervisor, Ingrid Lunt, complimented me on my work
in breaking the Circus coven and had a particularly kind word regarding my recent
draft of the Tourist information leaflet for
The
early post delivered an expected invitation from Fiscal Mackenzie to attend a
mid-morning discussion of the Klutie situation at the
Bridewell. I arrived to find Lady Rosaline, High
Priestess ‘Mad Hetty’, Roxanna, Sidney, Fiscal with
deputies Clinton Westwood and Regal Aquilla and a new
face, a clerk by the name of Peter Zeno (whom I immediately suspected, and
later became sure, was a fellow cultist, though I’m uncertainl
of his subcult affiliations and of course made no
attempt to probe him or divulge my own connections). Fiscal was now wearing a well-earned
long-service badge.
We
agreed to pursue loose ends in
Fiscal
and I retrieved Vernitz’s diary and took it to the Dragonnewts for translation. I wasn’t at all happy about it
but Fiscal wanted it translated quickly and I could see no way to thwart him; better
to acquiesce willingly. A dragonpriest advised that
they would copy the text and offer a translation by Godsday
Deathweek.
I
suggested Regal recall the spirit of Cadaver, bind and
question him. Regal agreed but refused to approach the Circus without an escort
– this vacillation possibly cost us dear.
We
interrogated Wheatfield. Fiscal would not permit Moonguard
interrogation techniques so instead we opted for plea-bargaining; we offered to
drop the assault charges and waive extradition or prosecution on anything
revealed. He claimed little knowledge of Cadaver and the Circus but was a
go-between for Smoky Graalhist and his interests in
I
don’t trust Wheatfield, he’s a slippery customer, always holding something back
and I don’t like the way he may escape all charges for his crimes.
Peter
Zeno here confessed that he too was being blackmailed by Kluties
and had an assignation with his blackmailer tomorrow. So this is why Fiscal
included him?
So
we move on to Fallowfield: he offers one extra name,
Moira Hennessy, a ‘dodgy’ pickpocket (is there any other kind?) Fallowfield was used as a courier, droping
letters and parcels at several addresses in
So
we turn to Jans, only to discover that he’s
illiterate! Unable to read the address, he left the parcel at the first house
he came to,
At
After
asking at the front door (and various colleagues peering vainly through
windows) a maid directs us to the main gate, which is in turn answered by a man
who objects to Mad Hetty’s jurisdiction (I didn’t
know she had any) until she refers to Regal, upon which we are shown in to the
‘office’.
Peter
starts going through the books but the clerk finds no record of the parcel.
However, the gate-guard recalls that Asa Spades left
it in the office. Regal believes we need a warrant for a thorough search so we
leave the building under surveillance (by Roxanna, Seleste,
Peter, Lady Rosaline’s owl and Mad Hetty’s dove) and
head back to the Moderator’s Office.
About
ten minutes later Hetty confides that three riders
have left Mannessman House, her dove following them
out of the town via
Lady
Rosaline, Mad Hetty and I secure the officer paperwork
while the others search the house. We find nothing but in the study they find a
book that I identify as evidence of fencing stolen goods. They also find a
safe. Regretfully, Seleste manages to break her
picklock in the lock so Roxanne runs off to fetch a locksmith. The only other
thing in the office of any interest is a parcel of stolen jewellery, to be
returned to owner once no longer needed as evidence.
The
locksmith arrives at dusk and opens the safe to reveal cash boxes full of money
which (since the safe is no longer secure) we remove under receipt and bank
with the Mercer temple.
Meanwhile
further searches uncover a hidden a trap door to a cellar in one of the stalls
of the stables. Remarkably, the stairs down are lit, indicating it must have
been in use shortly before we arrived.
The
intrepid Moonlady Rosaline leads me, Sidney, Peter, Hetty, Seleste, Regal and
Roxanna. We hear the sound of rolling barrels up ahead but Rosaline claims to
hear screams of pain as well.
As
she steps in to the room, she’s assaulted by a hidden guard. Believing Rosaline
more than capable of dealing with him, I move to the right to cover the archway
opposite. However, hit by a crossbow bolt, a trap and the guard’s chaotic fear
gaze, she collapses. For a moment things look bad but the guard abruptly
surrenders to
Hetty examines Rosaline, declaring her wound infected with mange!
