The Diary of Skullweed
Moonflower
Purple
Elf and Selenite Moonlord: part 1
In search of a Rave…
Freezeday, Disorderweek,
Seaseason, 613 TA
I’m
in Freetown to liaise with the adanathen (pardon my Faerie, I mean humans as a race) Selene
temple – one of those chores that falls to me because of prejudice back home –
some of my folk are uncomfortable around a bestial Elf, so they say I’ll know
the beasts of the city better but really they just sleep better when I’m not in
the wood. Ah well, sometimes we minister to our flock by our absence.
I
make my devotions, even on Freezeday – ‘the New Moon
is still the Moon’, or ‘I Cýron nol ir
Ithil’, as we say in Faerie – but, as I turn from
the statue of the Goddess behind the altar, I hear my name mentioned and look
round to see a minister sending a very odd bunch my way. It seems they asked in
the temple for someone to join them on an investigation and, no doubt, temple
staff immediately thought of that weird Elf. Well it can’t hurt to listen.
They’re
being sent by a ‘wealthy patron’ to investigate a party – the great rave in Hohoho, in fact. I’ve seen the leaflets and posters all
over Freetown and there are stacks of them in the temple - a week-long revel
with free food and drink, staged in a village that didn’t even exist two years
ago, until it was founded by settlers of the Reveller bent.
It
seems a little odd so I take a look at my would-be comrades. The two speakers
are Harlequin, a minstrel whose clothes (under his iron armour) make black and
white look loud (I also happen to know he’s involved in a casino, part ducal
owned); next is Tommy ‘the Goat’ Hitzelsperger – a rather Stormy name but sporting ram’s
horns – he insists they’re goat horns, of course, but I think I can guess what
cult Tommy’s in – this dryad’s son wasn’t born yesterday. These two seem to do
most of the talking.
With
them are Roxie, who everyone’s heard of – a seven foot dancer, armed like a
soldier; Dan Ube is a Neibelung armourer who’s spent
the last few years on the Sartac town council, though
he doesn’t say in what capacity; Corbie Bressman is
another adan
(human male) Neibelung worshipper, a blacksmith, but
says almost nothing at all; lastly there’s another Selenite, named Carrie
Quinlan, an adaneth
(human woman) gypsy jester in black and white.
It
seems a little odd to send so many non-Selenites to
investigate a Selenite rave. I ask about wages and I’m flabbergasted to be
offered just 4 shillings a day – to an obvious Moonlord!
I should feel insulted but I look at Mr Ube and Tommy’s horns and realise the
pay just confirms that this must be a government operation.
This
is why they’re asking me – they need some Illusion to water down the Truth.
And, while there, we must also investigate some nobles suspected of plotting
against the Duke – yes, definitely a government operation, I don’t know why
they’re bothering to hide it. Well, we worshippers of Moonlight must flirt with
the Dark Side occasionally, right? And if nothing else, it’s a party – sounds
like fun! Though we’d better get a move on or the Rave will be over before we
get there. We agree to meet tomorrow morning at the East Gate – this is the
trouble with travelling with diurnal edain, they prefer to sleep when the Moon is in the sky.
Carrie
stays once the others have gone, to make her own devotions. But once they’re
out of sight she confesses that she’s really a worshipper of Lepora, the were-hare trickster. Now she mentions it,
Carrie does look a shade bestial to me – and I should know – some say Lepora is or is not a facet of the Moon but, after all, the
Truth isn’t at all important.
I
ask a priest what he knows about the Revellers and he puts me right on a subtle
misconception. Basically, they like to party. They may party for a variety of
reasons, including the imminence of the end of the World, but aside from just
the enjoyment of drunken revels, some of them seek mystic insights – and why
not?
Waterday, Disorderweek, Seaseason, 613 TA
Today
I’m an Elf of my word and I’m at the East Gate an hour after dawn to find a
gypsy caravan – Carrie’s very own. We’ve been given a moderately large tent and
a crate with a single carrier pigeon, in case we need to make an urgent report.
While
we’re gathering Tommy produces a map and sketches our itinerary. It’s 26 miles
to Hoebottom, which is a longish way but the road is
good. From there it’s 7-8 miles to Heave-Ho, where Dwarves
will lift us up the cliffs onto the plateau. Sixteen miles
later we reach (or rather go round) Gung-Ho. Then it’s
six miles to Hilltown and another six to Westard-Ho. Hohoho is about ten
miles northwest of Westard-Ho. It’s going to take
four days – I do hope there’ll still be some of that free food and drink when
we get there.
