The Journal of Brother Solomon
Part
6
In
which our investigators battle their way out the basement of a burning building…
Windsday, Mobilityweek, Fireseason, 613 – afternoon
Close
up, the piled wood has clearly been here a while. It was cut and piled neatly
but the logs are covered in moss and mould. On the other hand, the spade’s
presence is more recent – the blade is not at all verdigrised
and has been here less than a season, from the earth on the blade.
Rufus
does not think the door trapped and close up we can see it is barely hanging on
its hinges. I gently push it open but, despite the state of the hinges, they
doesn’t creak at all, which is surprising – has someone oiled them?
Inside
reveals a single largish room. We enter and pull the hides from the windows and
in the afternoon light we see a wooden bed in the far left corner with a straw
mattress and blankets, now doubtless very damp. In the middle of the room are a
chair and a table bearing burned candles, some knives and a pestle & mortar. All the furniture is crude but robust. There are
four wooden kegs, two water buckets, a wooden chest and, in the fireplace, a
bronze cauldron.
Over
by the far wall are a jug stand and a book stand, both empty. The damp thatch
is supported by a single massive beam across the middle of the hovel. As well
as the windows, light comes through several holes in the walls – an habitual problem with wattle & daub, requiring
continual maintenance by the occupier, which clearly hasn’t happened here in a
while.
Obviously
the chest is of interest. Rufus finds it has a lock and also a built-in needle
trap, but neither have been engaged – the needle is clean and the lid opens
readily to reveal women’s clothes folded neatly. Fatima removes a couple of
items and estimates the owner as being of medium-large build for a woman. In a
pocket of a coat, Ariella finds a smattering of dried leaves, smelling faintly
of herbs.
We
find no special hiding places – the cauldron is a cauldron and any books are
long gone from the book stand. It does seem a little odd a peasant woman, witch
or not, would have any books. It’s possible she used it for something else but
then there’s an inkwell, still with dried ink, so apparently she could write.
The kegs all hold water and someone finds a sewing kit.
Well
that’s about it and I’m ready to head back to the village but, just as we’re
about to leave, someone kicks aside a straw mat to reveal a trap door next to
the fireplace. Now that’s even odder than the book case and inkwell.
The
fire hasn’t been lit in over a year and we can find absolutely no tracks aside
from our own. We check outside and draw a blank there too – until Ariella finds
faint signs suggesting someone has been here within the last season (someone
must have left that spade for a start) but then taken great pains to leave no
sign.
What
she finds is that round the back a patch of earth has been disturbed, about four
feet by two, so a very small grave, if that’s what it is, and there is a small crude
death rune, almost lost in the weeds with very small runes carved into the wood.
The only one we recognise is Fertility but George thinks one of the other two
is Chaos!
We
go back inside and open the trap door, which is in much better condition than
the main door. There’s a ladder descending into darkness. We light candles
taken from the table and George leads the way down.
About
ten feet down we find ourselves in a room about half the length and width of
the room above. To the far left is a bedroll, a straw mattress laid directly on
the floor. In the middle is a broad circle of candles in what to me screams
‘ritual’ and to the right is a low altar covered in an altar cloth with two
more candles – but these are proper votary candles, such as might be found in
any Azrael church.
Lastly,
hanging crossways on the wall behind the altar is a bronze greatsword!
What is a peasant woman doing with a greatsword?
Everything down here suggests Ginniver probably was
some sort of witch but it’s even more incongruous for a witch to have a blade
like that. Honestly, I’d have been happier to find voodoo dolls!
George
casts Detect Magic again – it’s the circle, of course, emanating from the
centre of the circle but with an ‘echo’ reflecting all over the room. It makes
me shiver as I gaze about. This basement was dug years ago – it may be as old
as the hovel above.
Rufus
lifts down the greatsword – hung lengthwise so it’s
not a Death rune. I take a closer look at the altar. There are runes stitched
into the altar cloth – they’re a little crude but Spirit, Disorder and Chaos
are clear enough, with a fourth like a star or sun-burst – Fate? – these are Adrasteia’s runes!
Lifting
the altar cloth reveals the altar is a flat-topped chest. Bitey
checks it for traps and opens the lid – we all hear a distinct double ‘click’
of some mechanism – with lightning reflexes, the Beaver jerks his hand away from
a needle dripping something best described as ‘glutinous’.
Inside
is what looks like a deflated bladder of hide which Fatima thinks it’s some
internal organ from an animal (at least, I hope it’s an animal). There are also
a pile of clothes which George recognises as a man’s breeches and shirt.
They’ve been let out and patched many times. The breeches also have a large
hole at the back. That doesn’t look like wear and tear; it looks like it’s
meant to accommodate a tail!
There’s
also a book – it’s in Lunatic, with illustrations. I think we’ve all heard the
story of the Very Hungry Caterpillar – a ravenous worm eats and eats and eats
before finally metamorphosing into a butterfly. There are different versions
depending on the culture but this one has a particularly disturbing page where
the caterpillar devours a corpse! Not exactly what I’d call a children’s book.
So,
did Ginniver have a child with a Chaos feature?
Then
Rufus finds the back of the chest folds up to reveal a secret compartment. To
one side are a dozen small holes, intended to hold
vials of glass or crystal and there are two such in place, each holding liquid.
There is also a small velvet bag holding 64 shillings, 5 Moons and 3 iron coins
with bats – Transylvanian currency!