Evidently we are facing Engariel disease spreaders – Engariel is ever Klute’s
handmaiden. Hetty administers to Rosaline but we
cannot wait for her to recover so we leave Regal to guard her and Peter leads
me, Sidney, Hetty, Seleste
and Roxanna onward.
As
Peter opens the next door he’s hit by a dart that ricochets off his shield, thanks
to a spell from Regal. At a subsequent crossroads Peter leads us left but a Broo bursts from the door ahead. I Befuddle
it to prevent it using an offensive Chaos spell and, in a short but vicious
fight, Peter takes it down in exchange for only a minor wound.
As
Hetty heals Peter, we hear someone lock and bolt the
door to the left but
The
last door leads to a Klutie shrine. A door in the far
left corner opens in to a small room with vestments, 2 dolls (Harvey
Silversmith and Lady Rosaline) and an archway sporting the curse, ‘Be accursed
he who steals the blessed treasures of Klute’!
Through the arch can be seen six chests, three bound in bronze and chained to
the wall.
Peter
enters the arch protected by Countermagic and passes
the unchained chests out before turning to those chained. Apparently he laughs
at locksmiths.
By
now it’s dark. We arrest all employees and lock them in the stables save for
the gaoler, who goes to the Bridewell. His victims
are stretchered to the hospital.
Rosaline’s
owl has replaced Hetty’s dove and reports that Mannesman and Co have camped for the night.
Hetty hacks open the first
chest and finds an
illustrated scroll on how to fashion manikins and ten vials. She identifies one
as a Healing potion, another as Xenohealing, a third
as some virulent poison and a fourth as an antidote, presumably to the poison.
The remaining six vials are all alike but she doesn’t recognise them.
I
spot a suspicious nozzle on the next chest but Lady Rosaline brashly shatters
the hinges and gets sprayed with an acid that corrodes her vambrace.
Inside the chest are two pouches of gems which are later valued at 200 and 500
shillings each, and a single gem worth 1000s.
The
third chest is also guarded by a trap, a spray of fire that fails to hurt
Sidney, who it seems is mysteriously immune to that element. In this chest are
four pouches with 96 pennies, 708s, 222 moons and 24 wheels, a total value of
3360s.
The
fourth chest is chained and magically protected. This time Roxanna receives an
acid spray in the stomach but at least the spell fails to harm her. Inside is a
single ring of unknown metal. Roxanna puts on the ring and immediately starts
growing. She finds she cannot remove it and claims it will make her keep growing.
Perhaps she is destined to become a giantess?
The
fifth chest projects a stream of vile chaos slime in
It’s
my turn to tackle the sixth chest. I can’t pick the lock so I smash the hinges,
narrowly avoiding a poison dart but a vile spell ages me five years. Inside I
find a rabbit’s foot. As I touch it, I know that it brings incredible good luck
but sooner or later I will lose it and then I will be cursed with equally bad
luck. I resolve to sell it for cash before this.
We
return to the Bridewell to consult with Fiscal. He
says things may be much worse than we feared. I voice my fear that Wheatfield
was lying and there is in fact but a single coven ruling the entire area,
including the town as it seems Mannersman has fled
south and seems about to join Graalhist. When he
does, Graalhist will be alerted that we are hard on
the trail of his coven.
We
break for dinner before meeting the Moderators, eating at the End of the Road.
We hear considerable gossip of the doings at
We
meet moderators Oosnor Blackrock
and Joseph Wood to tell them of our investigations; they are appalled. Joseph
has investigated Walnut Manor: it was abandoned some twenty years ago after a
troll raid convinced its owner that it was too exposed. I insists
Regal binds and interrogates Cadaver’s spirit and a perusal of Mannersman’s ledgers may reveal his illegal commercial dealings.
We plan to apprehend Mannersman and Co but there’s
much discussion as to how. Rosaline suggests a peasant rabble. Fiscal would
accept Selenite knights (subject to vetting).
Tomorrow we shall escort Regal to the Circus to bind and interrogate Cadaver’s
spirit and then cover Peter’s meeting with his blackmailers.