So
we set off, making excellent time in cool, damp weather. We reach Hoebottom safely. Harlequin suggests practicing putting up
the tent so we all have a go but strangely ‘all’ doesn’t seem to include
Harlequin. While we’re doing that Carrie cooks up a meal, which proves
inedible, so we all go eat in the George & Dragon, paid for out of
‘expenses’.
In
the inn, gossip says 2-3 dozen locals went to last year’s rave and many go with
the hope of becoming ‘blest’. Don’t seem to be any rumours of this year’s rave,
which is a good sign, obviously it’s too good to leave.
We
go back to the tent and set watches: Harlequin and Roxie on first, then Tommy
and me for the middle, followed by Carrie and Mr Ube. But I don’t want to be in
a tent when the Moon is in the sky so when I’m not on watch I find a nearby
place to hide and sleep standing up to catch the Moon’s rays, such as they are,
while Ithilté keeps watch on the wing.
Clayday, Disorderweek, Seaseason, 613 TA
Over
breakfast, Carrie mentions that the only incident last night was a dog who made friends with Mr Ube before wandering off,
presumably when it realised his new friend had no food – or possibly when it
smelled Carrie’s efforts of the night before. But we’re all pleasantly
surprised when Carrie serves up a very nice breakfast – I do love a good
fry-up, though some people find it odd to see an Elf eating meat – one of the
advantages of being touched by the Beast.
We
set off for Heave-Ho – it’s only seven or eight miles. You wouldn’t think
there’d be much risk so close to Freetown but none of us got so old by being
complacent so, when we’re approaching a pinch-point, where the woods on the
right draw close to the road and to the left we have broken scrub with plenty
of cover, we all exchange glances and loosen our weapons without saying a word.
Actually,
what I’m worried about are fellow Fae, who might be seeking a little archery
practice. These don’t look like Elf-woods to me but I’ll bet there’s one not
far away so I keep my eyes skinned in case I need to liaise with telienol Edhelen
(literally, ‘sporting Elves’).
But
it’s not an Edhel
who steps out into the road ahead, but a man, well armoured, with a sword. Then
in the copses to either side we catch glints of armour. He’s still a hundred
yards ahead but it looks like perhaps ten or a dozen well-armed men lie in wait
to either side – if they’ve all got bows we could be in deep trouble.
I
think we need a closer look so I mime to the others about going walkies before slipping off the back of Carrie’s covered
wagon and ducking into the cover to the right, casting Shimmer. I wake up Ithilté, my gwendfaer (ally spirit), and send her up for a bat’s eye
view.
Our
ambushers have chosen an excellent site, littered with cover, but what’s good
for the goose… Actually I’d go for night if I’d have my druthers but I still
take pride in my daytime skills, threading my way through the gorse, gliding
silently over the underbrush as I cast Bladesharp on
my sword and Speedart on my discus. To my left I see
the wagon is stopped with Carrie still at the reins, while Mr Ube and Harlequin
lead Tommy and Roxie toward the man in the road. He raises his hand in a ‘stop’
gesture but then I lose sight of the road as I’m deep in the copse. However, I hear the words, “The toll is fifty
shillings” clearly enough.
My
plan is to ambush the ambushers, taking this side in the rear with my discus
and sword while Ithilté casts Befuddle each round. I
may have to use some runemagic. If I can cause enough
disruption the others may be able to make the ambush too expensive for the
ambushers – of course, if we’re facing runelevels, it
may be wiser just to pay the toll and add it to the ‘expenses’. I feel
momentary regret for the bow my Goddess forbids the use of.
I’m
as quiet as a ghost as I glide to within a few yards of the ambushers – but
there’s no one there! Just random bits of armour – a cuirass,
a helmet, one vambrace, etc,
hanging from low branches. By the Smiling Moon, a ruse! How ingenious! I
send Ithilté to take a look at the other side of the
road but my respect for our ambushers goes up.
The
branch moves, and not with the wind, thanks to a thin cord running off to my
right. I follow it another dozen yards or so to find myself looking at a row of
four firiath
(mortals) in peasant clothing. The nearest is gently pulling the cord, making
the armour move suggestively, while peering intently through the leaves at the
road.
They’ve
got swords and bows but hardly any armour, not even leathers, and they have no
idea I’m here. Ithilté reports a similar setup the
other side. We’re still outnumbered but by only two to one, rather than five or
six to one.