Just
then we all hear something creak above us – Rufus gets the wrong idea and
starts screaming about something coming out of the walls but the rest of us
realise someone is in the room upstairs! We all prepare weapons and spells – I
ready my shield and bring Disruption to mind.
Fatima
is closest to the ladder but before she can move it slams shut and we hear
something heavy being dragged. George charges up and tries to open the door
before the weight is in place. Quick as he is, he can’t get it open – he shouts
someone is standing on the door while dragging the cauldron from the fireplace.
Rufus,
having recovered from his panic attack and from having stepped into the circle
of candles, replaces George and uses his axe but by now the cauldron must be in
place. Bitey tries to hack through the ceiling but
all that might do is bring it down on us.
George
says he hears someone striking a flint – so we’re dealing with an arsonist!
Rufus has another hack and then Bitey replaces him.
His second blow smashes the trap door and pieces of wood rain down as he ducks
down and away. Luckily the cauldron is too large and sits in the aperture.
Ariella
leaps past and shins up the ladder, only to miss her footing – she slips and
falls, hurting her arm. By now we can all smell smoke.
So
I go up the ladder to find the bronze cauldron blocking my way. It takes every
ounce of my strength to shove it up and aside, freeing our escape.
I
emerge into dense smoke – suddenly I’m back in that burning derelict farm in
Ochre Grove – but this time I keep my head and hold my breath as I stumble out
the door into the clean air, drawing my sword.
I
look round for our attacker. I think I spy a man running off but my eyes are
watering. By the time I wipe them clear he’s gone but I make a note of the
direction before turning back to the hovel.
There’s
dense smoke pouring through the thatch and out the windows but it’s not
properly burning – no doubt all that damp is making for more smoke and less
flame. I hear a heavy thud and a beaver swearing. I stop to catch my breath
while I gather myself to go back in but suddenly Bitey
comes out the smoke, screaming, “Where is he? Where did he go?” He wants to
hare off after the arsonist but I’m not leaving my friends.
Ariella
is next and she takes the time to put out the fire before joining us outside.
The room is still very smoky but Fatima comes out next, then George and final
Rufus, nursing a bruised shin.
Rufus
thinks he saw a dark patch in the middle of the circle of candles – sacrifice!
I shiver again, glad to be out of that basement.
Now
we’re all out, I point out the direction the arsonist went and our trackers
lead us in pursuit. Fatima and George quickly find the trail of a bipedal
creature with a tail! So it looks like Ginniver’s son
is still about and causing mayhem. It feels to me like he may be the one
seeking Adrasteia’s vengeance.
Suddenly
the tracks vanish. We examine the adjacent trees but none of them show any sign
of having been climbed. I’m wondering if he doesn’t have another trap door
hidden under the leaf mould but then the trackers think his last prints look
heavier, like he gathered himself for a leap.
We
search around and pick up his trail again, ten yards away… Of course! Chaos
features… greatsword… and he can leap ten yards… he
and Ginniver must have been worshippers of Zadok! That explains why she was so good at healing
animals.
Two
minutes later he does the same thing again and this time we can’t find the
trail. George and Ariella are pretty sure we won’t find him – he’s gone – so we
return to the hovel.
George
wants to look at the grave so Rufus digs it up with the spade by the door. It
doesn’t take long, about a foot down Rufus finds a bag
of what feel like bones. I’m almost certain these must be the burnt remains of Ginniver.
Fatima
remonstrates with the Beaver, saying we should respect the dead and let them
rest and I think she’s right but Rufus has already slit the bag. He reveals a
collection of bones, not enough for a human and none of them seem burned – the
skull looks like a cat or maybe a dog? So not Ginniver, after all.
We
take a closer look at the cross – we think the runes might be Beast and Chaos.
George wonders if might have been the witch’s familiar but I’ve a feeling we’re
looking at a sacrifice made in that circle.
It’s
time to head back to the village. By the time we reach the inn it’s close to
dusk and the locals are again coming in from the fields for an evening pint.
After dinner, we regale them with our adventures in the woods, which I think
induces some tongues to wag – we ‘furriners’ are
beginning to gain familiarity, perhaps?
I
take the opportunity to have a private word with Mary. I mention my
conversation with Gaillard this morning and that he mentioned her name. I ask
why she doesn’t visit him any more? Mary admits that she did like him. He was a bit simple but
he was a kind lad and was looking to enter an apprenticeship with Jake the
Hunter, so he had prospects and she could do a lot worse – “You’ve got to make
do with what’s around”, as she puts it.
But
after what happened to Gaillard she couldn’t afford to be seen with him in case
people got the wrong impression. I gently suggest she might pay a visit to the
boy. She’s not unwilling but she would need a chaperone – I take the hint and
volunteer my services after breakfast tomorrow.
Meanwhile
Ariella hears that the Selenite minister, Father Percy, is well respected in
the village and most of the locals attend his chapel on Moonnight.
George
learns that Hillsgreen Crossing’s principal business
is sheep, which is why lamb features so largely on the menu in the inn. He’s
also told that Jake the Huntsman (who is not drinking here tonight) is a
worshipper of Hodr. As a trapper, used to the woods
and a skilled tracker, George thinks Jake might be well aware of Ginniver’s son.
George begins to think Jake may have told Avner about Ginniver’s son, which
is how Avner tipped off Ezra’s Vikings. George thinks
Jake might be the next victim of the curse that got Gaillard.
We have less than two days to thwart that
curse…