Godsday,
Harmonyweek, Earthseason
607
Worried
about my ‘lucky’ rabbit’s foot, I take professional advice: Wizard Mustrum reveals the curse would be activated by selling it!
It seems it must be destroyed by a ritual. I decide to exercise my rusty
academic skills on a visit to the library. It seems I haven’t lost my touch
even five years after graduation and light upon the very ritual in the first
book I can find on artefact lore.
It
must be destroyed in a Klutie holy place that is also
a graveyard on Moon-night by the light of the Moon. Peter, knowledgeable on
Death Lore, believes we cannot turn the Klutie shrine
at Mannersman’s in to a graveyard but records state
that there is a graveyard at Walnut Manor…
Hetty and Rosaline reveal that the three fugitives separated in the
night and their familiars lost all three – Hetty’s
dove cannot see in the dark and Rosaline’s owl cannot fly in the rain. Foiled
by a shower, of all things!
Further
bad news: someone has dealt with Cadaver’s spirit and it is no longer available
for binding.
So
we stake out Peter’s meeting in
In
need of some good news, we call on
Finally
we visit Monty’s
Tomorrow
we ride for Walnut Manor.
Freezeday
and Waterday, Deathweek, Earthseason 607
We
ride south, setting up camp a few hours from Walnut Manor. The next day we
shift to within a mile and Lady Rosaline and Mad Hetty
send in their familiars. Hetty produces a good sketch
map and her divination discovers that there are two temples, one in the manor
house itself and one in an outbuilding close by. There are also eleven tents
scattered about.
Mad
Jim Wheeler advises an approach through a large wood to the southeast. As we
make our approach we stumble in to a Broo encampment.
Hetty sleeps five of them and the six falls under a
hail of missiles. Hetty ties up her captives while
asleep but we will need to deal with them more permanently before they awake or
their prayers to Klute will take them out of our
hands.
We
leave the horses in the wood and move to take outbuildings. Peter climbs the
wall of a barn and peers through a ventilation grill. He sees two horses and
what looks like a Matari shrine. This is evidently
not the temple we’re looking for.
We
have to cross to the manor house but for some reason Roxanna exposes herself
and the enemy are alerted. I am reminded of our inept stumbling in the cave
when we rescued Harvey Silversmith. Stealth definitely seems to be our weak
spot.
With
the enemy alerted we opt to storm the house by the back door. Roxanna smashes
the door open, falling flat on her face. (What is it with that girl?) We see a
dozen Broo; Hetty sleeps
five but the other seven charge over their pentagram
chalked on the floor. I shoot wide with my crossbow but other missiles hit and
then we’re in the thick, fighting hand-to-hand. It’s short, sharp and brutal
but one Broo divints away,
another surrenders and two others die, one losing to Rosaline in spirit combat.
We
can hear footsteps approaching from the rear so
Then
a bunch of peasants assault the back door and all hell breaks loose. Mad Jim
and his Selenites break and run leaving Sidney and I to hold the door. While we’re desperately fending off the
peasants, the Selenites assault Roxanna. She Befuddles one and Mad Jim kills the other – it seems he’s a
coward but not a traitor?
As
my Darkwall covers the back door the peasants break,
apparently on seeing the dead Broo in the room. At
the same time Peter and Seleste call out that they’ve
found all the dolls and we can leave.
Everything
falls quiet; the sound of fleeing peasants fading in to the distance. Mad Jim
says he’s going to reconnoitre outside. He ducks through the Darkwall and that’s the last we see of him.
Everyone
leaves, Pete, Sid and Roxanna staying with me to check the graveyard. Once Hetty is out of sight Roxanna slits the Broo’s
throats. The graveyard is a graveyard, fifty yards from the house but does it
count for the ritual? Peter reckons ‘yes’ but I’ll only know for sure when I
return on Moon-night in five days.
Evidently
the two Selenite soldiers were Klute
cultists from the Circus coven but Mad Jim’s behaviour seems inexplicable. He
killed Cadaver and one of the Selenites but broke our
defences and deserted after the fight. My guess is that he deliberately
sacrificed his own man to put us off our guard regarding him, just so he’d have
the opportunity to make a break for it.