I
have my longsword in my left hand, my discus in my right. I fling the discus at
the second in line who falls with a scream, disembowelled. The man in front of
me starts, glancing to his dying friend, as I transfer my sword to my right
hand. He spins to face me in shock, dropping his bow and reaching for his
sword. I yell, ‘They’re all dummies!’ for the benefit of the others. (This is
not technically true but Selene is not a cult of Truth.)
My
opponent has actually got his sword out but he’s nowhere near my blade as I
take his arm off with a textbook perfect stop-thrust with a twirled flourish
that sends the limb yards away. I whirl to meet the other two but all I see is
a back vanishing into the trees – I briefly consider Befuddle but it’s not
worth the power. Ithilté reports another four
runaways the other side of the road.
The
man without an arm asks for help so I help myself to his purse and sword after
cleaning my blade on his trews. Then I retrieve my
discus, wiping it too (firiath
are so messy inside) before stowing it carefully, and taking another purse and
sword.
When
I get back to the road I learn the man there said the toll would be 100s if we
offered any violence. But then they heard screams and my shout about dummies so
Tommy shot the man with his arbalest, which is why his leg is off.
The
man writhes and screams for help. Through the trees I hear my own victim’s
screams as they begin to fade in strength – won’t be long now. But our friend
in the road induces pity in the others and they all try to stem his bleeding,
to no avail. Oh very well, I admit I also try – against my principles – but
femoral arteries are tricky things. I briefly consider going back to the man in
the trees but then he stops crying and pleading so it’s probably too late – as
I said, principles.
It
looks like it’s all up for our friend – but then, salvation! Harlequin offers
Healing, if our friend can refill his faerivrin (literally ‘spirit-crystal’ or PSC for you
Lunatics).
We
get iron armour from him, but it turns out to be just bronze with an illusion.
We’ve also got two longswords and a bastard sword. Most of the ‘armour’ from
the decoys turns out to be trash but we find some usable items: 2 light helms,
1 shortsword and 2 composite bows. My purses turn out to hold 2s 50d and 6s 10d
but our friend in the road has 2 Moons and 5s in his.
Our
friend in the road whines about his predicament. I imagine he must have a name,
but it seems pointless to ask in view of his life expectancy – the firiath are such
ephemeral creatures; it’s best not to get too attached. Instead he asks if I
killed his friends in the woods – I reply, “Just two, the others ran away”. He
asks if he could ask me to bury them and I reply, quite truthfully, that he
can, so he does and I say no – it would take a couple of hours and I only have
so many, we are on a schedule.
Then
it’s a question of what to do with him. Well since we’ve saved him from
bleeding to death I suggest taking him to Heave-Ho on the cart. Someone says
they’d only hang him there so instead we leave him lying in the road, minus his
leg, purse, sword and metal armour. The humans think this is the moral thing to
do – humans are strange. He says the ambush was his idea – I wonder if the
runaways will come back to succour him? Or do something else?
We
reach Heave-Ho an hour later and drive straight to the lift where the Naugrim (Dwarves
– literally ‘stunted ones’) give me dirty looks. I briefly wonder if it’s safe
to place my life in the hands of the Naugrim and the answer is obviously not; but they would
never betray the work of their own hands, especially a mechanism, so the lift
is probably safe.
But
that does not mean they will not inflict their prejudice in other ways. Mr Ube
negotiates the fees: the Neibelung’s go up for free,
it’s 2s for the cart, 1s for each of the edain and 5s for me – how petty!
It goes on the expenses, so the Duke pays for noeg discrimination.
At
the top it’s only an hour or so past noon but we’ve a long trip tomorrow
(thanks to a need to give Gung-Ho a wide berth) so we stop at the inn here,
where we join in the entertainment: Roxie does hand-springs, Harlequin sings, I
mimic bird and animal calls. I think Harlequin makes a few shillings. Carrie
makes a few quips at the expense of the landlord, but I don’t know why she
doesn’t give him a straight answer to, “What are you drinking, love?”
Windsday, Disorderweek, Seaseason, 613 TA
Over
breakfast, our very earnest landlord, looking at Tommy the Goat’s horns,
Roxie’s, height and possibly my hairiness, advises us to bypass Gung-Ho. We
were, of course, intending to do this anyway, but the landlord gives us
specific directions – apparently there’s separate paths past Gung-Ho to either
side but each is one way, so we need to take the left-hand road when we reach
the junction. He says it’s all well signposted in various languages so we can’t
go wrong if we follow the signs.
We
have an easy morning, making good time under overcast skies, but
early-afternoon, passing over open country, we spy
riders coming toward us from up ahead. Harlequin and the others start loading
arbalests. My natural inclination is to hide in the scrub but the terrain is
flat as a pancake, covered with grass that would put a noble’s croquet lawn to
shame, so I hide in Carrie’s covered wagon.