We
get back safely the next day. Apparently Kofolov
encountered Mad Jim Wheeler at the Circus later that night and demanded to know
where were the two Selenite soldiers and everyone
else (ie us); Mad Jim apparently shadowported
away.
Kofolov
& co searched Jim's caravan and found many dolls for Mannessman,
Graalhist, Hetty, Rosaline
& others (all active) plus others not yet enchanted. It seems Mad Jim was
the mastermind behind it all.
The non-magical dolls are destroyed immediately
while the others are conveyed to their owners or the Luciferans.
I suggest that the dolls for Mannessman & Graalhist and other identifiable criminals are extradited
to Moonguard (to be presented to a suitable fellow-cultist
with a Broo head) but Mad Hetty
insisted all such dolls are conveyed to the Luciferan
temple until inactive
Harvey Silversmith is discharged but decides to dissolve
this version of the circus. It will be reformed later. I seems Roxanna
is now unemployed!
On behalf of the
town council, Joseph Wood & Oosnor Blackrock present each of us with
100s and the option for free citizenship if any do not hold it already.
Regretfully my supervisor insisted I decline.
I do not lose the rabbit’s foot in the first week. I must return to Walnut
Manor Moonday to destroy it – unless I can find
another graveyard in proximity to a Klutie shrine. It
worries me that I must return to the place while Mad Jim and Smoky Graalhist are still at large. I don’t think we’ve heard the
last of them.
Character Profiles
During the course of our activities, I have
had opportunity to examine my colleagues and sundry other persons closely and
submit the following observations for addition to their files:
Lady
Rosaline: possesses fair
intelligence but wanting in intellect. Her education betrays her Gypsy origins.
However, her personality makes her a superb specimen of minor nobility. I have received
intimations that her head may be wanted for reaping. In my humble opinion, this
would be a mistake as Lady Rosaline's head is much more useful on her shoulders
than off. She confesses she knows Azraeli
Sever Spirit but this would hardly be a large gain for us, nor would any
non-reusable Selenite runemagics.
Mad
Hetty:
my opinion of this woman is a matter of record; all I can add is that her
behaviour remains outré. To take her head would have too many repercussions but
she can probably be lured in to Moonguard
jurisdiction and there committed to the Asylum as she is undoubtedly a danger
to herself and others.
Sidney
Jones: has shown himself
in a good light throughout our investigations. He possesses resourcefulness and
intelligence, neither is he afraid to stand in front of danger. His inquiring
mind has led him to join Demosthenes and he has an experimental nature. His
main flaw is his apparently unswerving loyalty to Hetty.
If he can be cured of this, I feel he may be marked for high office.
Humphrey
Cresco: a melange of
opposites; I found Cresco's performance at times to be more than satisfactory.
He showed initiative and asked pithy questions, occasionally showing real
insight. However, he seems under the thumb of his mother and inclined to work to
office hours rather than as the task requires. Unless he is a truly superb
actor and already a Thanatari, I cannot recommend he
be given a higher security classification. For the moment at least, I think his
head as worthless.
Roxanna: an enigmatic woman; she was assigned to
us by the Circus security. An exotic dancer by trade, it was surprising how
quickly she made herself an accepted member of our group. I have little further
information but I think she bears watching.
Mad
Jim Wheeler: not present
on our first visit, he later showed himself very competent – when it came to
killing Cadaver, perhaps too competent. He may be what he says, a Selenite Runelord, or he may be
something else, one of us, perhaps? All I can say is that he showed no
particular interest in addressing Lady Rosaline.
Elena
Seward: claims to be of
little interest, but has a small collection of Chaos rats, which none of us saw
(she deliberately hid them) and several of our contacts described her in terms
greatly contradictory to what my colleagues observed. She bears watching.
Sanjay
Armitraj;
a superb cook of exotic dishes; undoubtedly should be encouraged to set up shop
in Moonguard.
Oosnor Blackrock: Question marks remain over this man,
though he does not seem directly implicated in the Klutie
conspiracy.
Jurgen Harpenden: remains the most likely source of leakage
to the criminal fraternity from the Moderator's office.