As
they get closer we see they’re two nobles with a couple of guards. One seems to
be an Azraeli, from his austere black clothing,
bearing both a mace and a sword. His friend is slightly more colourful with a
turban round his head. (Turban – now that’s one of those words I got from
Horace Dresden, the infernal book-seller, I wonder where he got it from?) One
of the guards bears a death rune. Carrie pulls the cart over (much to
Harlequin’s disgust) while I stay hidden in the back, but I keep my ears open.
The
Azraeli hails us, introducing himself as Sir Mortimer
Luneabor, asking what brings us to the Hoe Downs.
Someone mentions the Rave and he sounds despondent. He tells someone to avoid
Gung-Ho, asking him for his name and Tommy’s proud to do so. Mmm!
I
crawl out and sit next to Carrie once they’re 200 yards behind us and we get
chatting, mainly about scripture. She claims a fondness for were-pigs, and
learned much about the Ravings as a layman of Algie.
I confess most of my knowledge comes from in-depth readings of the Ravings and
the Apocrypha themselves, but that has led to my love of Lunatic literature –
Ah, The joys of Alice in Mirrorland and the works of
William Moonspear!
An
hour later we reach a 3-way fork. We can tell this is the junction mentioned by
the landlord from the signage in several languages, including Lunatic, Helionic and Stormspeech. Gung-Ho
is dead ahead (with emphasis on the dead for at least three of us). The right
fork is for oncoming traffic, we take the left as per the landlord and all
these signs.
Half
an hour later, as we swing past south of Gung-Ho, we all spot a stag grazing
just forty yards from the road. In some sort of impromptu training practice, we
all ready our missiles and let fly together and the
stag dies in a hail of arrows, bolts and one discus. I don’t think any of us
miss; it never stood a chance.
The
carcass is a mess – it looks like a chariot ran it over – several times. None
of us know a cut of meat from a rochadel (literally, ‘horse’s behind’), even when they might
be the same thing, so we wrap it in a tarpaulin and throw in the wagon. Venison for dinner, hopefully.
It’s
getting dark when we make Hilltown – it’s
well-fortified, planned from the first as a refuge from Trolls, Baboons and
Gung-Ho berserkers. It even has a barracks and there are several armourers and weaponsmiths.
We
stay at the Knight’s Rest. It’s too late today but tomorrow we’ll sell the
looted armour and weapons from the ambush before setting out, since it’s only
about sixteen miles to Hohoho. But we can offload the
stag carcass right away – the landlord is delighted to take ownership of the
meat. We get no cash but we’ll eat tonight for free and leave with venison
sandwiches tomorrow. Again I notice that Carrie never gives the landlord a
straight answer, though she’s always honest enough with me.
Fireday, Disorderweek, Seaseason, 613 TA
So
after breakfast we sell off the looted armour and weapons – we don’t get a lot
but every shilling helps. Then it’s back on the road for the last leg of our
journey.
An
hour later, Westward-Ho is on the horizon when we spy
two upturned carts on their sides up ahead – one covered wagon and one open.
The cloth of the covered wagon is partially burned. I spy a pair of boots
sticking out to the right, but there’s no trace of movement and I feel they
belong to a corpse.
As
we get closer we hear a very odd tapping noise – I think woodpecker but it’s
not quite the same, definitely a bird would be my guess. Harlequin goes round
the side with his arbalest to find a crow pecking at the face of a corpse. It
flies off at first sight.
We
find some animal tracks and two dead people, one by each wagon, both male edain – though
soon it will be hard to tell. Harlequin thinks they’ve been dead a week and I
agree. The wagons both have superficial fire damage but strangely the fire is
only a day or so old – like someone found two looted wagons with corpses and
made a half-hearted attempt to burn them. Humans are strange.
In
the covered wagon there’s a few empty crates. They’re
a bit charred but in one Tommy finds traces of a white
powder and wonders if they might have been taking hallucinogenic drugs for the
Rave. Stolen or otherwise, they’ll still find their way there, since it must be
the single biggest market for mind-altering substances this side of Moonguard.
We
also find two edain
leg bones together with a completely uncharred purse containing a Moon, 7s and
6d. How very odd; the bones must represent a third person but there’s no sign
of the rest of the body. Was it destroyed by fire? But the bones seem
completely unburned – and there’s no sign of residual flesh. I didn’t think
humans were that strange.
Oh well, the Rave won’t last
forever – we better keep going.